No Arabic abstract
The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising alternative to standard control devices, such as joysticks, because they leverage intuitive body motion and gestures. It has been shown that the use of Virtual Reality (VR) and first-person view perspectives can increase the users sense of presence in avatars. However, it is unclear if these beneficial effects occur also in the teleoperation of non-anthropomorphic robots that display motion patterns different from those of humans. Here we describe experimental results on teleoperation of a non-anthropomorphic drone showing that VR correlates with a higher sense of spatial presence, whereas viewpoints moving coherently with the robot are associated with a higher sense of embodiment. Furthermore, the experimental results show that spontaneous body motion patterns are affected by VR and viewpoint conditions in terms of variability, amplitude, and robot correlates, suggesting that the design of BoMIs for drone teleoperation must take into account the use of Virtual Reality and the choice of the viewpoint.
Teleoperation platforms often require the user to be situated at a fixed location to both visualize and control the movement of the robot and thus do not provide the operator with much mobility. One example of such systems is in existing robotic surgery solutions that require the surgeons to be away from the patient, attached to consoles where their heads must be fixed and their arms can only move in a limited space. This creates a barrier between physicians and patients that does not exist in normal surgery. To address this issue, we propose a mobile telesurgery solution where the surgeons are no longer mechanically limited to control consoles and are able to teleoperate the robots from the patient bedside, using their arms equipped with wireless sensors and viewing the endoscope video via optical see-through HMDs. We evaluate the feasibility and efficiency of our user interaction method with a standard surgical robotic manipulator via two tasks with different levels of required dexterity. The results indicate that with sufficient training our proposed platform can attain similar efficiency while providing added mobility for the operator.
Drone teleoperation is usually accomplished using remote radio controllers, devices that can be hard to master for inexperienced users. Moreover, the limited amount of information fed back to the user about the robots state, often limited to vision, can represent a bottleneck for operation in several conditions. In this work, we present a wearable interface for drone teleoperation and its evaluation through a user study. The two main features of the proposed system are a data glove to allow the user to control the drone trajectory by hand motion and a haptic system used to augment their awareness of the environment surrounding the robot. This interface can be employed for the operation of robotic systems in line of sight (LoS) by inexperienced operators and allows them to safely perform tasks common in inspection and search-and-rescue missions such as approaching walls and crossing narrow passages with limited visibility conditions. In addition to the design and implementation of the wearable interface, we performed a systematic study to assess the effectiveness of the system through three user studies (n = 36) to evaluate the users learning path and their ability to perform tasks with limited visibility. We validated our ideas in both a simulated and a real-world environment. Our results demonstrate that the proposed system can improve teleoperation performance in different cases compared to standard remote controllers, making it a viable alternative to standard Human-Robot Interfaces.
Efficient motion intent communication is necessary for safe and collaborative work environments with collocated humans and robots. Humans efficiently communicate their motion intent to other humans through gestures, gaze, and social cues. However, robots often have difficulty efficiently communicating their motion intent to humans via these methods. Many existing methods for robot motion intent communication rely on 2D displays, which require the human to continually pause their work and check a visualization. We propose a mixed reality head-mounted display visualization of the proposed robot motion over the wearers real-world view of the robot and its environment. To evaluate the effectiveness of this system against a 2D display visualization and against no visualization, we asked 32 participants to labeled different robot arm motions as either colliding or non-colliding with blocks on a table. We found a 16% increase in accuracy with a 62% decrease in the time it took to complete the task compared to the next best system. This demonstrates that a mixed-reality HMD allows a human to more quickly and accurately tell where the robot is going to move than the compared baselines.
With the rapid advance of sophisticated control algorithms, the capabilities of drones to stabilise, fly and manoeuvre autonomously have dramatically improved, enabling us to pay greater attention to entire missions and the interaction of a drone with humans and with its environment during the course of such a mission. In this paper, we present an indoor office drone assistant that is tasked to run errands and carry out simple tasks at our laboratory, while given instructions from and interacting with humans in the space. To accomplish its mission, the system has to be able to understand verbal instructions from humans, and perform subject to constraints from control and hardware limitations, uncertain localisation information, unpredictable and uncertain obstacles and environmental factors. We combine and evaluate the dialogue, navigation, flight control, depth perception and collision avoidance components. We discuss performance and limitations of our assistant at the component as well as the mission level. A 78% mission success rate was obtained over the course of 27 missions.
First-person view drone racing has become a popular televised sport. However, very little is known about the perceptual and motor skills of professional drone racing pilots. A better understanding of these skills may inform path planning and control algorithms for autonomous multirotor flight. By using a real-world drone racing track and a large-scale position tracking system, we compare the drone racing performance of five professional and five beginner pilots. Results show that professional pilots consistently outperform beginner pilots by achieving faster lap times, higher velocity, and more efficiently executing the challenging maneuvers. Trajectory analysis shows that experienced pilots choose more optimal racing lines than beginner pilots. Our results provide strong evidence for a contribution of expertise to performances in real-world human-piloted drone racing. We discuss the implications of these results for future work on autonomous fast and agile flight. We make our data openly available.