Do you want to publish a course? Click here

RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent Spaces

60   0   0.0 ( 0 )
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELATE combines an object-centric GAN formulation with a model that explicitly accounts for correlations between individual objects. This allows the model to generate realistic scenes and videos from a physically-interpretable parameterization. Furthermore, we show that modeling the object correlation is necessary to learn to disentangle object positions and identity. We find that RELATE is also amenable to physically realistic scene editing and that it significantly outperforms prior art in object-centric scene generation in both synthetic (CLEVR, ShapeStacks) and real-world data (cars). In addition, in contrast to state-of-the-art methods in object-centric generative modeling, RELATE also extends naturally to dynamic scenes and generates videos of high visual fidelity. Source code, datasets and more results are available at http://geometry.cs.ucl.ac.uk/projects/2020/relate/.

rate research

Read More

58 - Akarsh Kumar 2021
All hand-object interaction is controlled by forces that the two bodies exert on each other, but little work has been done in modeling these underlying forces when doing pose and contact estimation from RGB/RGB-D data. Given the pose of the hand and object from any pose estimation system, we propose an end-to-end differentiable model that refines pose estimates by learning the forces experienced by the object at each vertex in its mesh. By matching the learned net force to an estimate of net force based on finite differences of position, this model is able to find forces that accurately describe the movement of the object, while resolving issues like mesh interpenetration and lack of contact. Evaluating on the ContactPose dataset, we show this model successfully corrects poses and finds contact maps that better match the ground truth, despite not using any RGB or depth image data.
Marker-less 3D human motion capture from a single colour camera has seen significant progress. However, it is a very challenging and severely ill-posed problem. In consequence, even the most accurate state-of-the-art approaches have significant limitations. Purely kinematic formulations on the basis of individual joints or skeletons, and the frequent frame-wise reconstruction in state-of-the-art methods greatly limit 3D accuracy and temporal stability compared to multi-view or marker-based motion capture. Further, captured 3D poses are often physically incorrect and biomechanically implausible, or exhibit implausible environment interactions (floor penetration, foot skating, unnatural body leaning and strong shifting in depth), which is problematic for any use case in computer graphics. We, therefore, present PhysCap, the first algorithm for physically plausible, real-time and marker-less human 3D motion capture with a single colour camera at 25 fps. Our algorithm first captures 3D human poses purely kinematically. To this end, a CNN infers 2D and 3D joint positions, and subsequently, an inverse kinematics step finds space-time coherent joint angles and global 3D pose. Next, these kinematic reconstructions are used as constraints in a real-time physics-based pose optimiser that accounts for environment constraints (e.g., collision handling and floor placement), gravity, and biophysical plausibility of human postures. Our approach employs a combination of ground reaction force and residual force for plausible root control, and uses a trained neural network to detect foot contact events in images. Our method captures physically plausible and temporally stable global 3D human motion, without physically implausible postures, floor penetrations or foot skating, from video in real time and in general scenes. The video is available at http://gvv.mpi-inf.mpg.de/projects/PhysCap
Most end-to-end Multi-Object Tracking (MOT) methods face the problems of low accuracy and poor generalization ability. Although traditional filter-based methods can achieve better results, they are difficult to be endowed with optimal hyperparameters and often fail in varying scenarios. To alleviate these drawbacks, we propose a LiDAR-based 3D MOT framework named FlowMOT, which integrates point-wise motion information with the traditional matching algorithm, enhancing the robustness of the motion prediction. We firstly utilize a scene flow estimation network to obtain implicit motion information between two adjacent frames and calculate the predicted detection for each old tracklet in the previous frame. Then we use Hungarian algorithm to generate optimal matching relations with the ID propagation strategy to finish the tracking task. Experiments on KITTI MOT dataset show that our approach outperforms recent end-to-end methods and achieves competitive performance with the state-of-the-art filter-based method. In addition, ours can work steadily in the various-speed scenarios where the filter-based methods may fail.
In this paper, a self-learning approach is proposed towards solving scene-specific pedestrian detection problem without any human annotation involved. The self-learning approach is deployed as progressive steps of object discovery, object enforcement, and label propagation. In the learning procedure, object locations in each frame are treated as latent variables that are solved with a progressive latent model (PLM). Compared with conventional latent models, the proposed PLM incorporates a spatial regularization term to reduce ambiguities in object proposals and to enforce object localization, and also a graph-based label propagation to discover harder instances in adjacent frames. With the difference of convex (DC) objective functions, PLM can be efficiently optimized with a concave-convex programming and thus guaranteeing the stability of self-learning. Extensive experiments demonstrate that even without annotation the proposed self-learning approach outperforms weakly supervised learning approaches, while achieving comparable performance with transfer learning and fully supervised approaches.
We propose a framework for deformable linear object prediction. Prediction of deformable objects (e.g., rope) is challenging due to their non-linear dynamics and infinite-dimensional configuration spaces. By mapping the dynamics from a non-linear space to a linear space, we can use the good properties of linear dynamics for easier learning and more efficient prediction. We learn a locally linear, action-conditioned dynamics model that can be used to predict future latent states. Then, we decode the predicted latent state into the predicted state. We also apply a sampling-based optimization algorithm to select the optimal control action. We empirically demonstrate that our approach can predict the rope state accurately up to ten steps into the future and that our algorithm can find the optimal action given an initial state and a goal state.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا