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Upper Extremity Load Reduction for Lower LimbExoskeleton Trajectory Generation Using AnkleTorque Minimization

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 Added by Yik Ben Wong
 Publication date 2020
and research's language is English




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Recently, the lower limb exoskeletons which providemobility for paraplegic patients to support their daily life havedrawn much attention. However, the pilots are required to applyexcessive force through a pair of crutches to maintain balanceduring walking. This paper proposes a novel gait trajectorygeneration algorithm for exoskeleton locomotion on flat groundand stair which aims to minimize the force applied by the pilotwithout increasing the degree of freedom (DoF) of the system.First, the system is modelled as a five-link mechanism dynam-ically for torque computing. Then, an optimization approachis used to generate the trajectory minimizing the ankle torquewhich is correlated to the supporting force. Finally, experimentis conducted to compare the different gait generation algorithmsthrough measurement of ground reaction force (GRF) appliedon the crutches

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A significant challenge for the control of a robotic lower extremity rehabilitation exoskeleton is to ensure stability and robustness during programmed tasks or motions, which is crucial for the safety of the mobility-impaired user. Due to various levels of the users disability, the human-exoskeleton interaction forces and external perturbations are unpredictable and could vary substantially and cause conventional motion controllers to behave unreliably or the robot to fall down. In this work, we propose a new, reinforcement learning-based, motion controller for a lower extremity rehabilitation exoskeleton, aiming to perform collaborative squatting exercises with efficiency, stability, and strong robustness. Unlike most existing rehabilitation exoskeletons, our exoskeleton has ankle actuation on both sagittal and front planes and is equipped with multiple foot force sensors to estimate center of pressure (CoP), an important indicator of system balance. This proposed motion controller takes advantage of the CoP information by incorporating it in the state input of the control policy network and adding it to the reward during the learning to maintain a well balanced system state during motions. In addition, we use dynamics randomization and adversary force perturbations including large human interaction forces during the training to further improve control robustness. To evaluate the effectiveness of the learning controller, we conduct numerical experiments with different settings to demonstrate its remarkable ability on controlling the exoskeleton to repetitively perform well balanced and robust squatting motions under strong perturbations and realistic human interaction forces.
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Electrocorticogram (ECoG)-based brain computer interfaces (BCI) can potentially control upper extremity prostheses to restore independent function to paralyzed individuals. However, current research is mostly restricted to the offline decoding of finger or 2D arm movement trajectories, and these results are modest. This study seeks to improve the fundamental understanding of the ECoG signal features underlying upper extremity movements to guide better BCI design. Subjects undergoing ECoG electrode implantation performed a series of elementary upper extremity movements in an intermittent flexion and extension manner. It was found that movement velocity, $dottheta$, had a high positive (negative) correlation with the instantaneous power of the ECoG high-$gamma$ band (80-160 Hz) during flexion (extension). Also, the correlation was low during idling epochs. Visual inspection of the ECoG high-$gamma$ band revealed power bursts during flexion/extension events that have a waveform that strongly resembles the corresponding flexion/extension event as seen on $dottheta$. These high-$gamma$ bursts were present in all elementary movements, and were spatially distributed in a somatotopic fashion. Thus, it can be concluded that the high-$gamma$ power of ECoG strongly encodes for movement trajectories, and can be used as an input feature in future BCIs.
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