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Model-Based Offline Planning

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 Publication date 2020
and research's language is English




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Offline learning is a key part of making reinforcement learning (RL) useable in real systems. Offline RL looks at scenarios where there is data from a systems operation, but no direct access to the system when learning a policy. Recent work on training RL policies from offline data has shown results both with model-free policies learned directly from the data, or with planning on top of learnt models of the data. Model-free policies tend to be more performant, but are more opaque, harder to command externally, and less easy to integrate into larger systems. We propose an offline learner that generates a model that can be used to control the system directly through planning. This allows us to have easily controllable policies directly from data, without ever interacting with the system. We show the performance of our algorithm, Model-Based Offline Planning (MBOP) on a series of robotics-inspired tasks, and demonstrate its ability leverage planning to respect environmental constraints. We are able to find near-optimal polices for certain simulated systems from as little as 50 seconds of real-time system interaction, and create zero-shot goal-conditioned policies on a series of environments. An accompanying video can be found here: https://youtu.be/nxGGHdZOFts



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Model-based algorithms, which learn a dynamics model from logged experience and perform some sort of pessimistic planning under the learned model, have emerged as a promising paradigm for offline reinforcement learning (offline RL). However, practical variants of such model-based algorithms rely on explicit uncertainty quantification for incorporating pessimism. Uncertainty estimation with complex models, such as deep neural networks, can be difficult and unreliable. We overcome this limitation by developing a new model-based offline RL algorithm, COMBO, that regularizes the value function on out-of-support state-action tuples generated via rollouts under the learned model. This results in a conservative estimate of the value function for out-of-support state-action tuples, without requiring explicit uncertainty estimation. We theoretically show that our method optimizes a lower bound on the true policy value, that this bound is tighter than that of prior methods, and our approach satisfies a policy improvement guarantee in the offline setting. Through experiments, we find that COMBO consistently performs as well or better as compared to prior offline model-free and model-based methods on widely studied offline RL benchmarks, including image-based tasks.
Offline reinforcement learning (RL) refers to the problem of learning policies entirely from a large batch of previously collected data. This problem setting offers the promise of utilizing such datasets to acquire policies without any costly or dangerous active exploration. However, it is also challenging, due to the distributional shift between the offline training data and those states visited by the learned policy. Despite significant recent progress, the most successful prior methods are model-free and constrain the policy to the support of data, precluding generalization to unseen states. In this paper, we first observe that an existing model-based RL algorithm already produces significant gains in the offline setting compared to model-free approaches. However, standard model-based RL methods, designed for the online setting, do not provide an explicit mechanism to avoid the offline settings distributional shift issue. Instead, we propose to modify the existing model-based RL methods by applying them with rewards artificially penalized by the uncertainty of the dynamics. We theoretically show that the algorithm maximizes a lower bound of the policys return under the true MDP. We also characterize the trade-off between the gain and risk of leaving the support of the batch data. Our algorithm, Model-based Offline Policy Optimization (MOPO), outperforms standard model-based RL algorithms and prior state-of-the-art model-free offline RL algorithms on existing offline RL benchmarks and two challenging continuous control tasks that require generalizing from data collected for a different task. The code is available at https://github.com/tianheyu927/mopo.
Offline reinforcement learning (RL) enables learning policies using pre-collected datasets without environment interaction, which provides a promising direction to make RL useable in real-world systems. Although recent offline RL studies have achieved much progress, existing methods still face many practical challenges in real-world system control tasks, such as computational restriction during agent training and the requirement of extra control flexibility. Model-based planning framework provides an attractive solution for such tasks. However, most model-based planning algorithms are not designed for offline settings. Simply combining the ingredients of offline RL with existing methods either provides over-restrictive planning or leads to inferior performance. We propose a new light-weighted model-based offline planning framework, namely MOPP, which tackles the dilemma between the restrictions of offline learning and high-performance planning. MOPP encourages more aggressive trajectory rollout guided by the behavior policy learned from data, and prunes out problematic trajectories to avoid potential out-of-distribution samples. Experimental results show that MOPP provides competitive performance compared with existing model-based offline planning and RL approaches, and allows easy adaptation to varying objectives and extra constraints.
We consider the problem of offline reinforcement learning with model-based control, whose goal is to learn a dynamics model from the experience replay and obtain a pessimism-oriented agent under the learned model. Current model-based constraint includes explicit uncertainty penalty and implicit conservative regularization that pushes Q-values of out-of-distribution state-action pairs down and the in-distribution up. While the uncertainty estimation, on which the former relies on, can be loosely calibrated for complex dynamics, the latter performs slightly better. To extend the basic idea of regularization without uncertainty quantification, we propose distributionally robust offline model-based policy optimization (DROMO), which leverages the ideas in distributionally robust optimization to penalize a broader range of out-of-distribution state-action pairs beyond the standard empirical out-of-distribution Q-value minimization. We theoretically show that our method optimizes a lower bound on the ground-truth policy evaluation, and it can be incorporated into any existing policy gradient algorithms. We also analyze the theoretical properties of DROMOs linear and non-linear instantiations.
Most reinforcement learning (RL) algorithms assume online access to the environment, in which one may readily interleave updates to the policy with experience collection using that policy. However, in many real-world applications such as health, education, dialogue agents, and robotics, the cost or potential risk of deploying a new data-collection policy is high, to the point that it can become prohibitive to update the data-collection policy more than a few times during learning. With this view, we propose a novel concept of deployment efficiency, measuring the number of distinct data-collection policies that are used during policy learning. We observe that na{i}vely applying existing model-free offline RL algorithms recursively does not lead to a practical deployment-efficient and sample-efficient algorithm. We propose a novel model-based algorithm, Behavior-Regularized Model-ENsemble (BREMEN) that can effectively optimize a policy offline using 10-20 times fewer data than prior works. Furthermore, the recursive application of BREMEN is able to achieve impressive deployment efficiency while maintaining the same or better sample efficiency, learning successful policies from scratch on simulated robotic environments with only 5-10 deployments, compared to typical values of hundreds to millions in standard RL baselines. Codes and pre-trained models are available at https://github.com/matsuolab/BREMEN .

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