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Scene Gated Social Graph: Pedestrian Trajectory Prediction Based on Dynamic Social Graphs and Scene Constraints

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 Added by Hao Xue
 Publication date 2020
and research's language is English




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Pedestrian trajectory prediction is valuable for understanding human motion behaviors and it is challenging because of the social influence from other pedestrians, the scene constraints and the multimodal possibilities of predicted trajectories. Most existing methods only focus on two of the above three key elements. In order to jointly consider all these elements, we propose a novel trajectory prediction method named Scene Gated Social Graph (SGSG). In the proposed SGSG, dynamic graphs are used to describe the social relationship among pedestrians. The social and scene influences are taken into account through the scene gated social graph features which combine the encoded social graph features and semantic scene features. In addition, a VAE module is incorporated to learn the scene gated social feature and sample latent variables for generating multiple trajectories that are socially and environmentally acceptable. We compare our SGSG against twenty state-of-the-art pedestrian trajectory prediction methods and the results show that the proposed method achieves superior performance on two widely used trajectory prediction benchmarks.

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Better machine understanding of pedestrian behaviors enables faster progress in modeling interactions between agents such as autonomous vehicles and humans. Pedestrian trajectories are not only influenced by the pedestrian itself but also by interaction with surrounding objects. Previous methods modeled these interactions by using a variety of aggregation methods that integrate different learned pedestrians states. We propose the Social Spatio-Temporal Graph Convolutional Neural Network (Social-STGCNN), which substitutes the need of aggregation methods by modeling the interactions as a graph. Our results show an improvement over the state of art by 20% on the Final Displacement Error (FDE) and an improvement on the Average Displacement Error (ADE) with 8.5 times less parameters and up to 48 times faster inference speed than previously reported methods. In addition, our model is data efficient, and exceeds previous state of the art on the ADE metric with only 20% of the training data. We propose a kernel function to embed the social interactions between pedestrians within the adjacency matrix. Through qualitative analysis, we show that our model inherited social behaviors that can be expected between pedestrians trajectories. Code is available at https://github.com/abduallahmohamed/Social-STGCNN.
192 - Xiaotian Yu , Hanling Yi , Yi Yu 2021
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Pedestrian trajectory prediction in urban scenarios is essential for automated driving. This task is challenging because the behavior of pedestrians is influenced by both their own history paths and the interactions with others. Previous research modeled these interactions with pooling mechanisms or aggregating with hand-crafted attention weights. In this paper, we present the Social Interaction-Weighted Spatio-Temporal Convolutional Neural Network (Social-IWSTCNN), which includes both the spatial and the temporal features. We propose a novel design, namely the Social Interaction Extractor, to learn the spatial and social interaction features of pedestrians. Most previous works used ETH and UCY datasets which include five scenes but do not cover urban traffic scenarios extensively for training and evaluation. In this paper, we use the recently released large-scale Waymo Open Dataset in urban traffic scenarios, which includes 374 urban training scenes and 76 urban testing scenes to analyze the performance of our proposed algorithm in comparison to the state-of-the-art (SOTA) models. The results show that our algorithm outperforms SOTA algorithms such as Social-LSTM, Social-GAN, and Social-STGCNN on both Average Displacement Error (ADE) and Final Displacement Error (FDE). Furthermore, our Social-IWSTCNN is 54.8 times faster in data pre-processing speed, and 4.7 times faster in total test speed than the current best SOTA algorithm Social-STGCNN.
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Recent implicit neural rendering methods have demonstrated that it is possible to learn accurate view synthesis for complex scenes by predicting their volumetric density and color supervised solely by a set of RGB images. However, existing methods are restricted to learning efficient representations of static scenes that encode all scene objects into a single neural network, and lack the ability to represent dynamic scenes and decompositions into individual scene objects. In this work, we present the first neural rendering method that decomposes dynamic scenes into scene graphs. We propose a learned scene graph representation, which encodes object transformation and radiance, to efficiently render novel arrangements and views of the scene. To this end, we learn implicitly encoded scenes, combined with a jointly learned latent representation to describe objects with a single implicit function. We assess the proposed method on synthetic and real automotive data, validating that our approach learns dynamic scenes -- only by observing a video of this scene -- and allows for rendering novel photo-realistic views of novel scene compositions with unseen sets of objects at unseen poses.
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