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Discrete Cosine Transform Network for Guided Depth Map Super-Resolution

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 Added by Zixiang Zhao
 Publication date 2021
and research's language is English




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Guided depth super-resolution (GDSR) is a hot topic in multi-modal image processing. The goal is to use high-resolution (HR) RGB images to provide extra information on edges and object contours, so that low-resolution depth maps can be upsampled to HR ones. To solve the issues of RGB texture over-transferred, cross-modal feature extraction difficulty and unclear working mechanism of modules in existing methods, we propose an advanced Discrete Cosine Transform Network (DCTNet), which is composed of four components. Firstly, the paired RGB/depth images are input into the semi-coupled feature extraction module. The shared convolution kernels extract the cross-modal common features, and the private kernels extract their unique features, respectively. Then the RGB features are input into the edge attention mechanism to highlight the edges useful for upsampling. Subsequently, in the Discrete Cosine Transform (DCT) module, where DCT is employed to solve the optimization problem designed for image domain GDSR. The solution is then extended to implement the multi-channel RGB/depth features upsampling, which increases the rationality of DCTNet, and is more flexible and effective than conventional methods. The final depth prediction is output by the reconstruction module. Numerous qualitative and quantitative experiments demonstrate the effectiveness of our method, which can generate accurate and HR depth maps, surpassing state-of-the-art methods. Meanwhile, the rationality of modules is also proved by ablation experiments.



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Depth map super-resolution is a task with high practical application requirements in the industry. Existing color-guided depth map super-resolution methods usually necessitate an extra branch to extract high-frequency detail information from RGB image to guide the low-resolution depth map reconstruction. However, because there are still some differences between the two modalities, direct information transmission in the feature dimension or edge map dimension cannot achieve satisfactory result, and may even trigger texture copying in areas where the structures of the RGB-D pair are inconsistent. Inspired by the multi-task learning, we propose a joint learning network of depth map super-resolution (DSR) and monocular depth estimation (MDE) without introducing additional supervision labels. For the interaction of two subnetworks, we adopt a differentiated guidance strategy and design two bridges correspondingly. One is the high-frequency attention bridge (HABdg) designed for the feature encoding process, which learns the high-frequency information of the MDE task to guide the DSR task. The other is the content guidance bridge (CGBdg) designed for the depth map reconstruction process, which provides the content guidance learned from DSR task for MDE task. The entire network architecture is highly portable and can provide a paradigm for associating the DSR and MDE tasks. Extensive experiments on benchmark datasets demonstrate that our method achieves competitive performance. Our code and models are available at https://rmcong.github.io/proj_BridgeNet.html.
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Binary grid mask representation is broadly used in instance segmentation. A representative instantiation is Mask R-CNN which predicts masks on a $28times 28$ binary grid. Generally, a low-resolution grid is not sufficient to capture the details, while a high-resolution grid dramatically increases the training complexity. In this paper, we propose a new mask representation by applying the discrete cosine transform(DCT) to encode the high-resolution binary grid mask into a compact vector. Our method, termed DCT-Mask, could be easily integrated into most pixel-based instance segmentation methods. Without any bells and whistles, DCT-Mask yields significant gains on different frameworks, backbones, datasets, and training schedules. It does not require any pre-processing or pre-training, and almost no harm to the running speed. Especially, for higher-quality annotations and more complex backbones, our method has a greater improvement. Moreover, we analyze the performance of our method from the perspective of the quality of mask representation. The main reason why DCT-Mask works well is that it obtains a high-quality mask representation with low complexity. Code is available at https://github.com/aliyun/DCT-Mask.git.
RGBD images, combining high-resolution color and lower-resolution depth from various types of depth sensors, are increasingly common. One can significantly improve the resolution of depth maps by taking advantage of color information; deep learning methods make combining color and depth information particularly easy. However, fusing these two sources of data may lead to a variety of artifacts. If depth maps are used to reconstruct 3D shapes, e.g., for virtual reality applications, the visual quality of upsampled images is particularly important. The main idea of our approach is to measure the quality of depth map upsampling using renderings of resulting 3D surfaces. We demonstrate that a simple visual appearance-based loss, when used with either a trained CNN or simply a deep prior, yields significantly improved 3D shapes, as measured by a number of existing perceptual metrics. We compare this approach with a number of existing optimization and learning-based techniques.
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