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How to track your dragon: A Multi-Attentional Framework for real-time RGB-D 6-DOF Object Pose Tracking

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 Publication date 2020
and research's language is English




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We present a novel multi-attentional convolutional architecture to tackle the problem of real-time RGB-D 6D object pose tracking of single, known objects. Such a problem poses multiple challenges originating both from the objects nature and their interaction with their environment, which previous approaches have failed to fully address. The proposed framework encapsulates methods for background clutter and occlusion handling by integrating multiple parallel soft spatial attention modules into a multitask Convolutional Neural Network (CNN) architecture. Moreover, we consider the special geometrical properties of both the objects 3D model and the pose space, and we use a more sophisticated approach for data augmentation during training. The provided experimental results confirm the effectiveness of the proposed multi-attentional architecture, as it improves the State-of-the-Art (SoA) tracking performance by an average score of 34.03% for translation and 40.01% for rotation, when tested on the most complete dataset designed, up to date,for the problem of RGB-D object tracking.



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In multi-object tracking, the tracker maintains in its memory the appearance and motion information for each object in the scene. This memory is utilized for finding matches between tracks and detections and is updated based on the matching result. Many approaches model each target in isolation and lack the ability to use all the targets in the scene to jointly update the memory. This can be problematic when there are similar looking objects in the scene. In this paper, we solve the problem of simultaneously considering all tracks during memory updating, with only a small spatial overhead, via a novel multi-track pooling module. We additionally propose a training strategy adapted to multi-track pooling which generates hard tracking episodes online. We show that the combination of these innovations results in a strong discriminative appearance model, enabling the use of greedy data association to achieve online tracking performance. Our experiments demonstrate real-time, state-of-the-art performance on public multi-object tracking (MOT) datasets.
Real-time simultaneous tracking of hands manipulating and interacting with external objects has many potential applications in augmented reality, tangible computing, and wearable computing. However, due to difficult occlusions, fast motions, and uniform hand appearance, jointly tracking hand and object pose is more challenging than tracking either of the two separately. Many previous approaches resort to complex multi-camera setups to remedy the occlusion problem and often employ expensive segmentation and optimization steps which makes real-time tracking impossible. In this paper, we propose a real-time solution that uses a single commodity RGB-D camera. The core of our approach is a 3D articulated Gaussian mixture alignment strategy tailored to hand-object tracking that allows fast pose optimization. The alignment energy uses novel regularizers to address occlusions and hand-object contacts. For added robustness, we guide the optimization with discriminative part classification of the hand and segmentation of the object. We conducted extensive experiments on several existing datasets and introduce a new annotated hand-object dataset. Quantitative and qualitative results show the key advantages of our method: speed, accuracy, and robustness.
In this paper we present Latent-Class Hough Forests, a method for object detection and 6 DoF pose estimation in heavily cluttered and occluded scenarios. We adapt a state of the art template matching feature into a scale-invariant patch descriptor and integrate it into a regression forest using a novel template-based split function. We train with positive samples only and we treat class distributions at the leaf nodes as latent variables. During testing we infer by iteratively updating these distributions, providing accurate estimation of background clutter and foreground occlusions and, thus, better detection rate. Furthermore, as a by-product, our Latent-Class Hough Forests can provide accurate occlusion aware segmentation masks, even in the multi-instance scenario. In addition to an existing public dataset, which contains only single-instance sequences with large amounts of clutter, we have collected two, more challenging, datasets for multiple-instance detection containing heavy 2D and 3D clutter as well as foreground occlusions. We provide extensive experiments on the various parameters of the framework such as patch size, number of trees and number of iterations to infer class distributions at test time. We also evaluate the Latent-Class Hough Forests on all datasets where we outperform state of the art methods.
Modern multiple object tracking (MOT) systems usually follow the emph{tracking-by-detection} paradigm. It has 1) a detection model for target localization and 2) an appearance embedding model for data association. Having the two models separately executed might lead to efficiency problems, as the running time is simply a sum of the two steps without investigating potential structures that can be shared between them. Existing research efforts on real-time MOT usually focus on the association step, so they are essentially real-time association methods but not real-time MOT system. In this paper, we propose an MOT system that allows target detection and appearance embedding to be learned in a shared model. Specifically, we incorporate the appearance embedding model into a single-shot detector, such that the model can simultaneously output detections and the corresponding embeddings. We further propose a simple and fast association method that works in conjunction with the joint model. In both components the computation cost is significantly reduced compared with former MOT systems, resulting in a neat and fast baseline for future follow-ups on real-time MOT algorithm design. To our knowledge, this work reports the first (near) real-time MOT system, with a running speed of 22 to 40 FPS depending on the input resolution. Meanwhile, its tracking accuracy is comparable to the state-of-the-art trackers embodying separate detection and embedding (SDE) learning ($64.4%$ MOTA vs $66.1%$ MOTA on MOT-16 challenge). Code and models are available at url{https://github.com/Zhongdao/Towards-Realtime-MOT}.
We propose a single-shot method for simultaneous 3D object segmentation and 6-DOF pose estimation in pure 3D point clouds scenes based on a consensus that emph{one point only belongs to one object}, i.e., each point has the potential power to predict the 6-DOF pose of its corresponding object. Unlike the recently proposed methods of the similar task, which rely on 2D detectors to predict the projection of 3D corners of the 3D bounding boxes and the 6-DOF pose must be estimated by a PnP like spatial transformation method, ours is concise enough not to require additional spatial transformation between different dimensions. Due to the lack of training data for many objects, the recently proposed 2D detection methods try to generate training data by using rendering engine and achieve good results. However, rendering in 3D space along with 6-DOF is relatively difficult. Therefore, we propose an augmented reality technology to generate the training data in semi-virtual reality 3D space. The key component of our method is a multi-task CNN architecture that can simultaneously predicts the 3D object segmentation and 6-DOF pose estimation in pure 3D point clouds. For experimental evaluation, we generate expanded training data for two state-of-the-arts 3D object datasets cite{PLCHF}cite{TLINEMOD} by using Augmented Reality technology (AR). We evaluate our proposed method on the two datasets. The results show that our method can be well generalized into multiple scenarios and provide performance comparable to or better than the state-of-the-arts.
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