Do you want to publish a course? Click here

GAP++: Learning to generate target-conditioned adversarial examples

248   0   0.0 ( 0 )
 Added by YueFeng Chen
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

Adversarial examples are perturbed inputs which can cause a serious threat for machine learning models. Finding these perturbations is such a hard task that we can only use the iterative methods to traverse. For computational efficiency, recent works use adversarial generative networks to model the distribution of both the universal or image-dependent perturbations directly. However, these methods generate perturbations only rely on input images. In this work, we propose a more general-purpose framework which infers target-conditioned perturbations dependent on both input image and target label. Different from previous single-target attack models, our model can conduct target-conditioned attacks by learning the relations of attack target and the semantics in image. Using extensive experiments on the datasets of MNIST and CIFAR10, we show that our method achieves superior performance with single target attack models and obtains high fooling rates with small perturbation norms.



rate research

Read More

288 - Yingwei Li , Song Bai , Yuyin Zhou 2018
Recent development of adversarial attacks has proven that ensemble-based methods outperform traditional, non-ensemble ones in black-box attack. However, as it is computationally prohibitive to acquire a family of diverse models, these methods achieve inferior performance constrained by the limited number of models to be ensembled. In this paper, we propose Ghost Networks to improve the transferability of adversarial examples. The critical principle of ghost networks is to apply feature-level perturbations to an existing model to potentially create a huge set of diverse models. After that, models are subsequently fused by longitudinal ensemble. Extensive experimental results suggest that the number of networks is essential for improving the transferability of adversarial examples, but it is less necessary to independently train different networks and ensemble them in an intensive aggregation way. Instead, our work can be used as a computationally cheap and easily applied plug-in to improve adversarial approaches both in single-model and multi-model attack, compatible with residual and non-residual networks. By reproducing the NeurIPS 2017 adversarial competition, our method outperforms the No.1 attack submission by a large margin, demonstrating its effectiveness and efficiency. Code is available at https://github.com/LiYingwei/ghost-network.
In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key intermediate representations for a successful video to music generator: body keypoints from videos and MIDI events from audio recordings. We then formulate music generation from videos as a motion-to-MIDI translation problem. We present a Graph$-$Transformer framework that can accurately predict MIDI event sequences in accordance with the body movements. The MIDI event can then be converted to realistic music using an off-the-shelf music synthesizer tool. We demonstrate the effectiveness of our models on videos containing a variety of music performances. Experimental results show that our model outperforms several existing systems in generating music that is pleasant to listen to. More importantly, the MIDI representations are fully interpretable and transparent, thus enabling us to perform music editing flexibly. We encourage the readers to watch the demo video with audio turned on to experience the results.
Research into adversarial examples (AE) has developed rapidly, yet static adversarial patches are still the main technique for conducting attacks in the real world, despite being obvious, semi-permanent and unmodifiable once deployed. In this paper, we propose Short-Lived Adversarial Perturbations (SLAP), a novel technique that allows adversaries to realize physically robust real-world AE by using a light projector. Attackers can project a specifically crafted adversarial perturbation onto a real-world object, transforming it into an AE. This allows the adversary greater control over the attack compared to adversarial patches: (i) projections can be dynamically turned on and off or modified at will, (ii) projections do not suffer from the locality constraint imposed by patches, making them harder to detect. We study the feasibility of SLAP in the self-driving scenario, targeting both object detector and traffic sign recognition tasks, focusing on the detection of stop signs. We conduct experiments in a variety of ambient light conditions, including outdoors, showing how in non-bright settings the proposed method generates AE that are extremely robust, causing misclassifications on state-of-the-art networks with up to 99% success rate for a variety of angles and distances. We also demostrate that SLAP-generated AE do not present detectable behaviours seen in adversarial patches and therefore bypass SentiNet, a physical AE detection method. We evaluate other defences including an adaptive defender using adversarial learning which is able to thwart the attack effectiveness up to 80% even in favourable attacker conditions.
Deep neural networks have been shown to be vulnerable to adversarial examples deliberately constructed to misclassify victim models. As most adversarial examples have restricted their perturbations to $L_{p}$-norm, existing defense methods have focused on these types of perturbations and less attention has been paid to unrestricted adversarial examples; which can create more realistic attacks, able to deceive models without affecting human predictions. To address this problem, the proposed adversarial attack generates an unrestricted adversarial example with a limited number of parameters. The attack selects three points on the input image and based on their locations transforms the image into an adversarial example. By limiting the range of movement and location of these three points and using a discriminatory network, the proposed unrestricted adversarial example preserves the image appearance. Experimental results show that the proposed adversarial examples obtain an average success rate of 93.5% in terms of human evaluation on the MNIST and SVHN datasets. It also reduces the model accuracy by an average of 73% on six datasets MNIST, FMNIST, SVHN, CIFAR10, CIFAR100, and ImageNet. It should be noted that, in the case of attacks, lower accuracy in the victim model denotes a more successful attack. The adversarial train of the attack also improves model robustness against a randomly transformed image.
We train generative up-convolutional neural networks which are able to generate images of objects given object style, viewpoint, and color. We train the networks on rendered 3D models of chairs, tables, and cars. Our experiments show that the networks do not merely learn all images by heart, but rather find a meaningful representation of 3D models allowing them to assess the similarity of different models, interpolate between given views to generate the missing ones, extrapolate views, and invent new objects not present in the training set by recombining training instances, or even two different object classes. Moreover, we show that such generative networks can be used to find correspondences between different objects from the dataset, outperforming existing approaches on this task.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا