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Training Sound Event Detection On A Heterogeneous Dataset

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 Added by Romain Serizel
 Publication date 2020
and research's language is English




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Training a sound event detection algorithm on a heterogeneous dataset including both recorded and synthetic soundscapes that can have various labeling granularity is a non-trivial task that can lead to systems requiring several technical choices. These technical choices are often passed from one system to another without being questioned. We propose to perform a detailed analysis of DCASE 2020 task 4 sound event detection baseline with regards to several aspects such as the type of data used for training, the parameters of the mean-teacher or the transformations applied while generating the synthetic soundscapes. Some of the parameters that are usually used as default are shown to be sub-optimal.



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Performing sound event detection on real-world recordings often implies dealing with overlapping target sound events and non-target sounds, also referred to as interference or noise. Until now these problems were mainly tackled at the classifier level. We propose to use sound separation as a pre-processing for sound event detection. In this paper we start from a sound separation model trained on the Free Universal Sound Separation dataset and the DCASE 2020 task 4 sound event detection baseline. We explore different methods to combine separated sound sources and the original mixture within the sound event detection. Furthermore, we investigate the impact of adapting the sound separation model to the sound event detection data on both the sound separation and the sound event detection.
We propose a benchmark of state-of-the-art sound event detection systems (SED). We designed synthetic evaluation sets to focus on specific sound event detection challenges. We analyze the performance of the submissions to DCASE 2021 task 4 depending on time related modifications (time position of an event and length of clips) and we study the impact of non-target sound events and reverberation. We show that the localization in time of sound events is still a problem for SED systems. We also show that reverberation and non-target sound events are severely degrading the performance of the SED systems. In the latter case, sound separation seems like a promising solution.
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Task 4 of the DCASE2018 challenge demonstrated that substantially more research is needed for a real-world application of sound event detection. Analyzing the challenge results it can be seen that most successful models are biased towards predicting long (e.g., over 5s) clips. This work aims to investigate the performance impact of fixed-sized window median filter post-processing and advocate the use of double thresholding as a more robust and predictable post-processing method. Further, four different temporal subsampling methods within the CRNN framework are proposed: mean-max, alpha-mean-max, Lp-norm and convolutional. We show that for this task subsampling the temporal resolution by a neural network enhances the F1 score as well as its robustness towards short, sporadic sound events. Our best single model achieves 30.1% F1 on the evaluation set and the best fusion model 32.5%, while being robust to event length variations.
In this paper, we propose a method called Hodge and Podge for sound event detection. We demonstrate Hodge and Podge on the dataset of Detection and Classification of Acoustic Scenes and Events (DCASE) 2019 Challenge Task 4. This task aims to predict the presence or absence and the onset and offset times of sound events in home environments. Sound event detection is challenging due to the lack of large scale real strongly labeled data. Recently deep semi-supervised learning (SSL) has proven to be effective in modeling with weakly labeled and unlabeled data. This work explores how to extend deep SSL to result in a new, state-of-the-art sound event detection method called Hodge and Podge. With convolutional recurrent neural networks (CRNN) as the backbone network, first, a multi-scale squeeze-excitation mechanism is introduced and added to generate a pyramid squeeze-excitation CRNN. The pyramid squeeze-excitation layer can pay attention to the issue that different sound events have different durations, and to adaptively recalibrate channel-wise spectrogram responses. Further, in order to remedy the lack of real strongly labeled data problem, we propose multi-hot MixMatch and composition consistency training with temporal-frequency augmentation. Our experiments with the public DCASE2019 challenge task 4 validation data resulted in an event-based F-score of 43.4%, and is about absolutely 1.6% better than state-of-the-art methods in the challenge. While the F-score of the official baseline is 25.8%.
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In this paper, we describe in detail our systems for DCASE 2020 Task 4. The systems are based on the 1st-place system of DCASE 2019 Task 4, which adopts weakly-supervised framework with an attention-based embedding-level pooling module and a semi-supervised learning approach named guided learning. This year, we incorporate multi-branch learning (MBL) into the original system to further improve its performance. MBL uses different branches with different pooling strategies (including instance-level and embedding-level strategies) and different pooling modules (including attention pooling, global max pooling or global average pooling modules), which share the same feature encoder of the model. Therefore, multiple branches pursuing different purposes and focusing on different characteristics of the data can help the feature encoder model the feature space better and avoid over-fitting. To better exploit the strongly-labeled synthetic data, inspired by multi-task learning, we also employ a sound event detection branch. To combine sound separation (SS) with sound event detection (SED), we fuse the results of SED systems with SS-SED systems which are trained using separated sound output by an SS system. The experimental results prove that MBL can improve the model performance and using SS has great potential to improve the performance of SED ensemble system.
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