No Arabic abstract
In this paper, we study the parallel query complexity of reconstructing biological and digital phylogenetic trees from simple queries involving their nodes. This is motivated from computational biology, data protection, and computer security settings, which can be abstracted in terms of two parties, a responder, Alice, who must correctly answer queries of a given type regarding a degree-d tree, T, and a querier, Bob, who issues batches of queries, with each query in a batch being independent of the others, so as to eventually infer the structure of T. We show that a querier can efficiently reconstruct an n-node degree-d tree, T, with a logarithmic number of rounds and quasilinear number of queries, with high probability, for various types of queries, including relative-distance queries and path queries. Our results are all asymptotically optimal and improve the asymptotic (sequential) query complexity for one of the problems we study. Moreover, through an experimental analysis using both real-world and synthetic data, we provide empirical evidence that our algorithms provide significant parallel speedups while also improving the total query complexities for the problems we study.
Recently Avis and Jordan have demonstrated the efficiency of a simple technique called budgeting for the parallelization of a number of tree search algorithms. The idea is to limit the amount of work that a processor performs before it terminates its search and returns any unexplored nodes to a master process. This limit is set by a critical budget parameter which determines the overhead of the process. In this paper we study the behaviour of the budget parameter on conditional Galton-Watson trees obtaining asymptotically tight bounds on this overhead. We present empirical results to show that this bound is surprisingly accurate in practice.
Best match graphs (BMG) are a key intermediate in graph-based orthology detection and contain a large amount of information on the gene tree. We provide a near-cubic algorithm to determine whether a BMG is binary-explainable, i.e., whether it can be explained by a fully resolved gene tree and, if so, to construct such a tree. Moreover, we show that all such binary trees are refinements of the unique binary-resolvable tree (BRT), which in general is a substantial refinement of the also unique least resolved tree of a BMG. Finally, we show that the problem of editing an arbitrary vertex-colored graph to a binary-explainable BMG is NP-complete and provide an integer linear program formulation for this task.
We prove several results about the complexity of the role colouring problem. A role colouring of a graph $G$ is an assignment of colours to the vertices of $G$ such that two vertices of the same colour have identical sets of colours in their neighbourhoods. We show that the problem of finding a role colouring with $1< k <n$ colours is NP-hard for planar graphs. We show that restricting the problem to trees yields a polynomially solvable case, as long as $k$ is either constant or has a constant difference with $n$, the number of vertices in the tree. Finally, we prove that cographs are always $k$-role-colourable for $1<kleq n$ and construct such a colouring in polynomial time.
It was recently shown that a version of the greedy algorithm gives a construction of fault-tolerant spanners that is size-optimal, at least for vertex faults. However, the algorithm to construct this spanner is not polynomial-time, and the best-known polynomial time algorithm is significantly suboptimal. Designing a polynomial-time algorithm to construct (near-)optimal fault-tolerant spanners was given as an explicit open problem in the two most recent papers on fault-tolerant spanners ([Bodwin, Dinitz, Parter, Vassilevka Williams SODA 18] and [Bodwin, Patel PODC 19]). We give a surprisingly simple algorithm which runs in polynomial time and constructs fault-tolerant spanners that are extremely close to optimal (off by only a linear factor in the stretch) by modifying the greedy algorithm to run in polynomial time. To complement this result, we also give simple distributed constructions in both the LOCAL and CONGEST models.
Sequences set is a mathematical model used in many applications. As the number of the sequences becomes larger, single sequence set model is not appropriate for the rapidly increasing problem sizes. For example, more and more text processing applications separate a single big text file into multiple files before processing. For these applications, the underline mathematical model is multiple sequences sets (MSS). Though there is increasing use of MSS, there is little research on how to process MSS efficiently. To process multiple sequences sets, sequences are first distributed to different sets, and then sequences for each set are processed. Deriving effective algorithm for MSS processing is both interesting and challenging. In this paper, we have defined the cost functions and performance ratio for analysis of the quality of synthesis sequences. Based on these, the problem of Process of Multiple Sequences Sets (PMSS) is formulated. We have first proposed two greedy algorithms for the PMSS problem, which are based on generalization of algorithms for single sequences set. Then based on the analysis of the characteristics of multiple sequences sets, we have proposed the Distribution and Deposition (DDA) algorithm and DDA* algorithm for PMSS problem. In DDA algorithm, the sequences are first distributed to multiple sets according to their alphabet contents; then sequences in each set are deposited by the deposition algorithm. The DDA* algorithm differs from the DDA algorithm in that the DDA* algorithm distributes sequences by clustering based on sequence profiles. Experiments show that DDA and DDA* always output results with smaller costs than other algorithms, and DDA* outperforms DDA in most instances. The DDA and DDA* algorithms are also efficient both in time and space.