No Arabic abstract
Selective interception of objects in unknown environment autonomously by UAVs is an interesting problem. In this work, vision based interception is carried out. This problem is a part of challenge 1 of Mohammed Bin Zayed International Robotic Challenge, 2020, where, balloons are kept at five random locations for the UAVs to autonomously explore, detect, approach and intercept. The problem requires a different formulation to execute compared to the normal interception problems in literature. This work details the different aspect of this problem from vision to manipulator design. The frame work is implemented on hardware using Robot Operating System (ROS) communication architecture.
The flapping-wing aerial vehicle (FWAV) is a new type of flying robot that mimics the flight mode of birds and insects. However, FWAVs have their special characteristics of less load capacity and short endurance time, so that most existing systems of ground target localization are not suitable for them. In this paper, a vision-based target localization algorithm is proposed for FWAVs based on a generic camera model. Since sensors exist measurement error and the camera exists jitter and motion blur during flight, Gaussian noises are introduced in the simulation experiment, and then a first-order low-pass filter is used to stabilize the localization values. Moreover, in order to verify the feasibility and accuracy of the target localization algorithm, we design a set of simulation experiments where various noises are added. From the simulation results, it is found that the target localization algorithm has a good performance.
Accurate estimation and prediction of trajectory is essential for interception of any high speed target. In this paper, an extended Kalman filter is used to estimate the current location of target from its visual information and then predict its future position by using the observation sequence. Target motion model is developed considering the approximate known pattern of the target trajectory. In this work, we utilise visual information of the target to carry out the predictions. The proposed algorithm is developed in ROS-Gazebo environment and is verified using hardware implementation.
This paper proposes a unified vision-based manipulation framework using image contours of deformable/rigid objects. Instead of using human-defined cues, the robot automatically learns the features from processed vision data. Our method simultaneously generates -- from the same data -- both, visual features and the interaction matrix that relates them to the robot control inputs. Extraction of the feature vector and control commands is done online and adaptively, with little data for initialization. The method allows the robot to manipulate an object without knowing whether it is rigid or deformable. To validate our approach, we conduct numerical simulations and experiments with both deformable and rigid objects.
Existing studies for environment interaction with an aerial robot have been focused on interaction with static surroundings. However, to fully explore the concept of an aerial manipulation, interaction with moving structures should also be considered. In this paper, a multirotor-based aerial manipulator opening a daily-life moving structure, a hinged door, is presented. In order to address the constrained motion of the structure and to avoid collisions during operation, model predictive control (MPC) is applied to the derived coupled system dynamics between the aerial manipulator and the door involving state constraints. By implementing a constrained version of differential dynamic programming (DDP), MPC can generate position setpoints to the disturbance observer (DOB)-based robust controller in real-time, which is validated by our experimental results.
Despite the success of reinforcement learning methods, they have yet to have their breakthrough moment when applied to a broad range of robotic manipulation tasks. This is partly due to the fact that reinforcement learning algorithms are notoriously difficult and time consuming to train, which is exacerbated when training from images rather than full-state inputs. As humans perform manipulation tasks, our eyes closely monitor every step of the process with our gaze focusing sequentially on the objects being manipulated. With this in mind, we present our Attention-driven Robotic Manipulation (ARM) algorithm, which is a general manipulation algorithm that can be applied to a range of sparse-rewarded tasks, given only a small number of demonstrations. ARM splits the complex task of manipulation into a 3 stage pipeline: (1) a Q-attention agent extracts interesting pixel locations from RGB and point cloud inputs, (2) a next-best pose agent that accepts crops from the Q-attention agent and outputs poses, and (3) a control agent that takes the goal pose and outputs joint actions. We show that current learning algorithms fail on a range of RLBench tasks, whilst ARM is successful.