Do you want to publish a course? Click here

Automatic Pass Annotation from Soccer VideoStreams Based on Object Detection and LSTM

73   0   0.0 ( 0 )
 Added by Luca Pappalardo
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

Soccer analytics is attracting increasing interest in academia and industry, thanks to the availability of data that describe all the spatio-temporal events that occur in each match. These events (e.g., passes, shots, fouls) are collected by human operators manually, constituting a considerable cost for data providers in terms of time and economic resources. In this paper, we describe PassNet, a method to recognize the most frequent events in soccer, i.e., passes, from video streams. Our model combines a set of artificial neural networks that perform feature extraction from video streams, object detection to identify the positions of the ball and the players, and classification of frame sequences as passes or not passes. We test PassNet on different scenarios, depending on the similarity of conditions to the match used for training. Our results show good classification results and significant improvement in the accuracy of pass detection with respect to baseline classifiers, even when the matchs video conditions of the test and training sets are considerably different. PassNet is the first step towards an automated event annotation system that may break the time and the costs for event annotation, enabling data collections for minor and non-professional divisions, youth leagues and, in general, competitions whose matches are not currently annotated by data providers.



rate research

Read More

Training high-accuracy object detection models requires large and diverse annotated datasets. However, creating these data-sets is time-consuming and expensive since it relies on human annotators. We design, implement, and evaluate TagMe, a new approach for automatic object annotation in videos that uses GPS data. When the GPS trace of an object is available, TagMe matches the objects motion from GPS trace and the pixels motions in the video to find the pixels belonging to the object in the video and creates the bounding box annotations of the object. TagMe works using passive data collection and can continuously generate new object annotations from outdoor video streams without any human annotators. We evaluate TagMe on a dataset of 100 video clips. We show TagMe can produce high-quality object annotations in a fully-automatic and low-cost way. Compared with the traditional human-in-the-loop solution, TagMe can produce the same amount of annotations at a much lower cost, e.g., up to 110x.
Detecting objects in 3D LiDAR data is a core technology for autonomous driving and other robotics applications. Although LiDAR data is acquired over time, most of the 3D object detection algorithms propose object bounding boxes independently for each frame and neglect the useful information available in the temporal domain. To address this problem, in this paper we propose a sparse LSTM-based multi-frame 3d object detection algorithm. We use a U-Net style 3D sparse convolution network to extract features for each frames LiDAR point-cloud. These features are fed to the LSTM module together with the hidden and memory features from last frame to predict the 3d objects in the current frame as well as hidden and memory features that are passed to the next frame. Experiments on the Waymo Open Dataset show that our algorithm outperforms the traditional frame by frame approach by 7.5% [email protected] and other multi-frame approaches by 1.2% while using less memory and computation per frame. To the best of our knowledge, this is the first work to use an LSTM for 3D object detection in sparse point clouds.
124 - Huan Ling , Jun Gao , Amlan Kar 2019
Manually labeling objects by tracing their boundaries is a laborious process. In Polygon-RNN++ the authors proposed Polygon-RNN that produces polygonal annotations in a recurrent manner using a CNN-RNN architecture, allowing interactive correction via humans-in-the-loop. We propose a new framework that alleviates the sequential nature of Polygon-RNN, by predicting all vertices simultaneously using a Graph Convolutional Network (GCN). Our model is trained end-to-end. It supports object annotation by either polygons or splines, facilitating labeling efficiency for both line-based and curved objects. We show that Curve-GCN outperforms all existing approaches in automatic mode, including the powerful PSP-DeepLab and is significantly more efficient in interactive mode than Polygon-RNN++. Our model runs at 29.3ms in automatic, and 2.6ms in interactive mode, making it 10x and 100x faster than Polygon-RNN++.
Recently, video scene text detection has received increasing attention due to its comprehensive applications. However, the lack of annotated scene text video datasets has become one of the most important problems, which hinders the development of video scene text detection. The existing scene text video datasets are not large-scale due to the expensive cost caused by manual labeling. In addition, the text instances in these datasets are too clear to be a challenge. To address the above issues, we propose a tracking based semi-automatic labeling strategy for scene text videos in this paper. We get semi-automatic scene text annotation by labeling manually for the first frame and tracking automatically for the subsequent frames, which avoid the huge cost of manual labeling. Moreover, a paired low-quality scene text video dataset named Text-RBL is proposed, consisting of raw videos, blurry videos, and low-resolution videos, labeled by the proposed convenient semi-automatic labeling strategy. Through an averaging operation and bicubic down-sampling operation over the raw videos, we can efficiently obtain blurry videos and low-resolution videos paired with raw videos separately. To verify the effectiveness of Text-RBL, we propose a baseline model combined with the text detector and tracker for video scene text detection. Moreover, a failure detection scheme is designed to alleviate the baseline model drift issue caused by complex scenes. Extensive experiments demonstrate that Text-RBL with paired low-quality videos labeled by the semi-automatic method can significantly improve the performance of the text detector in low-quality scenes.
We present a simple and flexible object detection framework optimized for autonomous driving. Building on the observation that point clouds in this application are extremely sparse, we propose a practical pillar-based approach to fix the imbalance issue caused by anchors. In particular, our algorithm incorporates a cylindrical projection into multi-view feature learning, predicts bounding box parameters per pillar rather than per point or per anchor, and includes an aligned pillar-to-point projection module to improve the final prediction. Our anchor-free approach avoids hyperparameter search associated with past methods, simplifying 3D object detection while significantly improving upon state-of-the-art.

suggested questions

comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا