Do you want to publish a course? Click here

Deep Learning for Vision-based Prediction: A Survey

423   0   0.0 ( 0 )
 Added by Amir Rasouli
 Publication date 2020
and research's language is English
 Authors Amir Rasouli




Ask ChatGPT about the research

Vision-based prediction algorithms have a wide range of applications including autonomous driving, surveillance, human-robot interaction, weather prediction. The objective of this paper is to provide an overview of the field in the past five years with a particular focus on deep learning approaches. For this purpose, we categorize these algorithms into video prediction, action prediction, trajectory prediction, body motion prediction, and other prediction applications. For each category, we highlight the common architectures, training methods and types of data used. In addition, we discuss the common evaluation metrics and datasets used for vision-based prediction tasks. A database of all the information presented in this survey including, cross-referenced according to papers, datasets and metrics, can be found online at https://github.com/aras62/vision-based-prediction.



rate research

Read More

Point cloud learning has lately attracted increasing attention due to its wide applications in many areas, such as computer vision, autonomous driving, and robotics. As a dominating technique in AI, deep learning has been successfully used to solve various 2D vision problems. However, deep learning on point clouds is still in its infancy due to the unique challenges faced by the processing of point clouds with deep neural networks. Recently, deep learning on point clouds has become even thriving, with numerous methods being proposed to address different problems in this area. To stimulate future research, this paper presents a comprehensive review of recent progress in deep learning methods for point clouds. It covers three major tasks, including 3D shape classification, 3D object detection and tracking, and 3D point cloud segmentation. It also presents comparative results on several publicly available datasets, together with insightful observations and inspiring future research directions.
This paper presented a deep reinforcement learning method named Double Deep Q-networks to design an end-to-end vision-based adaptive cruise control (ACC) system. A simulation environment of a highway scene was set up in Unity, which is a game engine that provided both physical models of vehicles and feature data for training and testing. Well-designed reward functions associated with the following distance and throttle/brake force were implemented in the reinforcement learning model for both internal combustion engine (ICE) vehicles and electric vehicles (EV) to perform adaptive cruise control. The gap statistics and total energy consumption are evaluated for different vehicle types to explore the relationship between reward functions and powertrain characteristics. Compared with the traditional radar-based ACC systems or human-in-the-loop simulation, the proposed vision-based ACC system can generate either a better gap regulated trajectory or a smoother speed trajectory depending on the preset reward function. The proposed system can be well adaptive to different speed trajectories of the preceding vehicle and operated in real-time.
Over the last few years, we have witnessed tremendous progress on many subtasks of autonomous driving, including perception, motion forecasting, and motion planning. However, these systems often assume that the car is accurately localized against a high-definition map. In this paper we question this assumption, and investigate the issues that arise in state-of-the-art autonomy stacks under localization error. Based on our observations, we design a system that jointly performs perception, prediction, and localization. Our architecture is able to reuse computation between both tasks, and is thus able to correct localization errors efficiently. We show experiments on a large-scale autonomy dataset, demonstrating the efficiency and accuracy of our proposed approach.
Deep learning based localization and mapping has recently attracted significant attention. Instead of creating hand-designed algorithms through exploitation of physical models or geometric theories, deep learning based solutions provide an alternative to solve the problem in a data-driven way. Benefiting from ever-increasing volumes of data and computational power, these methods are fast evolving into a new area that offers accurate and robust systems to track motion and estimate scenes and their structure for real-world applications. In this work, we provide a comprehensive survey, and propose a new taxonomy for localization and mapping using deep learning. We also discuss the limitations of current models, and indicate possible future directions. A wide range of topics are covered, from learning odometry estimation, mapping, to global localization and simultaneous localization and mapping (SLAM). We revisit the problem of perceiving self-motion and scene understanding with on-board sensors, and show how to solve it by integrating these modules into a prospective spatial machine intelligence system (SMIS). It is our hope that this work can connect emerging works from robotics, computer vision and machine learning communities, and serve as a guide for future researchers to apply deep learning to tackle localization and mapping problems.
77 - Nicole Han 2021
Retinal degenerative diseases cause profound visual impairment in more than 10 million people worldwide, and retinal prostheses are being developed to restore vision to these individuals. Analogous to cochlear implants, these devices electrically stimulate surviving retinal cells to evoke visual percepts (phosphenes). However, the quality of current prosthetic vision is still rudimentary. Rather than aiming to restore natural vision, there is potential merit in borrowing state-of-the-art computer vision algorithms as image processing techniques to maximize the usefulness of prosthetic vision. Here we combine deep learning--based scene simplification strategies with a psychophysically validated computational model of the retina to generate realistic predictions of simulated prosthetic vision, and measure their ability to support scene understanding of sighted subjects (virtual patients) in a variety of outdoor scenarios. We show that object segmentation may better support scene understanding than models based on visual saliency and monocular depth estimation. In addition, we highlight the importance of basing theoretical predictions on biologically realistic models of phosphene shape. Overall, this work has the potential to drastically improve the utility of prosthetic vision for people blinded from retinal degenerative diseases.

suggested questions

comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا