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Learning to Resolve Conflicts for Multi-Agent Path Finding with Conflict-Based Search

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 Added by Taoan Huang
 Publication date 2020
and research's language is English




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Conflict-Based Search (CBS) is a state-of-the-art algorithm for multi-agent path finding. At the high level, CBS repeatedly detects conflicts and resolves one of them by splitting the current problem into two subproblems. Previous work chooses the conflict to resolve by categorizing the conflict into three classes and always picking a conflict from the highest-priority class. In this work, we propose an oracle for conflict selection that results in smaller search tree sizes than the one used in previous work. However, the computation of the oracle is slow. Thus, we propose a machine-learning framework for conflict selection that observes the decisions made by the oracle and learns a conflict-selection strategy represented by a linear ranking function that imitates the oracles decisions accurately and quickly. Experiments on benchmark maps indicate that our method significantly improves the success rates, the search tree sizes and runtimes over the current state-of-the-art CBS solver.

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144 - Ziyuan Ma , Yudong Luo , Jia Pan 2021
Learning communication via deep reinforcement learning (RL) or imitation learning (IL) has recently been shown to be an effective way to solve Multi-Agent Path Finding (MAPF). However, existing communication based MAPF solvers focus on broadcast communication, where an agent broadcasts its message to all other or predefined agents. It is not only impractical but also leads to redundant information that could even impair the multi-agent cooperation. A succinct communication scheme should learn which information is relevant and influential to each agents decision making process. To address this problem, we consider a request-reply scenario and propose Decision Causal Communication (DCC), a simple yet efficient model to enable agents to select neighbors to conduct communication during both training and execution. Specifically, a neighbor is determined as relevant and influential only when the presence of this neighbor causes the decision adjustment on the central agent. This judgment is learned only based on agents local observation and thus suitable for decentralized execution to handle large scale problems. Empirical evaluation in obstacle-rich environment indicates the high success rate with low communication overhead of our method.
The problem of mixed static and dynamic obstacle avoidance is essential for path planning in highly dynamic environment. However, the paths formed by grid edges can be longer than the true shortest paths in the terrain since their headings are artificially constrained. Existing methods can hardly deal with dynamic obstacles. To address this problem, we propose a new algorithm combining Model Predictive Control (MPC) with Deep Deterministic Policy Gradient (DDPG). Firstly, we apply the MPC algorithm to predict the trajectory of dynamic obstacles. Secondly, the DDPG with continuous action space is designed to provide learning and autonomous decision-making capability for robots. Finally, we introduce the idea of the Artificial Potential Field to set the reward function to improve convergence speed and accuracy. We employ Unity 3D to perform simulation experiments in highly uncertain environment such as aircraft carrier decks and squares. The results show that our method has made great improvement on accuracy by 7%-30% compared with the other methods, and on the length of the path and turning angle by reducing 100 units and 400-450 degrees compared with DQN (Deep Q Network), respectively.
This paper addresses a generalization of the well known multi-agent path finding (MAPF) problem that optimizes multiple conflicting objectives simultaneously such as travel time and path risk. This generalization, referred to as multi-objective MAPF (MOMAPF), arises in several applications ranging from hazardous material transportation to construction site planning. In this paper, we present a new multi-objective conflict-based search (MO-CBS) approach that relies on a novel multi-objective safe interval path planning (MO-SIPP) algorithm for its low-level search. We first develop the MO-SIPP algorithm, show its properties and then embed it in MO-CBS. We present extensive numerical results to show that (1) there is an order of magnitude improvement in the average low level search time, and (2) a significant improvement in the success rates of finding the Pareto-optimal front can be obtained using the proposed approach in comparison with the state of the art. Finally, we also provide a case study to demonstrate the potential application of the proposed algorithms for construction site planning.
Conflict-Based Search (CBS) is a powerful algorithmic framework for optimally solving classical multi-agent path finding (MAPF) problems, where time is discretized into the time steps. Continuous-time CBS (CCBS) is a recently proposed version of CBS that guarantees optimal solutions without the need to discretize time. However, the scalability of CCBS is limited because it does not include any known improvements of CBS. In this paper, we begin to close this gap and explore how to adapt successful CBS improvements, namely, prioritizing conflicts (PC), disjoint splitting (DS), and high-level heuristics, to the continuous time setting of CCBS. These adaptions are not trivial, and require careful handling of different types of constraints, applying a generalized version of the Safe interval path planning (SIPP) algorithm, and extending the notion of cardinal conflicts. We evaluate the effect of the suggested enhancements by running experiments both on general graphs and $2^k$-neighborhood grids. CCBS with these improvements significantly outperforms vanilla CCBS, solving problems with almost twice as many agents in some cases and pushing the limits of multiagent path finding in continuous-time domains.
Learning-based methods are increasingly popular for search algorithms in single-criterion optimization problems. In contrast, for multiple-criteria optimization there are significantly fewer approaches despite the existence of numerous applications. Constrained path-planning for Autonomous Ground Vehicles (AGV) is one such application, where an AGV is typically deployed in disaster relief or search and rescue applications in off-road environments. The agent can be faced with the following dilemma : optimize a source-destination path according to a known criterion and an uncertain criterion under operational constraints. The known criterion is associated to the cost of the path, representing the distance. The uncertain criterion represents the feasibility of driving through the path without requiring human intervention. It depends on various external parameters such as the physics of the vehicle, the state of the explored terrains or weather conditions. In this work, we leverage knowledge acquired through offline simulations by training a neural network model to predict the uncertain criterion. We integrate this model inside a path-planner which can solve problems online. Finally, we conduct experiments on realistic AGV scenarios which illustrate that the proposed framework requires human intervention less frequently, trading for a limited increase in the path distance.

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