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Guess Who ? Large-Scale Data-Centric Study of the Adequacy of Browser Fingerprints for Web Authentication

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 Publication date 2020
and research's language is English




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Browser fingerprinting consists in collecting attributes from a web browser to build a browser fingerprint. In this work, we assess the adequacy of browser fingerprints as an authentication factor, on a dataset of 4,145,408 fingerprints composed of 216 attributes. It was collected throughout 6 months from a population of general browsers. We identify, formalize, and assess the properties for browser fingerprints to be usable and practical as an authentication factor. We notably evaluate their distinctiveness, their stability through time, their collection time, and their size in memory. We show that considering a large surface of 216 fingerprinting attributes leads to an unicity rate of 81% on a population of 1,989,365 browsers. Moreover, browser fingerprints are known to evolve, but we observe that between consecutive fingerprints, more than 90% of the attributes remain unchanged after nearly 6 months. Fingerprints are also affordable. On average, they weigh a dozen of kilobytes, and are collected in a few seconds. We conclude that browser fingerprints are a promising additional web authentication factor.



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Modern browsers give access to several attributes that can be collected to form a browser fingerprint. Although browser fingerprints have primarily been studied as a web tracking tool, they can contribute to improve the current state of web security by augmenting web authentication mechanisms. In this paper, we investigate the adequacy of browser fingerprints for web authentication. We make the link between the digital fingerprints that distinguish browsers, and the biological fingerprints that distinguish Humans, to evaluate browser fingerprints according to properties inspired by biometric authentication factors. These properties include their distinctiveness, their stability through time, their collection time, their size, and the accuracy of a simple verification mechanism. We assess these properties on a large-scale dataset of 4,145,408 fingerprints composed of 216 attributes, and collected from 1,989,365 browsers. We show that, by time-partitioning our dataset, more than 81.3% of our fingerprints are shared by a single browser. Although browser fingerprints are known to evolve, an average of 91% of the attributes of our fingerprints stay identical between two observations, even when separated by nearly 6 months. About their performance, we show that our fingerprints weigh a dozen of kilobytes, and take a few seconds to collect. Finally, by processing a simple verification mechanism, we show that it achieves an equal error rate of 0.61%. We enrich our results with the analysis of the correlation between the attributes, and of their contribution to the evaluated properties. We conclude that our browser fingerprints carry the promise to strengthen web authentication mechanisms.
Prior measurement studies on browser fingerprinting have unfortunately largely excluded Web Audio API-based fingerprinting in their analysis. We address this issue by conducting the first systematic study of effectiveness of web audio fingerprinting mechanisms. We focus on studying the feasibility and diversity properties of web audio fingerprinting. Along with 3 known audio fingerprinting vectors, we designed and implemented 4 new audio fingerprint vectors that work by obtaining FFTs of waveforms generated via different methods. Our study analyzed audio fingerprints from 2093 web users and presents new insights into the nature of Web Audio fingerprints. First, we show that audio fingeprinting vectors, unlike other prior vectors, reveal an apparent fickleness with some users browsers giving away differing fingerprints in repeated attempts. However, we show that it is possible to devise a graph-based analysis mechanism to collectively consider all the different fingerprints of users and thus craft a stable fingerprinting mechanism. Our analysis also shows that it is possible to do this in a timely fashion. Next, we investigate the diversity of audio fingerprints and compare this with prior techniques. Our results show that audio fingerprints are much less diverse than other vectors with only 95 distinct fingerprints among 2093 users. At the same time, further analysis shows that web audio fingerprinting can potentially bring considerable additive value (in terms of entropy) to existing fingerprinting mechanisms. We also show that our results contradict the current security and privacy recommendations provided by W3C regarding audio fingerprinting. Overall, our systematic study allows browser developers to gauge the degree of privacy invasion presented by audio fingerprinting thus helping them take a more informed stance when designing privacy protection features in the future.
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Atomizing various Web activities by replacing human to human interactions on the Internet has been made indispensable due to its enormous growth. However, bots also known as Web-bots which have a malicious intend and pretending to be humans pose a severe threat to various services on the Internet that implicitly assume a human interaction. Accordingly, Web service providers before allowing access to such services use various Human Interaction Proofs (HIPs) to authenticate that the user is a human and not a bot. Completely Automated Public Turing test to tell Computers and Humans Apart (CAPTCHA) is a class of HIPs tests and are based on Artificial Intelligence. These tests are easier for humans to qualify and tough for bots to simulate. Several Web services use CAPTCHAs as a defensive mechanism against automated Web-bots. In this paper, we review the existing CAPTCHA schemes that have been proposed or are being used to protect various Web services. We classify them in groups and compare them with each other in terms of security and usability. We present general method used to generate and break text-based and image-based CAPTCHAs. Further, we discuss various security and usability issues in CAPTCHA design and provide guidelines for improving their robustness and usability.
73 - Mihai Nica 2015
Guess Who? is a popular two player game where players ask Yes/No questions to search for their opponents secret identity from a pool of possible candidates. This is modeled as a simple stochastic game. Using this model, the optimal strategy is explicitly found. Contrary to popular belief, performing a binary search is emph{not} always optimal. Instead, the optimal strategy for the player who trails is to make certain bold plays in an attempt catch up. This is discovered by first analyzing a continuous version of the game where players play indefinitely and the winner is never decided after finitely many rounds.
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