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Efficiently Approximating Vertex Cover on Scale-Free Networks with Underlying Hyperbolic Geometry

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 Added by Maximilian Katzmann
 Publication date 2020
and research's language is English




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Finding a minimum vertex cover in a network is a fundamental NP-complete graph problem. One way to deal with its computational hardness, is to trade the qualitative performance of an algorithm (allowing non-optimal outputs) for an improved running time. For the vertex cover problem, there is a gap between theory and practice when it comes to understanding this tradeoff. On the one hand, it is known that it is NP-hard to approximate a minimum vertex cover within a factor of $sqrt{2}$. On the other hand, a simple greedy algorithm yields close to optimal approximations in practice. A promising approach towards understanding this discrepancy is to recognize the differences between theoretical worst-case instances and real-world networks. Following this direction, we close the gap between theory and practice by providing an algorithm that efficiently computes nearly optimal vertex cover approximations on hyperbolic random graphs; a network model that closely resembles real-world networks in terms of degree distribution, clustering, and the small-world property. More precisely, our algorithm computes a $(1 + o(1))$-approximation, asymptotically almost surely, and has a running time of $mathcal{O}(m log(n))$. The proposed algorithm is an adaption of the successful greedy approach, enhanced with a procedure that improves on parts of the graph where greedy is not optimal. This makes it possible to introduce a parameter that can be used to tune the tradeoff between approximation performance and running time. Our empirical evaluation on real-world networks shows that this allows for improving over the near-optimal results of the greedy approach.



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A common way to accelerate shortest path algorithms on graphs is the use of a bidirectional search, which simultaneously explores the graph from the start and the destination. It has been observed recently that this strategy performs particularly well on scale-free real-world networks. Such networks typically have a heterogeneous degree distribution (e.g., a power-law distribution) and high clustering (i.e., vertices with a common neighbor are likely to be connected themselves). These two properties can be obtained by assuming an underlying hyperbolic geometry. To explain the observed behavior of the bidirectional search, we analyze its running time on hyperbolic random graphs and prove that it is $mathcal {tilde O}(n^{2 - 1/alpha} + n^{1/(2alpha)} + delta_{max})$ with high probability, where $alpha in (0.5, 1)$ controls the power-law exponent of the degree distribution, and $delta_{max}$ is the maximum degree. This bound is sublinear, improving the obvious worst-case linear bound. Although our analysis depends on the underlying geometry, the algorithm itself is oblivious to it.
The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on many real-world networks the run time to solve VertexCover is way smaller than even the best known FPT-approaches can explain. Similarly, greedy algorithms deliver very good approximations to the optimal solution in practice. We link these observations to two properties that are observed in many real-world networks, namely a heterogeneous degree distribution and high clustering. To formalize these properties and explain the observed behavior, we analyze how a branch-and-reduce algorithm performs on hyperbolic random graphs, which have become increasingly popular for modeling real-world networks. In fact, we are able to show that the VertexCover problem on hyperbolic random graphs can be solved in polynomial time, with high probability. The proof relies on interesting structural properties of hyperbolic random graphs. Since these predictions of the model are interesting in their own right, we conducted experiments on real-world networks showing that these properties are also observed in practice. When utilizing the same structural properties in an adaptive greedy algorithm, further experiments suggest that, on real instances, this leads to better approximations than the standard greedy approach within reasonable time.
Reconfiguration schedules, i.e., sequences that gradually transform one solution of a problem to another while always maintaining feasibility, have been extensively studied. Most research has dealt with the decision problem of whether a reconfiguration schedule exists, and the complexity of finding one. A prime example is the reconfiguration of vertex covers. We initiate the study of batched vertex cover reconfiguration, which allows to reconfigure multiple vertices concurrently while requiring that any adversarial reconfiguration order within a batch maintains feasibility. The latter provides robustness, e.g., if the simultaneous reconfiguration of a batch cannot be guaranteed. The quality of a schedule is measured by the number of batches until all nodes are reconfigured, and its cost, i.e., the maximum size of an intermediate vertex cover. To set a baseline for batch reconfiguration, we show that for graphs belonging to one of the classes ${mathsf{cycles, trees, forests, chordal, cactus, eventext{-}holetext{-}free, clawtext{-}free}}$, there are schedules that use $O(varepsilon^{-1})$ batches and incur only a $1+varepsilon$ multiplicative increase in cost over the best sequential schedules. Our main contribution is to compute such batch schedules in $O(varepsilon^{-1}log^* n)$ distributed time, which we also show to be tight. Further, we show that once we step out of these graph classes we face a very different situation. There are graph classes on which no efficient distributed algorithm can obtain the best (or almost best) existing schedule. Moreover, there are classes of bounded degree graphs which do not admit any reconfiguration schedules without incurring a large multiplicative increase in the cost at all.
The Connected Vertex Cover problem, where the goal is to compute a minimum set of vertices in a given graph which forms a vertex cover and induces a connected subgraph, is a fundamental combinatorial problem and has received extensive attention in various subdomains of algorithmics. In the area of kernelization, it is known that this problem is unlikely to have efficient preprocessing algorithms, also known as polynomial kernelizations. However, it has been shown in a recent work of Lokshtanov et al. [STOC 2017] that if one considered an appropriate notion of approximate kernelization, then this problem parameterized by the solution size does admit an approximate polynomial kernelization. In fact, Lokhtanov et al. were able to obtain a polynomial size approximate kernelization scheme (PSAKS) for Connected Vertex Cover parameterized by the solution size. A PSAKS is essentially a preprocessing algorithm whose error can be made arbitrarily close to 0. In this paper we revisit this problem, and consider parameters that are strictly smaller than the size of the solution and obtain the first polynomial size approximate kernelization schemes for the Connected Vertex Cover problem when parameterized by the deletion distance of the input graph to the class of cographs, the class of bounded treewidth graphs, and the class of all chordal graphs.
We introduce and study two natural generalizations of the Connected VertexCover (VC) problem: the $p$-Edge-Connected and $p$-Vertex-Connected VC problem (where $p geq 2$ is a fixed integer). Like Connected VC, both new VC problems are FPT, but do not admit a polynomial kernel unless $NP subseteq coNP/poly$, which is highly unlikely. We prove however that both problems admit time efficient polynomial sized approximate kernelization schemes. We obtain an $O(2^{O(pk)}n^{O(1)})$-time algorithm for the $p$-Edge-Connected VC and an $O(2^{O(k^2)}n^{O(1)})$-time algorithm for the $p$-Vertex-Connected VC. Finally, we describe a $2(p+1)$-approximation algorithm for the $p$-Edge-Connected VC. The proofs for the new VC problems require more sophisticated arguments than for Connected VC. In particular, for the approximation algorithm we use Gomory-Hu trees and for the approximate kernels a result on small-size spanning $p$-vertex/edge-connected subgraph of a $p$-vertex/edge-connected graph obtained independently by Nishizeki and Poljak (1994) and Nagamochi and Ibaraki (1992).
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