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Pseudo Random Number Generation through Reinforcement Learning and Recurrent Neural Networks

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 Added by Luca Pasqualini
 Publication date 2020
and research's language is English




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A Pseudo-Random Number Generator (PRNG) is any algorithm generating a sequence of numbers approximating properties of random numbers. These numbers are widely employed in mid-level cryptography and in software applications. Test suites are used to evaluate PRNGs quality by checking statistical properties of the generated sequences. These sequences are commonly represented bit by bit. This paper proposes a Reinforcement Learning (RL) approach to the task of generating PRNGs from scratch by learning a policy to solve a partially observable Markov Decision Process (MDP), where the full state is the period of the generated sequence and the observation at each time step is the last sequence of bits appended to such state. We use a Long-Short Term Memory (LSTM) architecture to model the temporal relationship between observations at different time steps, by tasking the LSTM memory with the extraction of significant features of the hidden portion of the MDPs states. We show that modeling a PRNG with a partially observable MDP and a LSTM architecture largely improves the results of the fully observable feedforward RL approach introduced in previous work.

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Pseudo-Random Numbers Generators (PRNGs) are algorithms produced to generate long sequences of statistically uncorrelated numbers, i.e. Pseudo-Random Numbers (PRNs). These numbers are widely employed in mid-level cryptography and in software applications. Test suites are used to evaluate PRNGs quality by checking statistical properties of the generated sequences. Machine learning techniques are often used to break these generators, for instance approximating a certain generator or a certain sequence using a neural network. But what about using machine learning to generate PRNs generators? This paper proposes a Reinforcement Learning (RL) approach to the task of generating PRNGs from scratch by learning a policy to solve an N-dimensional navigation problem. In this context, N is the length of the period of the generated sequence, and the policy is iteratively improved using the average value of an appropriate test suite run over that period. Aim of this work is to demonstrate the feasibility of the proposed approach, to compare it with classical methods, and to lay the foundation of a research path which combines RL and PRNGs.
189 - Samuel Schmidgall 2020
The adaptive learning capabilities seen in biological neural networks are largely a product of the self-modifying behavior emerging from online plastic changes in synaptic connectivity. Current methods in Reinforcement Learning (RL) only adjust to new interactions after reflection over a specified time interval, preventing the emergence of online adaptivity. Recent work addressing this by endowing artificial neural networks with neuromodulated plasticity have been shown to improve performance on simple RL tasks trained using backpropagation, but have yet to scale up to larger problems. Here we study the problem of meta-learning in a challenging quadruped domain, where each leg of the quadruped has a chance of becoming unusable, requiring the agent to adapt by continuing locomotion with the remaining limbs. Results demonstrate that agents evolved using self-modifying plastic networks are more capable of adapting to complex meta-learning learning tasks, even outperforming the same network updated using gradient-based algorithms while taking less time to train.
82 - Samuel Schmidgall 2021
The search for neural architecture is producing many of the most exciting results in artificial intelligence. It has increasingly become apparent that task-specific neural architecture plays a crucial role for effectively solving problems. This paper presents a simple method for learning neural architecture through random mutation. This method demonstrates 1) neural architecture may be learned during the agents lifetime, 2) neural architecture may be constructed over a single lifetime without any initial connections or neurons, and 3) architectural modifications enable rapid adaptation to dynamic and novel task scenarios. Starting without any neurons or connections, this method constructs a neural architecture capable of high-performance on several tasks. The lifelong learning capabilities of this method are demonstrated in an environment without episodic resets, even learning with constantly changing morphology, limb disablement, and changing task goals all without losing locomotion capabilities.
In this paper, we present connections between three models used in different research fields: weighted finite automata~(WFA) from formal languages and linguistics, recurrent neural networks used in machine learning, and tensor networks which encompasses a set of optimization techniques for high-order tensors used in quantum physics and numerical analysis. We first present an intrinsic relation between WFA and the tensor train decomposition, a particular form of tensor network. This relation allows us to exhibit a novel low rank structure of the Hankel matrix of a function computed by a WFA and to design an efficient spectral learning algorithm leveraging this structure to scale the algorithm up to very large Hankel matrices. We then unravel a fundamental connection between WFA and second-order recurrent neural networks~(2-RNN): in the case of sequences of discrete symbols, WFA and 2-RNN with linear activation functions are expressively equivalent. Furthermore, we introduce the first provable learning algorithm for linear 2-RNN defined over sequences of continuous input vectors. This algorithm relies on estimating low rank sub-blocks of the Hankel tensor, from which the parameters of a linear 2-RNN can be provably recovered. The performances of the proposed learning algorithm are assessed in a simulation study on both synthetic and real-world data.
While neuroevolution (evolving neural networks) has a successful track record across a variety of domains from reinforcement learning to artificial life, it is rarely applied to large, deep neural networks. A central reason is that while random mutation generally works in low dimensions, a random perturbation of thousands or millions of weights is likely to break existing functionality, providing no learning signal even if some individual weight changes were beneficial. This paper proposes a solution by introducing a family of safe mutation (SM) operators that aim within the mutation operator itself to find a degree of change that does not alter network behavior too much, but still facilitates exploration. Importantly, these SM operators do not require any additional interactions with the environment. The most effective SM variant capitalizes on the intriguing opportunity to scale the degree of mutation of each individual weight according to the sensitivity of the networks outputs to that weight, which requires computing the gradient of outputs with respect to the weights (instead of the gradient of error, as in conventional deep learning). This safe mutation through gradients (SM-G) operator dramatically increases the ability of a simple genetic algorithm-based neuroevolution method to find solutions in high-dimensional domains that require deep and/or recurrent neural networks (which tend to be particularly brittle to mutation), including domains that require processing raw pixels. By improving our ability to evolve deep neural networks, this new safer approach to mutation expands the scope of domains amenable to neuroevolution.

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