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Upper Extremity Load Reduction for Lower LimbExoskeleton Trajectory Generation Using AnkleTorque Minimization

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 Added by Yik Ben Wong
 Publication date 2020
and research's language is English




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Recently, the lower limb exoskeletons which providemobility for paraplegic patients to support their daily life havedrawn much attention. However, the pilots are required to applyexcessive force through a pair of crutches to maintain balanceduring walking. This paper proposes a novel gait trajectorygeneration algorithm for exoskeleton locomotion on flat groundand stair which aims to minimize the force applied by the pilotwithout increasing the degree of freedom (DoF) of the system.First, the system is modelled as a five-link mechanism dynam-ically for torque computing. Then, an optimization approachis used to generate the trajectory minimizing the ankle torquewhich is correlated to the supporting force. Finally, experimentis conducted to compare the different gait generation algorithmsthrough measurement of ground reaction force (GRF) appliedon the crutches



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A significant challenge for the control of a robotic lower extremity rehabilitation exoskeleton is to ensure stability and robustness during programmed tasks or motions, which is crucial for the safety of the mobility-impaired user. Due to various levels of the users disability, the human-exoskeleton interaction forces and external perturbations are unpredictable and could vary substantially and cause conventional motion controllers to behave unreliably or the robot to fall down. In this work, we propose a new, reinforcement learning-based, motion controller for a lower extremity rehabilitation exoskeleton, aiming to perform collaborative squatting exercises with efficiency, stability, and strong robustness. Unlike most existing rehabilitation exoskeletons, our exoskeleton has ankle actuation on both sagittal and front planes and is equipped with multiple foot force sensors to estimate center of pressure (CoP), an important indicator of system balance. This proposed motion controller takes advantage of the CoP information by incorporating it in the state input of the control policy network and adding it to the reward during the learning to maintain a well balanced system state during motions. In addition, we use dynamics randomization and adversary force perturbations including large human interaction forces during the training to further improve control robustness. To evaluate the effectiveness of the learning controller, we conduct numerical experiments with different settings to demonstrate its remarkable ability on controlling the exoskeleton to repetitively perform well balanced and robust squatting motions under strong perturbations and realistic human interaction forces.
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