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Robotic Table Tennis with Model-Free Reinforcement Learning

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 Added by Wenbo Gao
 Publication date 2020
and research's language is English




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We propose a model-free algorithm for learning efficient policies capable of returning table tennis balls by controlling robot joints at a rate of 100Hz. We demonstrate that evolutionary search (ES) methods acting on CNN-based policy architectures for non-visual inputs and convolving across time learn compact controllers leading to smooth motions. Furthermore, we show that with appropriately tuned curriculum learning on the task and rewards, policies are capable of developing multi-modal styles, specifically forehand and backhand stroke, whilst achieving 80% return rate on a wide range of ball throws. We observe that multi-modality does not require any architectural priors, such as multi-head architectures or hierarchical policies.



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The success of reinforcement learning for real world robotics has been, in many cases limited to instrumented laboratory scenarios, often requiring arduous human effort and oversight to enable continuous learning. In this work, we discuss the elements that are needed for a robotic learning system that can continually and autonomously improve with data collected in the real world. We propose a particular instantiation of such a system, using dexterous manipulation as our case study. Subsequently, we investigate a number of challenges that come up when learning without instrumentation. In such settings, learning must be feasible without manually designed resets, using only on-board perception, and without hand-engineered reward functions. We propose simple and scalable solutions to these challenges, and then demonstrate the efficacy of our proposed system on a set of dexterous robotic manipulation tasks, providing an in-depth analysis of the challenges associated with this learning paradigm. We demonstrate that our complete system can learn without any human intervention, acquiring a variety of vision-based skills with a real-world three-fingered hand. Results and videos can be found at https://sites.google.com/view/realworld-rl/
Reinforcement learning is showing great potentials in robotics applications, including autonomous driving, robot manipulation and locomotion. However, with complex uncertainties in the real-world environment, it is difficult to guarantee the successful generalization and sim-to-real transfer of learned policies theoretically. In this paper, we introduce and extend the idea of robust stability and $H_infty$ control to design policies with both stability and robustness guarantee. Specifically, a sample-based approach for analyzing the Lyapunov stability and performance robustness of a learning-based control system is proposed. Based on the theoretical results, a maximum entropy algorithm is developed for searching Lyapunov function and designing a policy with provable robust stability guarantee. Without any specific domain knowledge, our method can find a policy that is robust to various uncertainties and generalizes well to different test environments. In our experiments, we show that our method achieves better robustness to both large impulsive disturbances and parametric variations in the environment than the state-of-art results in both robust and generic RL, as well as classic control. Anonymous code is available to reproduce the experimental results at https://github.com/RobustStabilityGuaranteeRL/RobustStabilityGuaranteeRL.
Learning to play table tennis is a challenging task for robots, due to the variety of the strokes required. Current advances in deep Reinforcement Learning (RL) have shown potential in learning the optimal strokes. However, the large amount of exploration still limits the applicability when utilizing RL in real scenarios. In this paper, we first propose a realistic simulation environment where several models are built for the balls dynamics and the robots kinematics. Instead of training an end-to-end RL model, we decompose it into two stages: the balls hitting state prediction and consequently learning the racket strokes from it. A novel policy gradient approach with TD3 backbone is proposed for the second stage. In the experiments, we show that the proposed approach significantly outperforms the existing RL methods in simulation. To cross the domain from simulation to reality, we develop an efficient retraining method and test in three real scenarios with a success rate of 98%.
222 - JaeWon Choi , Sung-eui Yoon 2019
At an early age, human infants are able to learn and build a model of the world very quickly by constantly observing and interacting with objects around them. One of the most fundamental intuitions human infants acquire is intuitive physics. Human infants learn and develop these models, which later serve as prior knowledge for further learning. Inspired by such behaviors exhibited by human infants, we introduce a graphical physics network integrated with deep reinforcement learning. Specifically, we introduce an intrinsic reward normalization method that allows our agent to efficiently choose actions that can improve its intuitive physics model the most. Using a 3D physics engine, we show that our graphical physics network is able to infer objects positions and velocities very effectively, and our deep reinforcement learning network encourages an agent to improve its model by making it continuously interact with objects only using intrinsic motivation. We experiment our model in both stationary and non-stationary state problems and show benefits of our approach in terms of the number of different actions the agent performs and the accuracy of agents intuition model. Videos are at https://www.youtube.com/watch?v=pDbByp91r3M&t=2s
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