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Occlusion resistant learning of intuitive physics from videos

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 Added by Ronan Riochet
 Publication date 2020
and research's language is English




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To reach human performance on complex tasks, a key ability for artificial systems is to understand physical interactions between objects, and predict future outcomes of a situation. This ability, often referred to as intuitive physics, has recently received attention and several methods were proposed to learn these physical rules from video sequences. Yet, most of these methods are restricted to the case where no, or only limited, occlusions occur. In this work we propose a probabilistic formulation of learning intuitive physics in 3D scenes with significant inter-object occlusions. In our formulation, object positions are modeled as latent variables enabling the reconstruction of the scene. We then propose a series of approximations that make this problem tractable. Object proposals are linked across frames using a combination of a recurrent interaction network, modeling the physics in object space, and a compositional renderer, modeling the way in which objects project onto pixel space. We demonstrate significant improvements over state-of-the-art in the intuitive physics benchmark of IntPhys. We apply our method to a second dataset with increasing levels of occlusions, showing it realistically predicts segmentation masks up to 30 frames in the future. Finally, we also show results on predicting motion of objects in real videos.



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We are interested in learning models of intuitive physics similar to the ones that animals use for navigation, manipulation and planning. In addition to learning general physical principles, however, we are also interested in learning ``on the fly, from a few experiences, physical properties specific to new environments. We do all this in an unsupervised manner, using a meta-learning formulation where the goal is to predict videos containing demonstrations of physical phenomena, such as objects moving and colliding with a complex background. We introduce the idea of summarizing past experiences in a very compact manner, in our case using dynamic images, and show that this can be used to solve the problem well and efficiently. Empirically, we show via extensive experiments and ablation studies, that our model learns to perform physical predictions that generalize well in time and space, as well as to a variable number of interacting physical objects.
While learning models of intuitive physics is an increasingly active area of research, current approaches still fall short of natural intelligences in one important regard: they require external supervision, such as explicit access to physical states, at training and sometimes even at test times. Some authors have relaxed such requirements by supplementing the model with an handcrafted physical simulator. Still, the resulting methods are unable to automatically learn new complex environments and to understand physical interactions within them. In this work, we demonstrated for the first time learning such predictors directly from raw visual observations and without relying on simulators. We do so in two steps: first, we learn to track mechanically-salient objects in videos using causality and equivariance, two unsupervised learning principles that do not require auto-encoding. Second, we demonstrate that the extracted positions are sufficient to successfully train visual motion predictors that can take the underlying environment into account. We validate our predictors on synthetic datasets; then, we introduce a new dataset, ROLL4REAL, consisting of real objects rolling on complex terrains (pool table, elliptical bowl, and random height-field). We show that in all such cases it is possible to learn reliable extrapolators of the object trajectories from raw videos alone, without any form of external supervision and with no more prior knowledge than the choice of a convolutional neural network architecture.
146 - Chuhang Zou , Derek Hoiem 2019
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We present an algorithm to estimate depth in dynamic video scenes. We propose to learn and infer depth in videos from appearance, motion, occlusion boundaries, and geometric context of the scene. Using our method, depth can be estimated from unconstrained videos with no requirement of camera pose estimation, and with significant background/foreground motions. We start by decomposing a video into spatio-temporal regions. For each spatio-temporal region, we learn the relationship of depth to visual appearance, motion, and geometric classes. Then we infer the depth information of new scenes using piecewise planar parametrization estimated within a Markov random field (MRF) framework by combining appearance to depth learned mappings and occlusion boundary guided smoothness constraints. Subsequently, we perform temporal smoothing to obtain temporally consistent depth maps. To evaluate our depth estimation algorithm, we provide a novel dataset with ground truth depth for outdoor video scenes. We present a thorough evaluation of our algorithm on our new dataset and the publicly available Make3d static image dataset.
Humans have a remarkable ability to use physical commonsense and predict the effect of collisions. But do they understand the underlying factors? Can they predict if the underlying factors have changed? Interestingly, in most cases humans can predict the effects of similar collisions with different conditions such as changes in mass, friction, etc. It is postulated this is primarily because we learn to model physics with meaningful latent variables. This does not imply we can estimate the precise values of these meaningful variables (estimate exact values of mass or friction). Inspired by this observation, we propose an interpretable intuitive physics model where specific dimensions in the bottleneck layers correspond to different physical properties. In order to demonstrate that our system models these underlying physical properties, we train our model on collisions of different shapes (cube, cone, cylinder, spheres etc.) and test on collisions of unseen combinations of shapes. Furthermore, we demonstrate our model generalizes well even when similar scenes are simulated with different underlying properties.

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