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A Cucker-Smale inspired deterministic mean field game with velocity interactions

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 Publication date 2020
  fields
and research's language is English




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We introduce a mean field game model for pedestrians moving in a given domain and choosing their trajectories so as to minimize a cost including a penalization on the difference between their own velocity and that of the other agents they meet. We prove existence of an equilibrium in a Lagrangian setting by using its variational structure, and then study its properties and regularity.



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We consider Mean Field Games without idiosyncratic but with Brownian type common noise. We introduce a notion of solutions of the associated backward-forward system of stochastic partial differential equations. We show that the solution exists and is unique for monotone coupling functions. This the first general result for solutions of the Mean Field Games system with common and no idiosynctratic noise. We also use the solution to find approximate optimal strategies (Nash equilibria) for N-player differential games with common but no idiosyncratic noise. An important step in the analysis is the study of the well-posedness of a stochastic backward Hamilton-Jacobi equation.
86 - Yves Achdou 2019
In the present work, we study deterministic mean field games (MFGs) with finite time horizon in which the dynamics of a generic agent is controlled by the acceleration. They are described by a system of PDEs coupling a continuity equation for the density of the distribution of states (forward in time) and a Hamilton-Jacobi (HJ) equation for the optimal value of a representative agent (backward in time). The state variable is the pair $(x, v)in R^Ntimes R^N$ where x stands for the position and v stands for the velocity. The dynamics is often referred to as the double integrator. In this case, the Hamiltonian of the system is neither strictly convex nor coercive, hence the available results on MFGs cannot be applied. Moreover, we will assume that the Hamiltonian is unbounded w.r.t. the velocity variable v. We prove the existence of a weak solution of the MFG system via a vanishing viscosity method and we characterize the distribution of states as the image of the initial distribution by the flow associated with the optimal control.
In this paper, we present the hydrodynamic limit of a multiscale system describing the dynamics of two populations of agents with alignment interactions and the effect of an internal variable. It consists of a kinetic equation coupled with an Euler-type equation inspired by the thermomechanical Cucker--Smale (TCS) model. We propose a novel drag force for the fluid-particle interaction reminiscent of Stokes law. Whilst the macroscopic species is regarded as a self-organized background fluid that affects the kinetic species, the latter is assumed sparse and does not affect the macroscopic dynamics. We propose two hyperbolic scalings, in terms of a strong and weak relaxation regime of the internal variable towards the background population. Under each regime, we prove the rigorous hydrodynamic limit towards a coupled system composed of two Euler-type equations. Inertial effects of momentum and internal variable in the kinetic species disappear for strong relaxation, whereas a nontrivial dynamics for the internal variable appears for weak relaxation. Our analysis covers both the case of Lipschitz and weakly singular influence functions
We address the design of decentralized feedback control laws inducing consensus and prescribed spatial patterns over a singular interacting particle system of Cucker-Smale type. The control design consists of a feedback term regulating the distance between each agent and pre-assigned subset of neighbours. Such a design represents a multidimensional extension of existing control laws for 1d platoon formation control. For the proposed controller we study consensus emergence, collision-avoidance and formation control features in terms of energy estimates for the closed-loop system. Numerical experiments in 1, 2 and 3 dimensions assess the different features of the proposed design.
We study first order evolutive Mean Field Games whose operators are non-coercive. This situation occurs, for instance, when some directions are `forbidden to the generic player at some points. Under some regularity assumptions, we establish existence of a weak solution of the system. Mainly, we shall describe the evolution of the populations distribution as the push-forward of the initial distribution through a flow, suitably defined in terms of the underlying optimal control problem.
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