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Model-based 3D Hand Reconstruction via Self-Supervised Learning

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 Added by Yujin Chen
 Publication date 2021
and research's language is English




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Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is expensive. To alleviate reliance on labeled training data, we propose S2HAND, a self-supervised 3D hand reconstruction network that can jointly estimate pose, shape, texture, and the camera viewpoint. Specifically, we obtain geometric cues from the input image through easily accessible 2D detected keypoints. To learn an accurate hand reconstruction model from these noisy geometric cues, we utilize the consistency between 2D and 3D representations and propose a set of novel losses to rationalize outputs of the neural network. For the first time, we demonstrate the feasibility of training an accurate 3D hand reconstruction network without relying on manual annotations. Our experiments show that the proposed method achieves comparable performance with recent fully-supervised methods while using fewer supervision data.



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Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the purpose of representation learning via a loss formulation that encourages the learned feature representations to be invariant under any image transformation. For 3D hand pose estimation, it too is desirable to have invariance to appearance transformation such as color jitter. However, the task requires equivariance under affine transformations, such as rotation and translation. To address this issue, we propose an equivariant contrastive objective and demonstrate its effectiveness in the context of 3D hand pose estimation. We experimentally investigate the impact of invariant and equivariant contrastive objectives and show that learning equivariant features leads to better representations for the task of 3D hand pose estimation. Furthermore, we show that standard ResNets with sufficient depth, trained on additional unlabeled data, attain improvements of up to 14.5% in PA-EPE on FreiHAND and thus achieves state-of-the-art performance without any task specific, specialized architectures. Code and models are available at https://ait.ethz.ch/projects/2021/PeCLR/
We learn a self-supervised, single-view 3D reconstruction model that predicts the 3D mesh shape, texture and camera pose of a target object with a collection of 2D images and silhouettes. The proposed method does not necessitate 3D supervision, manually annotated keypoints, multi-view images of an object or a prior 3D template. The key insight of our work is that objects can be represented as a collection of deformable parts, and each part is semantically coherent across different instances of the same category (e.g., wings on birds and wheels on cars). Therefore, by leveraging self-supervisedly learned part segmentation of a large collection of category-specific images, we can effectively enforce semantic consistency between the reconstructed meshes and the original images. This significantly reduces ambiguities during joint prediction of shape and camera pose of an object, along with texture. To the best of our knowledge, we are the first to try and solve the single-view reconstruction problem without a category-specific template mesh or semantic keypoints. Thus our model can easily generalize to various object categories without such labels, e.g., horses, penguins, etc. Through a variety of experiments on several categories of deformable and rigid objects, we demonstrate that our unsupervised method performs comparably if not better than existing category-specific reconstruction methods learned with supervision.
3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the problem of data collection, we propose a semi-supervised 3D hand-object pose estimation method with two key techniques: pose dictionary learning and an object-oriented coordinate system. The proposed pose dictionary learning module can distinguish infeasible poses by reconstruction error, enabling unlabeled data to provide supervision signals. The proposed object-oriented coordinate system can make 3D estimations equivariant to the camera perspective. Experiments are conducted on FPHA and HO-3D datasets. Our method reduces estimation error by 19.5% / 24.9% for hands/objects compared to straightforward use of labeled data on FPHA and outperforms several baseline methods. Extensive experiments also validate the robustness of the proposed method.
Estimating 3D hand pose from 2D images is a difficult, inverse problem due to the inherent scale and depth ambiguities. Current state-of-the-art methods train fully supervised deep neural networks with 3D ground-truth data. However, acquiring 3D annotations is expensive, typically requiring calibrated multi-view setups or labor intensive manual annotations. While annotations of 2D keypoints are much easier to obtain, how to efficiently leverage such weakly-supervised data to improve the task of 3D hand pose prediction remains an important open question. The key difficulty stems from the fact that direct application of additional 2D supervision mostly benefits the 2D proxy objective but does little to alleviate the depth and scale ambiguities. Embracing this challenge we propose a set of novel losses. We show by extensive experiments that our proposed constraints significantly reduce the depth ambiguity and allow the network to more effectively leverage additional 2D annotated images. For example, on the challenging freiHAND dataset using additional 2D annotation without our proposed biomechanical constraints reduces the depth error by only $15%$, whereas the error is reduced significantly by $50%$ when the proposed biomechanical constraints are used.
Estimating 3D hand pose directly from RGB imagesis challenging but has gained steady progress recently bytraining deep models with annotated 3D poses. Howeverannotating 3D poses is difficult and as such only a few 3Dhand pose datasets are available, all with limited samplesizes. In this study, we propose a new framework of training3D pose estimation models from RGB images without usingexplicit 3D annotations, i.e., trained with only 2D informa-tion. Our framework is motivated by two observations: 1)Videos provide richer information for estimating 3D posesas opposed to static images; 2) Estimated 3D poses oughtto be consistent whether the videos are viewed in the for-ward order or reverse order. We leverage these two obser-vations to develop a self-supervised learning model calledtemporal-aware self-supervised network (TASSN). By en-forcing temporal consistency constraints, TASSN learns 3Dhand poses and meshes from videos with only 2D keypointposition annotations. Experiments show that our modelachieves surprisingly good results, with 3D estimation ac-curacy on par with the state-of-the-art models trained with3D annotations, highlighting the benefit of the temporalconsistency in constraining 3D prediction models.
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