No Arabic abstract
Learning classifier systems (LCSs) originated from cognitive-science research but migrated such that LCS became powerful classification techniques. Modern LCSs can be used to extract building blocks of knowledge to solve more difficult problems in the same or a related domain. Recent works on LCSs showed that the knowledge reuse through the adoption of Code Fragments, GP-like tree-based programs, into LCSs could provide advances in scaling. However, since solving hard problems often requires constructing high-level building blocks, which also results in an intractable search space, a limit of scaling will eventually be reached. Inspired by human problem-solving abilities, XCSCF* can reuse learned knowledge and learned functionality to scale to complex problems by transferring them from simpler problems using layered learning. However, this method was unrefined and suited to only the Multiplexer problem domain. In this paper, we propose improvements to XCSCF* to enable it to be robust across multiple problem domains. This is demonstrated on the benchmarks Multiplexer, Carry-one, Majority-on, and Even-parity domains. The required base axioms necessary for learning are proposed, methods for transfer learning in LCSs developed and learning recast as a decomposition into a series of subordinate problems. Results show that from a conventional tabula rasa, with only a vague notion of what subordinate problems might be relevant, it is possible to capture the general logic behind the tested domains, so the advanced system is capable of solving any individual n-bit Multiplexer, n-bit Carry-one, n-bit Majority-on, or n-bit Even-parity problem.
This study suggests a new approach to EEG data classification by exploring the idea of using evolutionary computation to both select useful discriminative EEG features and optimise the topology of Artificial Neural Networks. An evolutionary algorithm is applied to select the most informative features from an initial set of 2550 EEG statistical features. Optimisation of a Multilayer Perceptron (MLP) is performed with an evolutionary approach before classification to estimate the best hyperparameters of the network. Deep learning and tuning with Long Short-Term Memory (LSTM) are also explored, and Adaptive Boosting of the two types of models is tested for each problem. Three experiments are provided for comparison using different classifiers: one for attention state classification, one for emotional sentiment classification, and a third experiment in which the goal is to guess the number a subject is thinking of. The obtained results show that an Adaptive Boosted LSTM can achieve an accuracy of 84.44%, 97.06%, and 9.94% on the attentional, emotional, and number datasets, respectively. An evolutionary-optimised MLP achieves results close to the Adaptive Boosted LSTM for the two first experiments and significantly higher for the number-guessing experiment with an Adaptive Boosted DEvo MLP reaching 31.35%, while being significantly quicker to train and classify. In particular, the accuracy of the nonboosted DEvo MLP was of 79.81%, 96.11%, and 27.07% in the same benchmarks. Two datasets for the experiments were gathered using a Muse EEG headband with four electrodes corresponding to TP9, AF7, AF8, and TP10 locations of the international EEG placement standard. The EEG MindBigData digits dataset was gathered from the TP9, FP1, FP2, and TP10 locations.
In this paper, we propose SwarmNet -- a neural network architecture that can learn to predict and imitate the behavior of an observed swarm of agents in a centralized manner. Tested on artificially generated swarm motion data, the network achieves high levels of prediction accuracy and imitation authenticity. We compare our model to previous approaches for modelling interaction systems and show how modifying components of other models gradually approaches the performance of ours. Finally, we also discuss an extension of SwarmNet that can deal with nondeterministic, noisy, and uncertain environments, as often found in robotics applications.
Sparse signal recovery problems from noisy linear measurements appear in many areas of wireless communications. In recent years, deep learning (DL) based approaches have attracted interests of researchers to solve the sparse linear inverse problem by unfolding iterative algorithms as neural networks. Typically, research concerning DL assume a fixed number of network layers. However, it ignores a key character in traditional iterative algorithms, where the number of iterations required for convergence changes with varying sparsity levels. By investigating on the projected gradient descent, we unveil the drawbacks of the existing DL methods with fixed depth. Then we propose an end-to-end trainable DL architecture, which involves an extra halting score at each layer. Therefore, the proposed method learns how many layers to execute to emit an output, and the network depth is dynamically adjusted for each task in the inference phase. We conduct experiments using both synthetic data and applications including random access in massive MTC and massive MIMO channel estimation, and the results demonstrate the improved efficiency for the proposed approach.
In real-world machine learning applications, there is a cost associated with sampling of different features. Budgeted learning can be used to select which feature-values to acquire from each instance in a dataset, such that the best model is induced under a given constraint. However, this approach is not possible in the domain of online learning since one may not retroactively acquire feature-values from past instances. In online learning, the challenge is to find the optimum set of features to be acquired from each instance upon arrival from a data stream. In this paper we introduce the issue of online budgeted learning and describe a general framework for addressing this challenge. We propose two types of feature value acquisition policies based on the multi-armed bandit problem: random and adaptive. Adaptive policies perform online adjustments according to new information coming from a data stream, while random policies are not sensitive to the information that arrives from the data stream. Our comparative study on five real-world datasets indicates that adaptive policies outperform random policies for most budget limitations and datasets. Furthermore, we found that in some cases adaptive policies achieve near-optimal results.
Recent state-of-the-art active learning methods have mostly leveraged Generative Adversarial Networks (GAN) for sample acquisition; however, GAN is usually known to suffer from instability and sensitivity to hyper-parameters. In contrast to these methods, we propose in this paper a novel active learning framework that we call Maximum Classifier Discrepancy for Active Learning (MCDAL) which takes the prediction discrepancies between multiple classifiers. In particular, we utilize two auxiliary classification layers that learn tighter decision boundaries by maximizing the discrepancies among them. Intuitively, the discrepancies in the auxiliary classification layers predictions indicate the uncertainty in the prediction. In this regard, we propose a novel method to leverage the classifier discrepancies for the acquisition function for active learning. We also provide an interpretation of our idea in relation to existing GAN based active learning methods and domain adaptation frameworks. Moreover, we empirically demonstrate the utility of our approach where the performance of our approach exceeds the state-of-the-art methods on several image classification and semantic segmentation datasets in active learning setups.