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Fully-Dynamic Graph Sparsifiers Against an Adaptive Adversary

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 Added by Jan van den Brand
 Publication date 2020
and research's language is English




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Designing dynamic graph algorithms against an adaptive adversary is a major goal in the field of dynamic graph algorithms. While a few such algorithms are known for spanning trees, matchings, and single-source shortest paths, very little was known for an important primitive like graph sparsifiers. The challenge is how to approximately preserve so much information about the graph (e.g., all-pairs distances and all cuts) without revealing the algorithms underlying randomness to the adaptive adversary. In this paper we present the first non-trivial efficient adaptive algorithms for maintaining spanners and cut sparisifers. These algorithms in turn imply improvements over existing algorithms for other problems. Our first algorithm maintains a polylog$(n)$-spanner of size $tilde O(n)$ in polylog$(n)$ amortized update time. The second algorithm maintains an $O(k)$-approximate cut sparsifier of size $tilde O(n)$ in $tilde O(n^{1/k})$ amortized update time, for any $kge1$, which is polylog$(n)$ time when $k=log(n)$. The third algorithm maintains a polylog$(n)$-approximate spectral sparsifier in polylog$(n)$ amortized update time. The amortized update time of both algorithms can be made worst-case by paying some sub-polynomial factors. Prior to our result, there were near-optimal algorithms against oblivious adversaries (e.g. Baswana et al. [TALG12] and Abraham et al. [FOCS16]), but the only non-trivial adaptive dynamic algorithm requires $O(n)$ amortized update time to maintain $3$- and $5$-spanner of size $O(n^{1+1/2})$ and $O(n^{1+1/3})$, respectively [Ausiello et al. ESA05]. Our results are based on two novel techniques. The first technique, is a generic black-box reduction that allows us to assume that the graph undergoes only edge deletions and, more importantly, remains an expander with almost-uniform degree. The second technique we call proactive resampling. [...]

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93 - David Wajc 2019
We present a new dynamic matching sparsification scheme. From this scheme we derive a framework for dynamically rounding fractional matchings against emph{adaptive adversaries}. Plugging in known dynamic fractional matching algorithms into our framework, we obtain numerous randomized dynamic matching algorithms which work against adaptive adversaries (the first such algorithms, as all previous randomized algorithms for this problem assumed an emph{oblivious} adversary). In particular, for any constant $epsilon>0$, our framework yields $(2+epsilon)$-approximate algorithms with constant update time or polylog worst-case update time, as well as $(2-delta)$-approximate algorithms in bipartite graphs with arbitrarily-small polynomial update time, with all these algorithms guarantees holding against adaptive adversaries. All these results achieve emph{polynomially} better update time to approximation tradeoffs than previously known to be achievable against adaptive adversaries.
Given a dynamic digraph $G = (V,E)$ undergoing edge deletions and given $sin V$ and $epsilon>0$, we consider the problem of maintaining $(1+epsilon)$-approximate shortest path distances from $s$ to all vertices in $G$ over the sequence of deletions. Even and Shiloach (J.~ACM$81$) give a deterministic data structure for the exact version of the problem with total update time $O(mn)$. Henzinger et al. (STOC$14$, ICALP$15$) give a Monte Carlo data structure for the approximate version with improved total update time $ O(mn^{0.9 + o(1)}log W)$ where $W$ is the ratio between the largest and smallest edge weight. A drawback of their data structure is that they only work against an oblivious adversary, meaning that the sequence of deletions needs to be fixed in advance. This limits its application as a black box inside algorithms. We present the following $(1+epsilon)$-approximate data structures: (1) the first data structure is Las Vegas and works against an adaptive adversary; it has total expected update time $tilde O(m^{2/3}n^{4/3})$ for unweighted graphs and $tilde O(m^{3/4}n^{5/4}log W)$ for weighted graphs, (2) the second data structure is Las Vegas and assumes an oblivious adversary; it has total expected update time $tilde O(sqrt m n^{3/2})$ for unweighted graphs and $tilde O(m^{2/3}n^{4/3}log W)$ for weighted graphs, (3) the third data structure is Monte Carlo and is correct w.h.p.~against an oblivious adversary; it has total expected update time $tilde O((mn)^{7/8}log W) = tilde O(mn^{3/4}log W)$. Each of our data structures can be queried at any stage of $G$ in constant worst-case time; if the adversary is oblivious, a query can be extended to also report such a path in time proportional to its length. Our update times are faster than those of Henzinger et al.~for all graph densities.
Given a directed graph $G = (V,E)$, undergoing an online sequence of edge deletions with $m$ edges in the initial version of $G$ and $n = |V|$, we consider the problem of maintaining all-pairs shortest paths (APSP) in $G$. Whilst this problem has been studied in a long line of research [ACM81, FOCS99, FOCS01, STOC02, STOC03, SWAT04, STOC13] and the problem of $(1+epsilon)$-approximate, weighted APSP was solved to near-optimal update time $tilde{O}(mn)$ by Bernstein [STOC13], the problem has mainly been studied in the context of oblivious adversaries, which assumes that the adversary fixes the update sequence before the algorithm is started. In this paper, we make significant progress on the problem in the setting where the adversary is adaptive, i.e. can base the update sequence on the output of the data structure queries. We present three new data structures that fit different settings: We first present a deterministic data structure that maintains exact distances with total update time $tilde{O}(n^3)$. We also present a deterministic data structure that maintains $(1+epsilon)$-approximate distance estimates with total update time $tilde O(sqrt{m} n^2/epsilon)$ which for sparse graphs is $tilde O(n^{2+1/2}/epsilon)$. Finally, we present a randomized $(1+epsilon)$-approximate data structure which works against an adaptive adversary; its total update time is $tilde O(m^{2/3}n^{5/3} + n^{8/3}/(m^{1/3}epsilon^2))$ which for sparse graphs is $tilde O(n^{2+1/3})$. Our exact data structure matches the total update time of the best randomized data structure by Baswana et al. [STOC02] and maintains the distance matrix in near-optimal time. Our approximate data structures improve upon the best data structures against an adaptive adversary which have $tilde{O}(mn^2)$ total update time [JACM81, STOC03].
In recent years, significant advances have been made in the design and analysis of fully dynamic algorithms. However, these theoretical results have received very little attention from the practical perspective. Few of the algorithms are implemented and tested on real datasets, and their practical potential is far from understood. Here, we present a quick reference guide to recent engineering and theory results in the area of fully dynamic graph algorithms.
Motivated by the study of matrix elimination orderings in combinatorial scientific computing, we utilize graph sketching and local sampling to give a data structure that provides access to approximate fill degrees of a matrix undergoing elimination in $O(text{polylog}(n))$ time per elimination and query. We then study the problem of using this data structure in the minimum degree algorithm, which is a widely-used heuristic for producing elimination orderings for sparse matrices by repeatedly eliminating the vertex with (approximate) minimum fill degree. This leads to a nearly-linear time algorithm for generating approximate greedy minimum degree orderings. Despite extensive studies of algorithms for elimination orderings in combinatorial scientific computing, our result is the first rigorous incorporation of randomized tools in this setting, as well as the first nearly-linear time algorithm for producing elimination orderings with provable approximation guarantees. While our sketching data structure readily works in the oblivious adversary model, by repeatedly querying and greedily updating itself, it enters the adaptive adversarial model where the underlying sketches become prone to failure due to dependency issues with their internal randomness. We show how to use an additional sampling procedure to circumvent this problem and to create an independent access sequence. Our technique for decorrelating the interleaved queries and updates to this randomized data structure may be of independent interest.
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