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We propose a lightweight real-time sign language detection model, as we identify the need for such a case in videoconferencing. We extract optical flow features based on human pose estimation and, using a linear classifier, show these features are meaningful with an accuracy of 80%, evaluated on the DGS Corpus. Using a recurrent model directly on the input, we see improvements of up to 91% accuracy, while still working under 4ms. We describe a demo application to sign language detection in the browser in order to demonstrate its usage possibility in videoconferencing applications.
Rehabilitation is important to improve quality of life for mobility-impaired patients. Smart walkers are a commonly used solution that should embed automatic and objective tools for data-driven human-in-the-loop control and monitoring. However, present solutions focus on extracting few specific metrics from dedicated sensors with no unified full-body approach. We investigate a general, real-time, full-body pose estimation framework based on two RGB+D camera streams with non-overlapping views mounted on a smart walker equipment used in rehabilitation. Human keypoint estimation is performed using a two-stage neural network framework. The 2D-Stage implements a detection module that locates body keypoints in the 2D image frames. The 3D-Stage implements a regression module that lifts and relates the detected keypoints in both cameras to the 3D space relative to the walker. Model predictions are low-pass filtered to improve temporal consistency. A custom acquisition method was used to obtain a dataset, with 14 healthy subjects, used for training and evaluating the proposed framework offline, which was then deployed on the real walker equipment. An overall keypoint detection error of 3.73 pixels for the 2D-Stage and 44.05mm for the 3D-Stage were reported, with an inference time of 26.6ms when deployed on the constrained hardware of the walker. We present a novel approach to patient monitoring and data-driven human-in-the-loop control in the context of smart walkers. It is able to extract a complete and compact body representation in real-time and from inexpensive sensors, serving as a common base for downstream metrics extraction solutions, and Human-Robot interaction applications. Despite promising results, more data should be collected on users with impairments, to assess its performance as a rehabilitation tool in real-world scenarios.
Fingerspelling, in which words are signed letter by letter, is an important component of American Sign Language. Most previous work on automatic fingerspelling recognition has assumed that the boundaries of fingerspelling regions in signing videos are known beforehand. In this paper, we consider the task of fingerspelling detection in raw, untrimmed sign language videos. This is an important step towards building real-world fingerspelling recognition systems. We propose a benchmark and a suite of evaluation metrics, some of which reflect the effect of detection on the downstream fingerspelling recognition task. In addition, we propose a new model that learns to detect fingerspelling via multi-task training, incorporating pose estimation and fingerspelling recognition (transcription) along with detection, and compare this model to several alternatives. The model outperforms all alternative approaches across all metrics, establishing a state of the art on the benchmark.
This paper presents a system which can recognise hand poses & gestures from the Indian Sign Language (ISL) in real-time using grid-based features. This system attempts to bridge the communication gap between the hearing and speech impaired and the rest of the society. The existing solutions either provide relatively low accuracy or do not work in real-time. This system provides good results on both the parameters. It can identify 33 hand poses and some gestures from the ISL. Sign Language is captured from a smartphone camera and its frames are transmitted to a remote server for processing. The use of any external hardware (such as gloves or the Microsoft Kinect sensor) is avoided, making it user-friendly. Techniques such as Face detection, Object stabilisation and Skin Colour Segmentation are used for hand detection and tracking. The image is further subjected to a Grid-based Feature Extraction technique which represents the hands pose in the form of a Feature Vector. Hand poses are then classified using the k-Nearest Neighbours algorithm. On the other hand, for gesture classification, the motion and intermediate hand poses observation sequences are fed to Hidden Markov Model chains corresponding to the 12 pre-selected gestures defined in ISL. Using this methodology, the system is able to achieve an accuracy of 99.7% for static hand poses, and an accuracy of 97.23% for gesture recognition.
We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our methods accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.
Sign language recognition (SLR) plays a crucial role in bridging the communication gap between the hearing and vocally impaired community and the rest of the society. Word-level sign language recognition (WSLR) is the first important step towards understanding and interpreting sign language. However, recognizing signs from videos is a challenging task as the meaning of a word depends on a combination of subtle body motions, hand configurations, and other movements. Recent pose-based architectures for WSLR either model both the spatial and temporal dependencies among the poses in different frames simultaneously or only model the temporal information without fully utilizing the spatial information. We tackle the problem of WSLR using a novel pose-based approach, which captures spatial and temporal information separately and performs late fusion. Our proposed architecture explicitly captures the spatial interactions in the video using a Graph Convolutional Network (GCN). The temporal dependencies between the frames are captured using Bidirectional Encoder Representations from Transformers (BERT). Experimental results on WLASL, a standard word-level sign language recognition dataset show that our model significantly outperforms the state-of-the-art on pose-based methods by achieving an improvement in the prediction accuracy by up to 5%.