No Arabic abstract
Various non-classical approaches of distributed information processing, such as neural networks, computation with Ising models, reservoir computing, vector symbolic architectures, and others, employ the principle of collective-state computing. In this type of computing, the variables relevant in a computation are superimposed into a single high-dimensional state vector, the collective-state. The variable encoding uses a fixed set of random patterns, which has to be stored and kept available during the computation. Here we show that an elementary cellular automaton with rule 90 (CA90) enables space-time tradeoff for collective-state computing models that use random dense binary representations, i.e., memory requirements can be traded off with computation running CA90. We investigate the randomization behavior of CA90, in particular, the relation between the length of the randomization period and the size of the grid, and how CA90 preserves similarity in the presence of the initialization noise. Based on these analyses we discuss how to optimize a collective-state computing model, in which CA90 expands representations on the fly from short seed patterns - rather than storing the full set of random patterns. The CA90 expansion is applied and tested in concrete scenarios using reservoir computing and vector symbolic architectures. Our experimental results show that collective-state computing with CA90 expansion performs similarly compared to traditional collective-state models, in which random patterns are generated initially by a pseudo-random number generator and then stored in a large memory.
The complexity of cellular automata is traditionally measured by their computational capacity. However, it is difficult to choose a challenging set of computational tasks suitable for the parallel nature of such systems. We study the ability of automata to emulate one another, and we use this notion to define such a set of naturally emerging tasks. We present the results for elementary cellular automata, although the core ideas can be extended to other computational systems. We compute a graph showing which elementary cellular automata can be emulated by which and show that certain chaotic automata are the only ones that cannot emulate any automata non-trivially. Finally, we use the emulation notion to suggest a novel definition of chaos that we believe is suitable for discrete computational systems. We believe our work can help design parallel computational systems that are Turing-complete and also computationally efficient.
We consider work extraction from $N$ copies of a quantum system. When the same work-extraction process is implemented on each copy, the relative size of fluctuations is expected to decay as $1/sqrt{N}$. Here, we consider protocols where the copies can be processed collectively, and show that in this case work fluctuations can disappear exponentially fast in $N$. As a consequence, a considerable proportion of the average extractable work $mathcal{W}$ can be obtained almost deterministically by globally processing a few copies of the state. This is derived in the two canonical scenarios for work extraction: (i) in thermally isolated systems, where $mathcal{W}$ corresponds to the energy difference between initial and passive states, known as the ergotropy, and (ii) in the presence of a thermal bath, where $mathcal{W}$ is given by the free energy difference between initial and thermal states.
Extensive quantum error correction is necessary in order to scale quantum hardware to the regime of practical applications. As a result, a significant amount of decoding hardware is necessary to process the colossal amount of data required to constantly detect and correct errors occurring over the millions of physical qubits driving the computation. The implementation of a recent highly optimized version of Shors algorithm to factor a 2,048-bits integer would require more 7 TBit/s of bandwidth for the sole purpose of quantum error correction and up to 20,000 decoding units. To reduce the decoding hardware requirements, we propose a fault-tolerant quantum computing architecture based on surface codes with a cheap hard-decision decoder, the lazy decoder, combined with a sophisticated decoding unit that takes care of complex error configurations. Our design drops the decoding hardware requirements by several orders of magnitude assuming that good enough qubits are provided. Given qubits and quantum gates with a physical error rate $p=10^{-4}$, the lazy decoder drops both the bandwidth requirements and the number of decoding units by a factor 50x. Provided very good qubits with error rate $p=10^{-5}$, we obtain a 1,500x reduction in bandwidth and decoding hardware thanks to the lazy decoder. Finally, the lazy decoder can be used as a decoder accelerator. Our simulations show a 10x speed-up of the Union-Find decoder and a 50x speed-up of the Minimum Weight Perfect Matching decoder.
Co-exploration of neural architectures and hardware design is promising to simultaneously optimize network accuracy and hardware efficiency. However, state-of-the-art neural architecture search algorithms for the co-exploration are dedicated for the conventional von-neumann computing architecture, whose performance is heavily limited by the well-known memory wall. In this paper, we are the first to bring the computing-in-memory architecture, which can easily transcend the memory wall, to interplay with the neural architecture search, aiming to find the most efficient neural architectures with high network accuracy and maximized hardware efficiency. Such a novel combination makes opportunities to boost performance, but also brings a bunch of challenges. The design space spans across multiple layers from device type, circuit topology to neural architecture. In addition, the performance may degrade in the presence of device variation. To address these challenges, we propose a cross-layer exploration framework, namely NACIM, which jointly explores device, circuit and architecture design space and takes device variation into consideration to find the most robust neural architectures. Experimental results demonstrate that NACIM can find the robust neural network with 0.45% accuracy loss in the presence of device variation, compared with a 76.44% loss from the state-of-the-art NAS without consideration of variation; in addition, NACIM achieves an energy efficiency up to 16.3 TOPs/W, 3.17X higher than the state-of-the-art NAS.
In this paper, we propose a new approach for building cellular automata to solve real-world segmentation problems. We design and train a cellular automaton that can successfully segment high-resolution images. We consider a colony that densely inhabits the pixel grid, and all cells are governed by a randomized update that uses the current state, the color, and the state of the $3times 3$ neighborhood. The space of possible rules is defined by a small neural network. The update rule is applied repeatedly in parallel to a large random subset of cells and after convergence is used to produce segmentation masks that are then back-propagated to learn the optimal update rules using standard gradient descent methods. We demonstrate that such models can be learned efficiently with only limited trajectory length and that they show remarkable ability to organize the information to produce a globally consistent segmentation result, using only local information exchange. From a practical perspective, our approach allows us to build very efficient models -- our smallest automaton uses less than 10,000 parameters to solve complex segmentation tasks.