Do you want to publish a course? Click here

3D Multi-bodies: Fitting Sets of Plausible 3D Human Models to Ambiguous Image Data

62   0   0.0 ( 0 )
 Added by Benjamin Biggs
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

We consider the problem of obtaining dense 3D reconstructions of humans from single and partially occluded views. In such cases, the visual evidence is usually insufficient to identify a 3D reconstruction uniquely, so we aim at recovering several plausible reconstructions compatible with the input data. We suggest that ambiguities can be modelled more effectively by parametrizing the possible body shapes and poses via a suitable 3D model, such as SMPL for humans. We propose to learn a multi-hypothesis neural network regressor using a best-of-M loss, where each of the M hypotheses is constrained to lie on a manifold of plausible human poses by means of a generative model. We show that our method outperforms alternative approaches in ambiguous pose recovery on standard benchmarks for 3D humans, and in heavily occlud



rate research

Read More

We present Exemplar Fine-Tuning (EFT), a new method to fit a 3D parametric human model to a single RGB input image cropped around a person with 2D keypoint annotations. While existing parametric human model fitting approaches, such as SMPLify, rely on the view-agnostic human pose priors to enforce the output in a plausible 3D pose space, EFT exploits the pose prior that comes from the specific 2D input observations by leveraging a fully-trained 3D pose regressor. We thoroughly compare our EFT with SMPLify, and demonstrate that EFT produces more reliable and accurate 3D human fitting outputs on the same inputs. Especially, we use our EFT to augment a large scale in-the-wild 2D keypoint datasets, such as COCO and MPII, with plausible and convincing 3D pose fitting outputs. We demonstrate that the pseudo ground-truth 3D pose data by EFT can supervise a strong 3D pose estimator that outperforms the previous state-of-the-art in the standard outdoor benchmark (3DPW), even without using any ground-truth 3D human pose datasets such as Human3.6M. Our code and data are available at https://github.com/facebookresearch/eft.
386 - Zerong Zheng , Tao Yu , Yixuan Wei 2019
We propose DeepHuman, an image-guided volume-to-volume translation CNN for 3D human reconstruction from a single RGB image. To reduce the ambiguities associated with the surface geometry reconstruction, even for the reconstruction of invisible areas, we propose and leverage a dense semantic representation generated from SMPL model as an additional input. One key feature of our network is that it fuses different scales of image features into the 3D space through volumetric feature transformation, which helps to recover accurate surface geometry. The visible surface details are further refined through a normal refinement network, which can be concatenated with the volume generation network using our proposed volumetric normal projection layer. We also contribute THuman, a 3D real-world human model dataset containing about 7000 models. The network is trained using training data generated from the dataset. Overall, due to the specific design of our network and the diversity in our dataset, our method enables 3D human model estimation given only a single image and outperforms state-of-the-art approaches.
This paper tackles the problem of estimating 3D body shape of clothed humans from single polarized 2D images, i.e. polarization images. Polarization images are known to be able to capture polarized reflected lights that preserve rich geometric cues of an object, which has motivated its recent applications in reconstructing surface normal of the objects of interest. Inspired by the recent advances in human shape estimation from single color images, in this paper, we attempt at estimating human body shapes by leveraging the geometric cues from single polarization images. A dedicated two-stage deep learning approach, SfP, is proposed: given a polarization image, stage one aims at inferring the fined-detailed body surface normal; stage two gears to reconstruct the 3D body shape of clothing details. Empirical evaluations on a synthetic dataset (SURREAL) as well as a real-world dataset (PHSPD) demonstrate the qualitative and quantitative performance of our approach in estimating human poses and shapes. This indicates polarization camera is a promising alternative to the more conventional color or depth imaging for human shape estimation. Further, normal maps inferred from polarization imaging play a significant role in accurately recovering the body shapes of clothed people.
Human pose estimation is a key step to action recognition. We propose a method of estimating 3D human poses from a single image, which works in conjunction with an existing 2D pose/joint detector. 3D pose estimation is challenging because multiple 3D poses may correspond to the same 2D pose after projection due to the lack of depth information. Moreover, current 2D pose estimators are usually inaccurate which may cause errors in the 3D estimation. We address the challenges in three ways: (i) We represent a 3D pose as a linear combination of a sparse set of bases learned from 3D human skeletons. (ii) We enforce limb length constraints to eliminate anthropomorphically implausible skeletons. (iii) We estimate a 3D pose by minimizing the $L_1$-norm error between the projection of the 3D pose and the corresponding 2D detection. The $L_1$-norm loss term is robust to inaccurate 2D joint estimations. We use the alternating direction method (ADM) to solve the optimization problem efficiently. Our approach outperforms the state-of-the-arts on three benchmark datasets.
We propose a Transformer-based framework for 3D human texture estimation from a single image. The proposed Transformer is able to effectively exploit the global information of the input image, overcoming the limitations of existing methods that are solely based on convolutional neural networks. In addition, we also propose a mask-fusion strategy to combine the advantages of the RGB-based and texture-flow-based models. We further introduce a part-style loss to help reconstruct high-fidelity colors without introducing unpleasant artifacts. Extensive experiments demonstrate the effectiveness of the proposed method against state-of-the-art 3D human texture estimation approaches both quantitatively and qualitatively.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا