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A Set of Virtual Experiments of Fluids, Waves, Thermodynamics, Optics, and Modern Physics for Virtual Teaching of Introductory Physics

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 Publication date 2021
  fields Physics
and research's language is English




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This is the third series of the lab manuals for virtual teaching of introductory physics classes. This covers fluids, waves, thermodynamics, optics, interference, photoelectric effect, atomic spectra, and radiation concepts. A few of these labs can be used within Physics I and a few other labs within Physics II depending on the syllabi of Physics I and II classes. Virtual experiments in this lab manual and our previous Physics I (arXiv.2012.09151) and Physics II (arXiv.2012.13278) lab manuals were designed for 2.45 hrs long lab classes (algebra-based and calculus-based). However, all the virtual labs in these three series can be easily simplified to align with conceptual type or short time physics lab classes as desired. All the virtual experiments were based on open education resource (OER) type simulations. Virtual experiments were designed to simulate in-person physical laboratory experiments. Student learning outcomes (understand, apply, analyze and evaluate) were studied with detailed lab reports per each experiment and end of the semester written exam which was based on experiments. Special emphasis was given to study the student skill development of computational data analysis.



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A set of virtual experiments were designed to use with introductory physics I (analytical and general) class, which covers kinematics, Newton laws, energy, momentum, and rotational dynamics. Virtual experiments were based on video analysis and simulations. Only open educational resources (OER) were used for experiments. Virtual experiments were designed to simulate in-person physical laboratory experiments. All the calculations and data analysis (analytical and graphical) were done with Microsoft excel. Formatted excel tables were given to students and step by step calculations with excel were done during the class. Specific emphasis was given to student learning outcomes such as understand, apply, analyze and evaluate. Student learning outcomes were studied with detailed lab reports per each experiment and end of the semester written exam (which based on experiments). Lab class was fully web-enhanced and managed by using a Learning management system (LMS). Every lab class was recorded and added to the LMS. Virtual labs were done by using live video conference technology and labs were tested with the both synchronous and asynchronous type of remote teaching methods.
Introductory electricity and magnetism lab manual was designed to use with virtual Physics II class. The lab manual consists of experiments on electrostatics, electric potential and energy, current and resistance, DC circuits, electromagnetism, and AC circuits. Virtual experiments were based on simulations. Open educational resources (OER) were used for all experiments. Virtual experiments were designed to simulate in-person physical lab experiments. Special emphasis was given to computational data analysis with excel. Formatted excel sheets per each lab were given to students and step by step calculation in excel were explained during the synchronous class. Learning management system (LMS) was used to fully web enhance the lab class. Virtual labs were delivered by using live video conference technology and recorded lab sessions were added to LMS. Lab class were tested with both virtual delivery methods (synchronous and asynchronous). Student learning outcomes (understand, apply, analyze and evaluate) were studied with detailed lab reports and end of the semester lab-based written exam which confirmed the virtual lab class was as effective as the in-person physical lab class.
This Resource Letter draws on discipline-based education research from physics, chemistry, and biology to collect literature on the teaching of thermodynamics and statistical mechanics in the three disciplines. While the overlap among the disciplinary literatures is limited at present, we hope this Resource Letter will spark more interdisciplinary interaction.
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate physics. The examples are selected from a course taught predominantly through the medium of commercial video games.
We discuss the development and validation of a conceptual multiple-choice survey instrument called the Survey of Thermodynamic Processes and First and Second Laws (STPFaSL) suitable for introductory physics courses. The survey instrument uses common student difficulties with these concepts as resources in that the incorrect answers to the multiple-choice questions were guided by them. After the development and validation of the survey instrument, the final version was administered at six different institutions. It was administered to introductory physics students in various traditionally taught calculus-based and algebra-based classes in paper-pencil format before and after traditional lecture-based instruction in relevant concepts. We also administered the survey instrument to upper-level undergraduates majoring in physics and Ph.D. students for bench marking and for content validity and compared their performance with those of introductory students for whom the survey is intended. We find that although the survey instrument focuses on thermodynamics concepts covered in introductory courses, it is challenging even for advanced students. A comparison with the base line data on the validated survey instrument presented here can help instructors evaluate the effectiveness of innovative pedagogies designed to help students develop a solid grasp of these concepts.
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