Do you want to publish a course? Click here

Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality

210   0   0.0 ( 0 )
 Added by Amin Jourabloo
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect rely on person-specific (PS) models. However, these PS models are time-consuming to build and are typically trained with limited data variability, which results in poor generalization and robustness. Major sources of variability that affects the accuracy of facial expression transfer algorithms include using different VR headsets (e.g., camera configuration, slop of the headset), facial appearance changes over time (e.g., beard, make-up), and environmental factors (e.g., lighting, backgrounds). This is a major drawback for the scalability of these models in VR. This paper makes progress in overcoming these limitations by proposing an end-to-end multi-identity architecture (MIA) trained with specialized augmentation strategies. MIA drives the shape component of the avatar from three cameras in the VR headset (two eyes, one mouth), in untrained subjects, using minimal personalized information (i.e., neutral 3D mesh shape). Similarly, if the PS texture decoder is available, MIA is able to drive the full avatar (shape+texture) robustly outperforming PS models in challenging scenarios. Our key contribution to improve robustness and generalization, is that our method implicitly decouples, in an unsupervised manner, the facial expression from nuisance factors (e.g., headset, environment, facial appearance). We demonstrate the superior performance and robustness of the proposed method versus state-of-the-art PS approaches in a variety of experiments.

rate research

Read More

We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines supervised and unsupervised learning for facial detail synthesis. On proxy generation, we conduct emotion prediction to determine a new expression-informed proxy. On detail synthesis, we present a Deep Facial Detail Net (DFDN) based on Conditional Generative Adversarial Net (CGAN) that employs both geometry and appearance loss functions. For geometry, we capture 366 high-quality 3D scans from 122 different subjects under 3 facial expressions. For appearance, we use additional 20K in-the-wild face images and apply image-based rendering to accommodate lighting variations. Comprehensive experiments demonstrate that our framework can produce high-quality 3D faces with realistic details under challenging facial expressions.
Facial expression transfer between two unpaired images is a challenging problem, as fine-grained expression is typically tangled with other facial attributes. Most existing methods treat expression transfer as an application of expression manipulation, and use predicted global expression, landmarks or action units (AUs) as a guidance. However, the prediction may be inaccurate, which limits the performance of transferring fine-grained expression. Instead of using an intermediate estimated guidance, we propose to explicitly transfer facial expression by directly mapping two unpaired input images to two synthesized images with swapped expressions. Specifically, considering AUs semantically describe fine-grained expression details, we propose a novel multi-class adversarial training method to disentangle input images into two types of fine-grained representations: AU-related feature and AU-free feature. Then, we can synthesize new images with preserved identities and swapped expressions by combining AU-free features with swapped AU-related features. Moreover, to obtain reliable expression transfer results of the unpaired input, we introduce a swap consistency loss to make the synthesized images and self-reconstructed images indistinguishable. Extensive experiments show that our approach outperforms the state-of-the-art expression manipulation methods for transferring fine-grained expressions while preserving other attributes including identity and pose.
Facial expression recognition (FER) has received increasing interest in computer vision. We propose the TransFER model which can learn rich relation-aware local representations. It mainly consists of three components: Multi-Attention Dropping (MAD), ViT-FER, and Multi-head Self-Attention Dropping (MSAD). First, local patches play an important role in distinguishing various expressions, however, few existing works can locate discriminative and diverse local patches. This can cause serious problems when some patches are invisible due to pose variations or viewpoint changes. To address this issue, the MAD is proposed to randomly drop an attention map. Consequently, models are pushed to explore diverse local patches adaptively. Second, to build rich relations between different local patches, the Vision Transformers (ViT) are used in FER, called ViT-FER. Since the global scope is used to reinforce each local patch, a better representation is obtained to boost the FER performance. Thirdly, the multi-head self-attention allows ViT to jointly attend to features from different information subspaces at different positions. Given no explicit guidance, however, multiple self-attentions may extract similar relations. To address this, the MSAD is proposed to randomly drop one self-attention module. As a result, models are forced to learn rich relations among diverse local patches. Our proposed TransFER model outperforms the state-of-the-art methods on several FER benchmarks, showing its effectiveness and usefulness.
In this paper, we address the problem of makeup transfer, which aims at transplanting the makeup from the reference face to the source face while preserving the identity of the source. Existing makeup transfer methods have made notable progress in generating realistic makeup faces, but do not perform well in terms of color fidelity and spatial transformation. To tackle these issues, we propose a novel Facial Attribute Transformer (FAT) and its variant Spatial FAT for high-quality makeup transfer. Drawing inspirations from the Transformer in NLP, FAT is able to model the semantic correspondences and interactions between the source face and reference face, and then precisely estimate and transfer the facial attributes. To further facilitate shape deformation and transformation of facial parts, we also integrate thin plate splines (TPS) into FAT, thus creating Spatial FAT, which is the first method that can transfer geometric attributes in addition to color and texture. Extensive qualitative and quantitative experiments demonstrate the effectiveness and superiority of our proposed FATs in the following aspects: (1) ensuring high-fidelity color transfer; (2) allowing for geometric transformation of facial parts; (3) handling facial variations (such as poses and shadows) and (4) supporting high-resolution face generation.
Traditional high-quality 3D graphics requires large volumes of fine-detailed scene data for rendering. This demand compromises computational efficiency and local storage resources. Specifically, it becomes more concerning for future wearable and portable virtual and augmented reality (VR/AR) displays. Recent approaches to combat this problem include remote rendering/streaming and neural representations of 3D assets. These approaches have redefined the traditional local storage-rendering pipeline by distributed computing or compression of large data. However, these methods typically suffer from high latency or low quality for practical visualization of large immersive virtual scenes, notably with extra high resolution and refresh rate requirements for VR applications such as gaming and design. Tailored for the future portable, low-storage, and energy-efficient VR platforms, we present the first gaze-contingent 3D neural representation and view synthesis method. We incorporate the human psychophysics of visual- and stereo-acuity into an egocentric neural representation of 3D scenery. Furthermore, we jointly optimize the latency/performance and visual quality, while mutually bridging human perception and neural scene synthesis, to achieve perceptually high-quality immersive interaction. Both objective analysis and subjective study demonstrate the effectiveness of our approach in significantly reducing local storage volume and synthesis latency (up to 99% reduction in both data size and computational time), while simultaneously presenting high-fidelity rendering, with perceptual quality identical to that of fully locally stored and rendered high-quality imagery.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا