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Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium

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 Added by Gabriele Farina
 Publication date 2021
and research's language is English




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The existence of simple uncoupled no-regret learning dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form games generalize normal-form games by modeling both sequential and simultaneous moves, as well as imperfect information. Because of the sequential nature and presence of private information in the game, correlation in extensive-form games possesses significantly different properties than its counterpart in normal-form games, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to the classical notion of correlated equilibrium in normal-form games. Compared to the latter, the constraints that define the set of EFCEs are significantly more complex, as the correlation device must keep into account the evolution of beliefs of each player as they make observations throughout the game. Due to that significant added complexity, the existence of uncoupled learning dynamics leading to an EFCE has remained a challenging open research question for a long time. In this article, we settle that question by giving the first uncoupled no-regret dynamics that converge to the set of EFCEs in n-player general-sum extensive-form games with perfect recall. We show that each iterate can be computed in time polynomial in the size of the game tree, and that, when all players play repeatedly according to our learning dynamics, the empirical frequency of play is proven to be a O(T^-0.5)-approximate EFCE with high probability after T game repetitions, and an EFCE almost surely in the limit.



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The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form (that is, tree-form) games generalize normal-form games by modeling both sequential and simultaneous moves, as well as private information. Because of the sequential nature and presence of partial information in the game, extensive-form correlation has significantly different properties than the normal-form counterpart, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to normal-form correlated equilibrium. However, it was currently unknown whether EFCE emerges as the result of uncoupled agent dynamics. In this paper, we give the first uncoupled no-regret dynamics that converge to the set of EFCEs in $n$-player general-sum extensive-form games with perfect recall. First, we introduce a notion of trigger regret in extensive-form games, which extends that of internal regret in normal-form games. When each player has low trigger regret, the empirical frequency of play is close to an EFCE. Then, we give an efficient no-trigger-regret algorithm. Our algorithm decomposes trigger regret into local subproblems at each decision point for the player, and constructs a global strategy of the player from the local solutions at each decision point.
While in two-player zero-sum games the Nash equilibrium is a well-established prescriptive notion of optimal play, its applicability as a prescriptive tool beyond that setting is limited. Consequently, the study of decentralized learning dynamics that guarantee convergence to correlated solution concepts in multiplayer, general-sum extensive-form (i.e., tree-form) games has become an important topic of active research. The per-iteration complexity of the currently known learning dynamics depends on the specific correlated solution concept considered. For example, in the case of extensive-form correlated equilibrium (EFCE), all known dynamics require, as an intermediate step at each iteration, to compute the stationary distribution of multiple Markov chains, an expensive operation in practice. Oppositely, in the case of normal-form coarse correlated equilibrium (NFCCE), simple no-external-regret learning dynamics that amount to a linear-time traversal of the tree-form decision space of each agent suffice to guarantee convergence. This paper focuses on extensive-form coarse correlated equilibrium (EFCCE), an intermediate solution concept that is a subset of NFCCE and a superset of EFCE. Being a superset of EFCE, any learning dynamics for EFCE automatically guarantees convergence to EFCCE. However, since EFCCE is a simpler solution concept, this begs the question: do learning dynamics for EFCCE that avoid the expensive computation of stationary distributions exist? This paper answers the previous question in the positive. Our learning dynamics only require the orchestration of no-external-regret minimizers, thus showing that EFCCE is more akin to NFCCE than to EFCE from a learning perspective. Our dynamics guarantees that the empirical frequency of play after $T$ iteration is a $O(1/sqrt{T})$-approximate EFCCE with high probability, and an EFCCE almost surely in the limit.
Counterfactual Regret Minimization (CFR) is an efficient no-regret learning algorithm for decision problems modeled as extensive games. CFRs regret bounds depend on the requirement of perfect recall: players always remember information that was revealed to them and the order in which it was revealed. In games without perfect recall, however, CFRs guarantees do not apply. In this paper, we present the first regret bound for CFR when applied to a general class of games with imperfect recall. In addition, we show that CFR applied to any abstraction belonging to our general class results in a regret bound not just for the abstract game, but for the full game as well. We verify our theory and show how imperfect recall can be used to trade a small increase in regret for a significant reduction in memory in three domains: die-roll poker, phantom tic-tac-toe, and Bluff.
Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies the difference between a learners performance against a baseline in hindsight. It is well-known that regret-minimizing algorithms converge to certain classes of equilibria in games; however, traditional forms of regret used in game theory predominantly consider baselines that permit deviations to deterministic actions or strategies. In this paper, we revisit our understanding of regret from the perspective of deviations over partitions of the full emph{mixed} strategy space (i.e., probability distributions over pure strategies), under the lens of the previously-established $Phi$-regret framework, which provides a continuum of stronger regret measures. Importantly, $Phi$-regret enables learning agents to consider deviations from and to mixed strategies, generalizing several existing notions of regret such as external, internal, and swap regret, and thus broadening the insights gained from regret-based analysis of learning algorithms. We prove here that the well-studied evolutionary learning algorithm of replicator dynamics (RD) seamlessly minimizes the strongest possible form of $Phi$-regret in generic $2 times 2$ games, without any modification of the underlying algorithm itself. We subsequently conduct experiments validating our theoretical results in a suite of 144 $2 times 2$ games wherein RD exhibits a diverse set of behaviors. We conclude by providing empirical evidence of $Phi$-regret minimization by RD in some larger games, hinting at further opportunity for $Phi$-regret based study of such algorithms from both a theoretical and empirical perspective.
208 - Yuanyuan Shi , Baosen Zhang 2019
This paper examines the convergence of no-regret learning in Cournot games with continuous actions. Cournot games are the essential model for many socio-economic systems, where players compete by strategically setting their output quantity. We assume that players do not have full information of the game and thus cannot pre-compute a Nash equilibrium. Two types of feedback are considered: one is bandit feedback and the other is gradient feedback. To study the convergence of the induced sequence of play, we introduce the notion of convergence in measure, and show that the players actual sequence of action converges to the unique Nash equilibrium. In addition, our results naturally extend the no-regret learning algorithms time-average regret bounds to obtain the final-iteration convergence rates. Together, our work presents significantly sharper convergence results for learning in games without strong assumptions on game property (e.g., monotonicity) and shows how exploiting the game information feedback can influence the convergence rates.

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