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This paper studies how to introduce viewpoint-invariant feature representations that can help action recognition and detection. Although we have witnessed great progress of action recognition in the past decade, it remains challenging yet interesting how to efficiently model the geometric variations in large scale datasets. This paper proposes a novel Spatial-Temporal Alignment Network (STAN) that aims to learn geometric invariant representations for action recognition and action detection. The STAN model is very light-weighted and generic, which could be plugged into existing action recognition models like ResNet3D and the SlowFast with a very low extra computational cost. We test our STAN model extensively on AVA, Kinetics-400, AVA-Kinetics, Charades, and Charades-Ego datasets. The experimental results show that the STAN model can consistently improve the state of the arts in both action detection and action recognition tasks. We will release our data, models and code.
Few-shot action recognition aims to recognize novel action classes (query) using just a few samples (support). The majority of current approaches follow the metric learning paradigm, which learns to compare the similarity between videos. Recently, it has been observed that directly measuring this similarity is not ideal since different action instances may show distinctive temporal distribution, resulting in severe misalignment issues across query and support videos. In this paper, we arrest this problem from two distinct aspects -- action duration misalignment and motion evolution misalignment. We address them sequentially through a Two-stage Temporal Alignment Network (TTAN). The first stage performs temporal transformation with the predicted affine warp parameters, while the second stage utilizes a cross-attention mechanism to coordinate the features of the support and query to a consistent evolution. Besides, we devise a novel multi-shot fusion strategy, which takes the misalignment among support samples into consideration. Ablation studies and visualizations demonstrate the role played by both stages in addressing the misalignment. Extensive experiments on benchmark datasets show the potential of the proposed method in achieving state-of-the-art performance for few-shot action recognition.
This paper extends the Spatial-Temporal Graph Convolutional Network (ST-GCN) for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal Convolutional Network (DH-TCN). On the one hand, the GVFE module learns appropriate vertex features for action recognition by encoding raw skeleton data into a new feature space. On the other hand, the DH-TCN module is capable of capturing both short-term and long-term temporal dependencies using a hierarchical dilated convolutional network. Experiments have been conducted on the challenging NTU RGB-D-60 and NTU RGB-D 120 datasets. The obtained results show that our method competes with state-of-the-art approaches while using a smaller number of layers and parameters; thus reducing the required training time and memory.
Despite the success of deep learning for static image understanding, it remains unclear what are the most effective network architectures for the spatial-temporal modeling in videos. In this paper, in contrast to the existing CNN+RNN or pure 3D convolution based approaches, we explore a novel spatial temporal network (StNet) architecture for both local and global spatial-temporal modeling in videos. Particularly, StNet stacks N successive video frames into a emph{super-image} which has 3N channels and applies 2D convolution on super-images to capture local spatial-temporal relationship. To model global spatial-temporal relationship, we apply temporal convolution on the local spatial-temporal feature maps. Specifically, a novel temporal Xception block is proposed in StNet. It employs a separate channel-wise and temporal-wise convolution over the feature sequence of video. Extensive experiments on the Kinetics dataset demonstrate that our framework outperforms several state-of-the-art approaches in action recognition and can strike a satisfying trade-off between recognition accuracy and model complexity. We further demonstrate the generalization performance of the leaned video representations on the UCF101 dataset.
This technical report presents our solution for temporal action detection task in AcitivityNet Challenge 2021. The purpose of this task is to locate and identify actions of interest in long untrimmed videos. The crucial challenge of the task comes from that the temporal duration of action varies dramatically, and the target actions are typically embedded in a background of irrelevant activities. Our solution builds on BMN, and mainly contains three steps: 1) action classification and feature encoding by Slowfast, CSN and ViViT; 2) proposal generation. We improve BMN by embedding the proposed Proposal Relation Network (PRN), by which we can generate proposals of high quality; 3) action detection. We calculate the detection results by assigning the proposals with corresponding classification results. Finally, we ensemble the results under different settings and achieve 44.7% on the test set, which improves the champion result in ActivityNet 2020 by 1.9% in terms of average mAP.
Temporal modelling is the key for efficient video action recognition. While understanding temporal information can improve recognition accuracy for dynamic actions, removing temporal redundancy and reusing past features can significantly save computation leading to efficient action recognition. In this paper, we introduce an adaptive temporal fusion network, called AdaFuse, that dynamically fuses channels from current and past feature maps for strong temporal modelling. Specifically, the necessary information from the historical convolution feature maps is fused with current pruned feature maps with the goal of improving both recognition accuracy and efficiency. In addition, we use a skipping operation to further reduce the computation cost of action recognition. Extensive experiments on Something V1 & V2, Jester and Mini-Kinetics show that our approach can achieve about 40% computation savings with comparable accuracy to state-of-the-art methods. The project page can be found at https://mengyuest.github.io/AdaFuse/