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Search-Based Online Trajectory Planning for Car-like Robots in Highly Dynamic Environments

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 Added by Jiahui Lin
 Publication date 2020
and research's language is English




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This paper presents a search-based partial motion planner to generate dynamically feasible trajectories for car-like robots in highly dynamic environments. The planner searches for smooth, safe, and near-time-optimal trajectories by exploring a state graph built on motion primitives, which are generated by discretizing the time dimension and the control space. To enable fast online planning, we first propose an efficient path searching algorithm based on the aggregation and pruning of motion primitives. We then propose a fast collision checking algorithm that takes into account the motions of moving obstacles. The algorithm linearizes relative motions between the robot and obstacles and then checks collisions by comparing a point-line distance. Benefiting from the fast searching and collision checking algorithms, the planner can effectively and safely explore the state-time space to generate near-time-optimal solutions. The results through extensive experiments show that the proposed method can generate feasible trajectories within milliseconds while maintaining a higher success rate than up-to-date methods, which significantly demonstrates its advantages.



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Online state-time trajectory planning in highly dynamic environments remains an unsolved problem due to the unpredictable motions of moving obstacles and the curse of dimensionality from the state-time space. Existing state-time planners are typically implemented based on randomized sampling approaches or path searching on discretized state graph. The smoothness, path clearance, and planning efficiency of these planners are usually not satisfying. In this work, we propose a gradient-based planner over the state-time space for online trajectory generation in highly dynamic environments. To enable the gradient-based optimization, we propose a Timed-ESDT that supports distance and gradient queries with state-time keys. Based on the Timed-ESDT, we also define a smooth prior and an obstacle likelihood function that is compatible with the state-time space. The trajectory planning is then formulated to a MAP problem and solved by an efficient numerical optimizer. Moreover, to improve the optimality of the planner, we also define a state-time graph and then conduct path searching on it to find a better initialization for the optimizer. By integrating the graph searching, the planning quality is significantly improved. Experiment results on simulated and benchmark datasets show that our planner can outperform the state-of-the-art methods, demonstrating its significant advantages over the traditional ones.
Wheeled-legged robots combine the efficiency of wheeled robots when driving on suitably flat surfaces and versatility of legged robots when stepping over or around obstacles. This paper introduces a planning and control framework to realise dynamic locomotion for wheeled biped robots. We propose the Cart-Linear Inverted Pendulum Model (Cart-LIPM) as a template model for the rolling motion and the under-actuated LIPM for contact changes while walking. The generated motion is then tracked by an inverse dynamic whole-body controller which coordinates all joints, including the wheels. The framework has a hierarchical structure and is implemented in a model predictive control (MPC) fashion. To validate the proposed approach for hybrid motion generation, two scenarios involving different types of obstacles are designed in simulation. To the best of our knowledge, this is the first time that such online dynamic hybrid locomotion has been demonstrated on wheeled biped robots.
Existing game-theoretic planning methods assume that the robot knows the objective functions of the other agents a priori while, in practical scenarios, this is rarely the case. This paper introduces LUCIDGames, an inverse optimal control algorithm that is able to estimate the other agents objective functions in real time, and incorporate those estimates online into a receding-horizon game-theoretic planner. LUCIDGames solves the inverse optimal control problem by recasting it in a recursive parameter-estimation framework. LUCIDGames uses an unscented Kalman filter (UKF) to iteratively update a Bayesian estimate of the other agents cost function parameters, improving that estimate online as more data is gathered from the other agents observed trajectories. The planner then takes account of the uncertainty in the Bayesian parameter estimates of other agents by planning a trajectory for the robot subject to uncertainty ellipse constraints. The algorithm assumes no explicit communication or coordination between the robot and the other agents in the environment. An MPC implementation of LUCIDGames demonstrates real-time performance on complex autonomous driving scenarios with an update frequency of 40 Hz. Empirical results demonstrate that LUCIDGames improves the robots performance over existing game-theoretic and traditional MPC planning approaches. Our implementation of LUCIDGames is available at https://github.com/RoboticExplorationLab/LUCIDGames.jl.
In this paper we present a simulation framework for the evaluation of the navigation and localization metrological performances of a robotic platform. The simulator, based on ROS (Robot Operating System) Gazebo, is targeted to a planetary-like research vehicle which allows to test various perception and navigation approaches for specific environment conditions. The possibility of simulating arbitrary sensor setups comprising cameras, LiDARs (Light Detection and Ranging) and IMUs makes Gazebo an excellent resource for rapid prototyping. In this work we evaluate a variety of open-source visual and LiDAR SLAM (Simultaneous Localization and Mapping) algorithms in a simulated Martian environment. Datasets are captured by driving the rover and recording sensors outputs as well as the ground truth for a precise performance evaluation.
100 - Zhefan Xu , Di Deng , Yiping Dong 2021
Safe UAV navigation is challenging due to the complex environment structures, dynamic obstacles, and uncertainties from measurement noises and unpredictable moving obstacle behaviors. Although plenty of recent works achieve safe navigation in complex static environments with sophisticated mapping algorithms, such as occupancy map and ESDF map, these methods cannot reliably handle dynamic environments due to the mapping limitation from moving obstacles. To address the limitation, this paper proposes a trajectory planning framework to achieve safe navigation considering complex static environments with dynamic obstacles. To reliably handle dynamic obstacles, we divide the environment representation into static mapping and dynamic object representation, which can be obtained from computer vision methods. Our framework first generates a static trajectory based on the proposed iterative corridor shrinking algorithm. Then, reactive chance-constrained model predictive control with temporal goal tracking is applied to avoid dynamic obstacles with uncertainties. The simulation results in various environments demonstrate the ability of our algorithm to navigate safely in complex static environments with dynamic obstacles.
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