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RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer

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 Added by Daniel Ho
 Publication date 2020
and research's language is English




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The success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected efficiently at scale, but the visual gap between sim and real makes deployment in the real world difficult. We introduce RetinaGAN, a generative adversarial network (GAN) approach to adapt simulated images to realistic ones with object-detection consistency. RetinaGAN is trained in an unsupervised manner without task loss dependencies, and preserves general object structure and texture in adapted images. We evaluate our method on three real world tasks: grasping, pushing, and door opening. RetinaGAN improves upon the performance of prior sim-to-real methods for RL-based object instance grasping and continues to be effective even in the limited data regime. When applied to a pushing task in a similar visual domain, RetinaGAN demonstrates transfer with no additional real data requirements. We also show our method bridges the visual gap for a novel door opening task using imitation learning in a new visual domain. Visit the project website at https://retinagan.github.io/



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Policies trained in simulation often fail when transferred to the real world due to the `reality gap where the simulator is unable to accurately capture the dynamics and visual properties of the real world. Current approaches to tackle this problem, such as domain randomization, require prior knowledge and engineering to determine how much to randomize system parameters in order to learn a policy that is robust to sim-to-real transfer while also not being too conservative. We propose a method for automatically tuning simulator system parameters to match the real world using only raw RGB images of the real world without the need to define rewards or estimate state. Our key insight is to reframe the auto-tuning of parameters as a search problem where we iteratively shift the simulation system parameters to approach the real-world system parameters. We propose a Search Param Model (SPM) that, given a sequence of observations and actions and a set of system parameters, predicts whether the given parameters are higher or lower than the true parameters used to generate the observations. We evaluate our method on multiple robotic control tasks in both sim-to-sim and sim-to-real transfer, demonstrating significant improvement over naive domain randomization. Project videos and code at https://yuqingd.github.io/autotuned-sim2real/
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One fundamental difficulty in robotic learning is the sim-real gap problem. In this work, we propose to use segmentation as the interface between perception and control, as a domain-invariant state representation. We identify two sources of sim-real gap, one is dynamics sim-real gap, the other is visual sim-real gap. To close dynamics sim-real gap, we propose to use closed-loop control. For complex task with segmentation mask input, we further propose to learn a closed-loop model-free control policy with deep neural network using imitation learning. To close visual sim-real gap, we propose to learn a perception model in real environment using simulated target plus real background image, without using any real world supervision. We demonstrate this methodology in eye-in-hand grasping task. We train a closed-loop control policy model that taking the segmentation as input using simulation. We show that this control policy is able to transfer from simulation to real environment. The closed-loop control policy is not only robust with respect to discrepancies between the dynamic model of the simulated and real robot, but also is able to generalize to unseen scenarios where the target is moving and even learns to recover from failures. We train the perception segmentation model using training data generated by composing real background images with simulated images of the target. Combining the control policy learned from simulation with the perception model, we achieve an impressive $bf{88%}$ success rate in grasping a tiny sphere with a real robot.
Simulations are attractive environments for training agents as they provide an abundant source of data and alleviate certain safety concerns during the training process. But the behaviours developed by agents in simulation are often specific to the characteristics of the simulator. Due to modeling error, strategies that are successful in simulation may not transfer to their real world counterparts. In this paper, we demonstrate a simple method to bridge this reality gap. By randomizing the dynamics of the simulator during training, we are able to develop policies that are capable of adapting to very different dynamics, including ones that differ significantly from the dynamics on which the policies were trained. This adaptivity enables the policies to generalize to the dynamics of the real world without any training on the physical system. Our approach is demonstrated on an object pushing task using a robotic arm. Despite being trained exclusively in simulation, our policies are able to maintain a similar level of performance when deployed on a real robot, reliably moving an object to a desired location from random initial configurations. We explore the impact of various design decisions and show that the resulting policies are robust to significant calibration error.
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