No Arabic abstract
This paper provides a statistical analysis of high-dimensional batch Reinforcement Learning (RL) using sparse linear function approximation. When there is a large number of candidate features, our result sheds light on the fact that sparsity-aware methods can make batch RL more sample efficient. We first consider the off-policy policy evaluation problem. To evaluate a new target policy, we analyze a Lasso fitted Q-evaluation method and establish a finite-sample error bound that has no polynomial dependence on the ambient dimension. To reduce the Lasso bias, we further propose a post model-selection estimator that applies fitted Q-evaluation to the features selected via group Lasso. Under an additional signal strength assumption, we derive a sharper instance-dependent error bound that depends on a divergence function measuring the distribution mismatch between the data distribution and occupancy measure of the target policy. Further, we study the Lasso fitted Q-iteration for batch policy optimization and establish a finite-sample error bound depending on the ratio between the number of relevant features and restricted minimal eigenvalue of the datas covariance. In the end, we complement the results with minimax lower bounds for batch-data policy evaluation/optimization that nearly match our upper bounds. The results suggest that having well-conditioned data is crucial for sparse batch policy learning.
We investigate the hardness of online reinforcement learning in fixed horizon, sparse linear Markov decision process (MDP), with a special focus on the high-dimensional regime where the ambient dimension is larger than the number of episodes. Our contribution is two-fold. First, we provide a lower bound showing that linear regret is generally unavoidable in this case, even if there exists a policy that collects well-conditioned data. The lower bound construction uses an MDP with a fixed number of states while the number of actions scales with the ambient dimension. Note that when the horizon is fixed to one, the case of linear stochastic bandits, the linear regret can be avoided. Second, we show that if the learner has oracle access to a policy that collects well-conditioned data then a variant of Lasso fitted Q-iteration enjoys a nearly dimension-free regret of $tilde{O}( s^{2/3} N^{2/3})$ where $N$ is the number of episodes and $s$ is the sparsity level. This shows that in the large-action setting, the difficulty of learning can be attributed to the difficulty of finding a good exploratory policy.
Temporal-Difference (TD) learning is a standard and very successful reinforcement learning approach, at the core of both algorithms that learn the value of a given policy, as well as algorithms which learn how to improve policies. TD-learning with eligibility traces provides a way to do temporal credit assignment, i.e. decide which portion of a reward should be assigned to predecessor states that occurred at different previous times, controlled by a parameter $lambda$. However, tuning this parameter can be time-consuming, and not tuning it can lead to inefficient learning. To improve the sample efficiency of TD-learning, we propose a meta-learning method for adjusting the eligibility trace parameter, in a state-dependent manner. The adaptation is achieved with the help of auxiliary learners that learn distributional information about the update targets online, incurring roughly the same computational complexity per step as the usual value learner. Our approach can be used both in on-policy and off-policy learning. We prove that, under some assumptions, the proposed method improves the overall quality of the update targets, by minimizing the overall target error. This method can be viewed as a plugin which can also be used to assist prediction with function approximation by meta-learning feature (observation)-based $lambda$ online, or even in the control case to assist policy improvement. Our empirical evaluation demonstrates significant performance improvements, as well as improved robustness of the proposed algorithm to learning rate variation.
In this paper, we study the problem of balancing effectiveness and efficiency in automated feature selection. Feature selection is a fundamental intelligence for machine learning and predictive analysis. After exploring many feature selection methods, we observe a computational dilemma: 1) traditional feature selection methods (e.g., mRMR) are mostly efficient, but difficult to identify the best subset; 2) the emerging reinforced feature selection methods automatically navigate feature space to explore the best subset, but are usually inefficient. Are automation and efficiency always apart from each other? Can we bridge the gap between effectiveness and efficiency under automation? Motivated by such a computational dilemma, this study is to develop a novel feature space navigation method. To that end, we propose an Interactive Reinforced Feature Selection (IRFS) framework that guides agents by not just self-exploration experience, but also diverse external skilled trainers to accelerate learning for feature exploration. Specifically, we formulate the feature selection problem into an interactive reinforcement learning framework. In this framework, we first model two trainers skilled at different searching strategies: (1) KBest based trainer; (2) Decision Tree based trainer. We then develop two strategies: (1) to identify assertive and hesitant agents to diversify agent training, and (2) to enable the two trainers to take the teaching role in different stages to fuse the experiences of the trainers and diversify teaching process. Such a hybrid teaching strategy can help agents to learn broader knowledge, and, thereafter, be more effective. Finally, we present extensive experiments on real-world datasets to demonstrate the improved performances of our method: more efficient than existing reinforced selection and more effective than classic selection.
Deep networks have enabled reinforcement learning to scale to more complex and challenging domains, but these methods typically require large quantities of training data. An alternative is to use sample-efficient episodic control methods: neuro-inspired algorithms which use non-/semi-parametric models that predict values based on storing and retrieving previously experienced transitions. One way to further improve the sample efficiency of these approaches is to use more principled exploration strategies. In this work, we therefore propose maximum entropy mellowmax episodic control (MEMEC), which samples actions according to a Boltzmann policy with a state-dependent temperature. We demonstrate that MEMEC outperforms other uncertainty- and softmax-based exploration methods on classic reinforcement learning environments and Atari games, achieving both more rapid learning and higher final rewards.
We tackle the Multi-task Batch Reinforcement Learning problem. Given multiple datasets collected from different tasks, we train a multi-task policy to perform well in unseen tasks sampled from the same distribution. The task identities of the unseen tasks are not provided. To perform well, the policy must infer the task identity from collected transitions by modelling its dependency on states, actions and rewards. Because the different datasets may have state-action distributions with large divergence, the task inference module can learn to ignore the rewards and spuriously correlate $textit{only}$ state-action pairs to the task identity, leading to poor test time performance. To robustify task inference, we propose a novel application of the triplet loss. To mine hard negative examples, we relabel the transitions from the training tasks by approximating their reward functions. When we allow further training on the unseen tasks, using the trained policy as an initialization leads to significantly faster convergence compared to randomly initialized policies (up to $80%$ improvement and across 5 different Mujoco task distributions). We name our method $textbf{MBML}$ ($textbf{M}text{ulti-task}$ $textbf{B}text{atch}$ RL with $textbf{M}text{etric}$ $textbf{L}text{earning}$).