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Learning-based Tracking of Fast Moving Objects

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 Added by Filip Sroubek
 Publication date 2020
and research's language is English




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Tracking fast moving objects, which appear as blurred streaks in video sequences, is a difficult task for standard trackers as the object position does not overlap in consecutive video frames and texture information of the objects is blurred. Up-to-date approaches tuned for this task are based on background subtraction with static background and slow deblurring algorithms. In this paper, we present a tracking-by-segmentation approach implemented using state-of-the-art deep learning methods that performs near-realtime tracking on real-world video sequences. We implemented a physically plausible FMO sequence generator to be a robust foundation for our training pipeline and demonstrate the ease of fast generator and network adaptation for different FMO scenarios in terms of foreground variations.

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The notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports videos, but are not rare elsewhere. In a single frame, such objects are often barely visible and appear as semi-transparent streaks. A method for the detection and tracking of FMOs is proposed. The method consists of three distinct algorithms, which form an efficient localization pipeline that operates successfully in a broad range of conditions. We show that it is possible to recover the appearance of the object and its axis of rotation, despite its blurred appearance. The proposed method is evaluated on a new annotated dataset. The results show that existing trackers are inadequate for the problem of FMO localization and a new approach is required. Two applications of localization, temporal super-resolution and highlighting, are presented.
We propose the first learning-based approach for fast moving objects detection. Such objects are highly blurred and move over large distances within one video frame. Fast moving objects are associated with a deblurring and matting problem, also called deblatting. We show that the separation of deblatting into consecutive matting and deblurring allows achieving real-time performance, i.e. an order of magnitude speed-up, and thus enabling new classes of application. The proposed method detects fast moving objects as a truncated distance function to the trajectory by learning from synthetic data. For the sharp appearance estimation and accurate trajectory estimation, we propose a matting and fitting network that estimates the blurred appearance without background, followed by an energy minimization based deblurring. The state-of-the-art methods are outperformed in terms of recall, precision, trajectory estimation, and sharp appearance reconstruction. Compared to other methods, such as deblatting, the inference is of several orders of magnitude faster and allows applications such as real-time fast moving object detection and retrieval in large video collections.
We propose a novel method that tracks fast moving objects, mainly non-uniform spherical, in full 6 degrees of freedom, estimating simultaneously their 3D motion trajectory, 3D pose and object appearance changes with a time step that is a fraction of the video frame exposure time. The sub-frame object localization and appearance estimation allows realistic temporal super-resolution and precise shape estimation. The method, called TbD-3D (Tracking by Deblatting in 3D) relies on a novel reconstruction algorithm which solves a piece-wise deblurring and matting problem. The 3D rotation is estimated by minimizing the reprojection error. As a second contribution, we present a new challenging dataset with fast moving objects that change their appearance and distance to the camera. High speed camera recordings with zero lag between frame exposures were used to generate videos with different frame rates annotated with ground-truth trajectory and pose.
We address the novel task of jointly reconstructing the 3D shape, texture, and motion of an object from a single motion-blurred image. While previous approaches address the deblurring problem only in the 2D image domain, our proposed rigorous modeling of all object properties in the 3D domain enables the correct description of arbitrary object motion. This leads to significantly better image decomposition and sharper deblurring results. We model the observed appearance of a motion-blurred object as a combination of the background and a 3D object with constant translation and rotation. Our method minimizes a loss on reconstructing the input image via differentiable rendering with suitable regularizers. This enables estimating the textured 3D mesh of the blurred object with high fidelity. Our method substantially outperforms competing approaches on several benchmarks for fast moving objects deblurring. Qualitative results show that the reconstructed 3D mesh generates high-quality temporal super-resolution and novel views of the deblurred object.
Detection and tracking of fast-moving objects have widespread utility in many fields. However, fulfilling this demand for fast and efficient detecting and tracking using image-based techniques is problematic, owing to the complex calculations and limited data processing capabilities. To tackle this problem, we propose an image-free method to achieve real-time detection and tracking of fast-moving objects. It employs the Hadamard pattern to illuminate the fast-moving object by a spatial light modulator, in which the resulting light signal is collected by a single-pixel detector. The single-pixel measurement values are directly used to reconstruct the position information without image reconstruction. Furthermore, a new sampling method is used to optimize the pattern projection way for achieving an ultra-low sampling rate. Compared with the state-of-the-art methods, our approach is not only capable of handling real-time detection and tracking, but also it has a small amount of calculation and high efficiency. We experimentally demonstrate that the proposed method, using a 22kHz digital micro-mirror device, can implement a 105fps frame rate at a 1.28% sampling rate when tracks. Our method breaks through the traditional tracking ways, which can implement the object real-time tracking without image reconstruction.
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