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Visual navigation and three-dimensional (3D) scene reconstruction are essential for robotics to interact with the surrounding environment. Large-scale scenes and critical camera motions are great challenges facing the research community to achieve this goal. We raised a pose-only imaging geometry framework and algorithms that can help solve these challenges. The representation is a linear function of camera global translations, which allows for efficient and robust camera motion estimation. As a result, the spatial feature coordinates can be analytically reconstructed and do not require nonlinear optimization. Experiments demonstrate that the computational efficiency of recovering the scene and associated camera poses is significantly improved by 2-4 orders of magnitude. This solution might be promising to unlock real-time 3D visual computing in many forefront applications.
Visual navigation for autonomous agents is a core task in the fields of computer vision and robotics. Learning-based methods, such as deep reinforcement learning, have the potential to outperform the classical solutions developed for this task; however, they come at a significantly increased computational load. Through this work, we design a novel approach that focuses on performing better or comparable to the existing learning-based solutions but under a clear time/computational budget. To this end, we propose a method to encode vital scene semantics such as traversable paths, unexplored areas, and observed scene objects -- alongside raw visual streams such as RGB, depth, and semantic segmentation masks -- into a semantically informed, top-down egocentric map representation. Further, to enable the effective use of this information, we introduce a novel 2-D map attention mechanism, based on the successful multi-layer Transformer networks. We conduct experiments on 3-D reconstructed indoor PointGoal visual navigation and demonstrate the effectiveness of our approach. We show that by using our novel attention schema and auxiliary rewards to better utilize scene semantics, we outperform multiple baselines trained with only raw inputs or implicit semantic information while operating with an 80% decrease in the agents experience.
This paper focuses on visual semantic navigation, the task of producing actions for an active agent to navigate to a specified target object category in an unknown environment. To complete this task, the algorithm should simultaneously locate and navigate to an instance of the category. In comparison to the traditional point goal navigation, this task requires the agent to have a stronger contextual prior to indoor environments. We introduce SSCNav, an algorithm that explicitly models scene priors using a confidence-aware semantic scene completion module to complete the scene and guide the agents navigation planning. Given a partial observation of the environment, SSCNav first infers a complete scene representation with semantic labels for the unobserved scene together with a confidence map associated with its own prediction. Then, a policy network infers the action from the scene completion result and confidence map. Our experiments demonstrate that the proposed scene completion module improves the efficiency of the downstream navigation policies. Video, code, and data: https://sscnav.cs.columbia.edu/
This paper presents a semantic planar SLAM system that improves pose estimation and mapping using cues from an instance planar segmentation network. While the mainstream approaches are using RGB-D sensors, employing a monocular camera with such a system still faces challenges such as robust data association and precise geometric model fitting. In the majority of existing work, geometric model estimation problems such as homography estimation and piece-wise planar reconstruction (PPR) are usually solved by standard (greedy) RANSAC separately and sequentially. However, setting the inlier-outlier threshold is difficult in absence of information about the scene (i.e. the scale). In this work, we revisit these problems and argue that two mentioned geometric models (homographies/3D planes) can be solved by minimizing an energy function that exploits the spatial coherence, i.e. with graph-cut optimization, which also tackles the practical issue when the output of a trained CNN is inaccurate. Moreover, we propose an adaptive parameter setting strategy based on our experiments, and report a comprehensive evaluation on various open-source datasets.
As a fundamental problem for Artificial Intelligence, multi-agent system (MAS) is making rapid progress, mainly driven by multi-agent reinforcement learning (MARL) techniques. However, previous MARL methods largely focused on grid-world like or game environments; MAS in visually rich environments has remained less explored. To narrow this gap and emphasize the crucial role of perception in MAS, we propose a large-scale 3D dataset, CollaVN, for multi-agent visual navigation (MAVN). In CollaVN, multiple agents are entailed to cooperatively navigate across photo-realistic environments to reach target locations. Diverse MAVN variants are explored to make our problem more general. Moreover, a memory-augmented communication framework is proposed. Each agent is equipped with a private, external memory to persistently store communication information. This allows agents to make better use of their past communication information, enabling more efficient collaboration and robust long-term planning. In our experiments, several baselines and evaluation metrics are designed. We also empirically verify the efficacy of our proposed MARL approach across different MAVN task settings.
An agent that can understand natural-language instruction and carry out corresponding actions in the visual world is one of the long-term challenges of Artificial Intelligent (AI). Due to multifarious instructions from humans, it requires the agent can link natural language to vision and action in unstructured, previously unseen environments. If the instruction given by human is a navigation task, this challenge is called Visual-and-Language Navigation (VLN). It is a booming multi-disciplinary field of increasing importance and with extraordinary practicality. Instead of focusing on the details of specific methods, this paper provides a comprehensive survey on VLN tasks and makes a classification carefully according the different characteristics of language instructions in these tasks. According to when the instructions are given, the tasks can be divided into single-turn and multi-turn. For single-turn tasks, we further divided them into goal-orientation and route-orientation based on whether the instructions contain a route. For multi-turn tasks, we divided them into imperative task and interactive task based on whether the agent responses to the instructions. This taxonomy enable researchers to better grasp the key point of a specific task and identify directions for future research.