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Cost-to-Go Function Generating Networks for High Dimensional Motion Planning

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 Added by Jinwook Huh
 Publication date 2020
and research's language is English




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This paper presents c2g-HOF networks which learn to generate cost-to-go functions for manipulator motion planning. The c2g-HOF architecture consists of a cost-to-go function over the configuration space represented as a neural network (c2g-network) as well as a Higher Order Function (HOF) network which outputs the weights of the c2g-network for a given input workspace. Both networks are trained end-to-end in a supervised fashion using costs computed from traditional motion planners. Once trained, c2g-HOF can generate a smooth and continuous cost-to-go function directly from workspace sensor inputs (represented as a point cloud in 3D or an image in 2D). At inference time, the weights of the c2g-network are computed very efficiently and near-optimal trajectories are generated by simply following the gradient of the cost-to-go function. We compare c2g-HOF with traditional planning algorithms for various robots and planning scenarios. The experimental results indicate that planning with c2g-HOF is significantly faster than other motion planning algorithms, resulting in orders of magnitude improvement when including collision checking. Furthermore, despite being trained from sparsely sampled trajectories in configuration space, c2g-HOF generalizes to generate smoother, and often lower cost, trajectories. We demonstrate cost-to-go based planning on a 7 DoF manipulator arm where motion planning in a complex workspace requires only 0.13 seconds for the entire trajectory.

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Traditional motion planning is computationally burdensome for practical robots, involving extensive collision checking and considerable iterative propagation of cost values. We present a novel neural network architecture which can directly generate the cost-to-go (c2g) function for a given configuration space and a goal configuration. The output of the network is a continuous function whose gradient in configuration space can be directly used to generate trajectories in motion planning without the need for protracted iterations or extensive collision checking. This higher order function (i.e. a function generating another function) representation lies at the core of our motion planning architecture, c2g-HOF, which can take a workspace as input, and generate the cost-to-go function over the configuration space map (C-map). Simulation results for 2D and 3D environments show that c2g-HOF can be orders of magnitude faster at execution time than methods which explore the configuration space during execution. We also present an implementation of c2g-HOF which generates trajectories for robot manipulators directly from an overhead image of the workspace.
This paper presents a supervised learning method to generate continuous cost-to-go functions of non-holonomic systems directly from the workspace description. Supervision from informative examples reduces training time and improves network performance. The manifold representing the optimal trajectories of a non-holonomic system has high-curvature regions which can not be efficiently captured with uniform sampling. To address this challenge, we present an adaptive sampling method which makes use of sampling-based planners along with local, closed-form solutions to generate training samples. The cost-to-go function over a specific workspace is represented as a neural network whose weights are generated by a second, higher order network. The networks are trained in an end-to-end fashion. In our previous work, this architecture was shown to successfully learn to generate the cost-to-go functions of holonomic systems using uniform sampling. In this work, we show that uniform sampling fails for non-holonomic systems. However, with the proposed adaptive sampling methodology, our network can generate near-optimal trajectories for non-holonomic systems while avoiding obstacles. Experiments show that our method is two orders of magnitude faster compared to traditional approaches in cluttered environments.
Kinodynamic Motion Planning (KMP) is to find a robot motion subject to concurrent kinematics and dynamics constraints. To date, quite a few methods solve KMP problems and those that exist struggle to find near-optimal solutions and exhibit high computational complexity as the planning space dimensionality increases. To address these challenges, we present a scalable, imitation learning-based, Model-Predictive Motion Planning Networks framework that quickly finds near-optimal path solutions with worst-case theoretical guarantees under kinodynamic constraints for practical underactuated systems. Our framework introduces two algorithms built on a neural generator, discriminator, and a parallelizable Model Predictive Controller (MPC). The generator outputs various informed states towards the given target, and the discriminator selects the best possible subset from them for the extension. The MPC locally connects the selected informed states while satisfying the given constraints leading to feasible, near-optimal solutions. We evaluate our algorithms on a range of cluttered, kinodynamically constrained, and underactuated planning problems with results indicating significant improvements in computation times, path qualities, and success rates over existing methods.
This paper describes Motion Planning Networks (MPNet), a computationally efficient, learning-based neural planner for solving motion planning problems. MPNet uses neural networks to learn general near-optimal heuristics for path planning in seen and unseen environments. It takes environment information such as raw point-cloud from depth sensors, as well as a robots initial and desired goal configurations and recursively calls itself to bidirectionally generate connectable paths. In addition to finding directly connectable and near-optimal paths in a single pass, we show that worst-case theoretical guarantees can be proven if we merge this neural network strategy with classical sample-based planners in a hybrid approach while still retaining significant computational and optimality improvements. To train the MPNet models, we present an active continual learning approach that enables MPNet to learn from streaming data and actively ask for expert demonstrations when needed, drastically reducing data for training. We validate MPNet against gold-standard and state-of-the-art planning methods in a variety of problems from 2D to 7D robot configuration spaces in challenging and cluttered environments, with results showing significant and consistently stronger performance metrics, and motivating neural planning in general as a modern strategy for solving motion planning problems efficiently.
Earlier work has shown that reusing experience from prior motion planning problems can improve the efficiency of similar, future motion planning queries. However, for robots with many degrees-of-freedom, these methods exhibit poor generalization across different environments and often require large datasets that are impractical to gather. We present SPARK and FLAME , two experience-based frameworks for sampling-based planning applicable to complex manipulators in 3 D environments. Both combine samplers associated with features from a workspace decomposition into a global biased sampling distribution. SPARK decomposes the environment based on exact geometry while FLAME is more general, and uses an octree-based decomposition obtained from sensor data. We demonstrate the effectiveness of SPARK and FLAME on a Fetch robot tasked with challenging pick-and-place manipulation problems. Our approaches can be trained incrementally and significantly improve performance with only a handful of examples, generalizing better over diverse tasks and environments as compared to prior approaches.

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