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To Push or To Pull: On Reducing Communication and Synchronization in Graph Computations

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 Added by Maciej Besta
 Publication date 2020
and research's language is English




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We reduce the cost of communication and synchronization in graph processing by analyzing the fastest way to process graphs: pushing the updates to a shared state or pulling the updates to a private state.We investigate the applicability of this push-pull dichotomy to various algorithms and its impact on complexity, performance, and the amount of used locks, atomics, and reads/writes. We consider 11 graph algorithms, 3 programming models, 2 graph abstractions, and various families of graphs. The conducted analysis illustrates surprising differences between push and pull variants of different algorithms in performance, speed of convergence, and code complexity; the insights are backed up by performance data from hardware counters.We use these findings to illustrate which variant is faster for each algorithm and to develop generic strategies that enable even higher speedups. Our insights can be used to accelerate graph processing engines or libraries on both massively-parallel shared-memory machines as well as distributed-memory systems.

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This work provides the first study to explore the interaction of update propagation with and without fine-grained synchronization (push vs. pull), emerging coherence protocols (GPU vs. DeNovo coherence), and software-centric consistency models (DRF0, DRF1, and DRFrlx) for graph workloads on emerging integrated GPU-CPU systems with native unified shared memory. We study 6 graph applications with 6 graph inputs for a total of 36 workloads running on 12 system (hardware+software) configurations reflecting the above design space of update propagation, coherence, and memory consistency. We make three key contributions. First, we show that there is no single best system configuration for all workloads, motivating systems with flexible coherence and consistency support. Second, we develop a model to accurately predict the best system configuration -- this model can be used by software designers to decide on push vs. pull and the consistency model and by flexible hardware to invoke the appropriate coherence and consistency configuration for the given workload. Third, we show that the design dimensions explored here are inter-dependent, reinforcing the need for software-hardware co-design in the above design dimensions. For example, software designers deciding on push vs. pull must consider the consistency model supported by hardware -- in some cases, push maybe better if hardware supports DRFrlx while pull may be better if hardware does not support DRFrlx.
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