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Quantum complexity of minimum cut

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 Added by Troy Lee
 Publication date 2020
and research's language is English




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The minimum cut problem in an undirected and weighted graph $G$ is to find the minimum total weight of a set of edges whose removal disconnects $G$. We completely characterize the quantum query and time complexity of the minimum cut problem in the adjacency matrix model. If $G$ has $n$ vertices and edge weights at least $1$ and at most $tau$, we give a quantum algorithm to solve the minimum cut problem using $tilde O(n^{3/2}sqrt{tau})$ queries and time. Moreover, for every integer $1 le tau le n$ we give an example of a graph $G$ with edge weights $1$ and $tau$ such that solving the minimum cut problem on $G$ requires $Omega(n^{3/2}sqrt{tau})$ many queries to the adjacency matrix of $G$. These results contrast with the classical randomized case where $Omega(n^2)$ queries to the adjacency matrix are needed in the worst case even to decide if an unweighted graph is connected or not. In the adjacency array model, when $G$ has $m$ edges the classical randomized complexity of the minimum cut problem is $tilde Theta(m)$. We show that the quantum query and time complexity are $tilde O(sqrt{mntau})$ and $tilde O(sqrt{mntau} + n^{3/2})$, respectively, where again the edge weights are between $1$ and $tau$. For dense graphs we give lower bounds on the quantum query complexity of $Omega(n^{3/2})$ for $tau > 1$ and $Omega(tau n)$ for any $1 leq tau leq n$. Our query algorithm uses a quantum algorithm for graph sparsification by Apers and de Wolf (FOCS 2020) and results on the structure of near-minimum cuts by Kawarabayashi and Thorup (STOC 2015) and Rubinstein, Schramm and Weinberg (ITCS 2018). Our time efficient implementation builds on Kargers tree packing technique (STOC 1996).



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In this work, we resolve the query complexity of global minimum cut problem for a graph by designing a randomized algorithm for approximating the size of minimum cut in a graph, where the graph can be accessed through local queries like {sc Degree}, {sc Neighbor}, and {sc Adjacency} queries. Given $epsilon in (0,1)$, the algorithm with high probability outputs an estimate $hat{t}$ satisfying the following $(1-epsilon) t leq hat{t} leq (1+epsilon) t$, where $m$ is the number of edges in the graph and $t$ is the size of minimum cut in the graph. The expected number of local queries used by our algorithm is $minleft{m+n,frac{m}{t}right}mbox{poly}left(log n,frac{1}{epsilon}right)$ where $n$ is the number of vertices in the graph. Eden and Rosenbaum showed that $Omega(m/t)$ many local queries are required for approximating the size of minimum cut in graphs. These two results together resolve the query complexity of the problem of estimating the size of minimum cut in graphs using local queries. Building on the lower bound of Eden and Rosenbaum, we show that, for all $t in mathbb{N}$, $Omega(m)$ local queries are required to decide if the size of the minimum cut in the graph is $t$ or $t-2$. Also, we show that, for any $t in mathbb{N}$, $Omega(m)$ local queries are required to find all the minimum cut edges even if it is promised that the input graph has a minimum cut of size $t$. Both of our lower bound results are randomized, and hold even if we can make {sc Random Edge} query apart from local queries.
75 - Michael Lampis 2021
A stable cut of a graph is a cut whose weight cannot be increased by changing the side of a single vertex. Equivalently, a cut is stable if all vertices have the (weighted) majority of their neighbors on the other side. In this paper we study Min Stable Cut, the problem of finding a stable cut of minimum weight, which is closely related to the Price of Anarchy of the Max Cut game. Since this problem is NP-hard, we study its complexity on graphs of low treewidth, low degree, or both. We show that the problem is weakly NP-hard on severely restricted trees, so bounding treewidth alone cannot make it tractable. We match this with a pseudo-polynomial DP algorithm running in time $(Deltacdot W)^{O(tw)}n^{O(1)}$, where $tw$ is the treewidth, $Delta$ the maximum degree, and $W$ the maximum weight. On the other hand, bounding $Delta$ is also not enough, as the problem is NP-hard for unweighted graphs of bounded degree. We therefore parameterize Min Stable Cut by both $tw+Delta$ and obtain an FPT algorithm running in time $2^{O(Delta tw)}(n+log W)^{O(1)}$. Our main result is to provide a reduction showing that both aforementioned algorithms are essentially optimal, even if we replace treewidth by pathwidth: if there exists an algorithm running in $(nW)^{o(pw)}$ or $2^{o(Delta pw)}(n+log W)^{O(1)}$, then the ETH is false. Complementing this, we show that we can obtain an FPT approximation scheme parameterized by treewidth, if we consider almost-stable solutions. Motivated by these mostly negative results, we consider Unweighted Min Stable Cut. Here our results already imply a much faster exact algorithm running in time $Delta^{O(tw)}n^{O(1)}$. We show that this is also probably essentially optimal: an algorithm running in $n^{o(pw)}$ would contradict the ETH.
A recent breakthrough by Ambainis, Balodis, Iraids, Kokainis, Pr=usis and Vihrovs (SODA19) showed how to construct faster quantum algorithms for the Traveling Salesman Problem and a few other NP-hard problems by combining in a novel way quantum search with classical dynamic programming. In this paper, we show how to apply this approach to the minimum Steiner tree problem, a well-known NP-hard problem, and construct the first quantum algorithm that solves this problem faster than the best known classical algorithms. More precisely, the complexity of our quantum algorithm is $mathcal{O}(1.812^kpoly(n))$, where $n$ denotes the number of vertices in the graph and $k$ denotes the number of terminals. In comparison, the best known classical algorithm has complexity $mathcal{O}(2^kpoly(n))$.
225 - Boaz Barak , Kunal Marwaha 2021
We study the performance of local quantum algorithms such as the Quantum Approximate Optimization Algorithm (QAOA) for the maximum cut problem, and their relationship to that of classical algorithms. (1) We prove that every (quantum or classical) one-local algorithm achieves on $D$-regular graphs of girth $> 5$ a maximum cut of at most $1/2 + C/sqrt{D}$ for $C=1/sqrt{2} approx 0.7071$. This is the first such result showing that one-local algorithms achieve a value bounded away from the true optimum for random graphs, which is $1/2 + P_*/sqrt{D} + o(1/sqrt{D})$ for $P_* approx 0.7632$. (2) We show that there is a classical $k$-local algorithm that achieves a value of $1/2 + C/sqrt{D} - O(1/sqrt{k})$ for $D$-regular graphs of girth $> 2k+1$, where $C = 2/pi approx 0.6366$. This is an algorithmic version of the existential bound of Lyons and is related to the algorithm of Aizenman, Lebowitz, and Ruelle (ALR) for the Sherrington-Kirkpatrick model. This bound is better than that achieved by the one-local and two-loc
In this note we investigate the complexity of the Minimum Label Alignment problem and we show that such a problem is APX-hard.
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