No Arabic abstract
Predictive human models often need to adapt their parameters online from human data. This raises previously ignored safety-related questions for robots relying on these models such as what the model could learn online and how quickly could it learn it. For instance, when will the robot have a confident estimate in a nearby humans goal? Or, what parameter initializations guarantee that the robot can learn the humans preferences in a finite number of observations? To answer such analysis questions, our key idea is to model the robots learning algorithm as a dynamical system where the state is the current model parameter estimate and the control is the human data the robot observes. This enables us to leverage tools from reachability analysis and optimal control to compute the set of hypotheses the robot could learn in finite time, as well as the worst and best-case time it takes to learn them. We demonstrate the utility of our analysis tool in four human-robot domains, including autonomous driving and indoor navigation.
As robots leave the controlled environments of factories to autonomously function in more complex, natural environments, they will have to respond to the inevitable fact that they will become damaged. However, while animals can quickly adapt to a wide variety of injuries, current robots cannot think outside the box to find a compensatory behavior when damaged: they are limited to their pre-specified self-sensing abilities, can diagnose only anticipated failure modes, and require a pre-programmed contingency plan for every type of potential damage, an impracticality for complex robots. Here we introduce an intelligent trial and error algorithm that allows robots to adapt to damage in less than two minutes, without requiring self-diagnosis or pre-specified contingency plans. Before deployment, a robot exploits a novel algorithm to create a detailed map of the space of high-performing behaviors: This map represents the robots intuitions about what behaviors it can perform and their value. If the robot is damaged, it uses these intuitions to guide a trial-and-error learning algorithm that conducts intelligent experiments to rapidly discover a compensatory behavior that works in spite of the damage. Experiments reveal successful adaptations for a legged robot injured in five different ways, including damaged, broken, and missing legs, and for a robotic arm with joints broken in 14 different ways. This new technique will enable more robust, effective, autonomous robots, and suggests principles that animals may use to adapt to injury.
When a person is not satisfied with how a robot performs a task, they can intervene to correct it. Reward learning methods enable the robot to adapt its reward function online based on such human input, but they rely on handcrafted features. When the correction cannot be explained by these features, recent work in deep Inverse Reinforcement Learning (IRL) suggests that the robot could ask for task demonstrations and recover a reward defined over the raw state space. Our insight is that rather than implicitly learning about the missing feature(s) from demonstrations, the robot should instead ask for data that explicitly teaches it about what it is missing. We introduce a new type of human input in which the person guides the robot from states where the feature being taught is highly expressed to states where it is not. We propose an algorithm for learning the feature from the raw state space and integrating it into the reward function. By focusing the human input on the missing feature, our method decreases sample complexity and improves generalization of the learned reward over the above deep IRL baseline. We show this in experiments with a physical 7DOF robot manipulator, as well as in a user study conducted in a simulated environment.
In this paper we propose FlexHRC+, a hierarchical human-robot cooperation architecture designed to provide collaborative robots with an extended degree of autonomy when supporting human operators in high-variability shop-floor tasks. The architecture encompasses three levels, namely for perception, representation, and action. Building up on previous work, here we focus on (i) an in-the-loop decision making process for the operations of collaborative robots coping with the variability of actions carried out by human operators, and (ii) the representation level, integrating a hierarchical AND/OR graph whose online behaviour is formally specified using First Order Logic. The architecture is accompanied by experiments including collaborative furniture assembly and object positioning tasks.
Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human and agent-agent teams. However, human-agent teaming is less well studied because it is so new and involves asymmetry in policy and intent not present in human teams. To optimize team performance in human-agent teaming, it is critical that agents infer human intent and adapt their polices for smooth coordination. Most literature in human-agent teaming builds agents referencing a learned human model. Though these agents are guaranteed to perform well with the learned model, they lay heavy assumptions on human policy such as optimality and consistency, which is unlikely in many real-world scenarios. In this paper, we propose a novel adaptive agent architecture in human-model-free setting on a two-player cooperative game, namely Team Space Fortress (TSF). Previous human-human team research have shown complementary policies in TSF game and diversity in human players skill, which encourages us to relax the assumptions on human policy. Therefore, we discard learning human models from human data, and instead use an adaptation strategy on a pre-trained library of exemplar policies composed of RL algorithms or rule-based methods with minimal assumptions of human behavior. The adaptation strategy relies on a novel similarity metric to infer human policy and then selects the most complementary policy in our library to maximize the team performance. The adaptive agent architecture can be deployed in real-time and generalize to any off-the-shelf static agents. We conducted human-agent experiments to evaluate the proposed adaptive agent framework, and demonstrated the suboptimality, diversity, and adaptability of human policies in human-agent teams.
Human input has enabled autonomous systems to improve their capabilities and achieve complex behaviors that are otherwise challenging to generate automatically. Recent work focuses on how robots can use such input - like demonstrations or corrections - to learn intended objectives. These techniques assume that the humans desired objective already exists within the robots hypothesis space. In reality, this assumption is often inaccurate: there will always be situations where the person might care about aspects of the task that the robot does not know about. Without this knowledge, the robot cannot infer the correct objective. Hence, when the robots hypothesis space is misspecified, even methods that keep track of uncertainty over the objective fail because they reason about which hypothesis might be correct, and not whether any of the hypotheses are correct. In this paper, we posit that the robot should reason explicitly about how well it can explain human inputs given its hypothesis space and use that situational confidence to inform how it should incorporate human input. We demonstrate our method on a 7 degree-of-freedom robot manipulator in learning from two important types of human input: demonstrations of manipulation tasks, and physical corrections during the robots task execution.