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Sandwiches for Promise Constraint Satisfaction

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 Added by Peter Mayr
 Publication date 2020
and research's language is English




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Promise Constraint Satisfaction Problems (PCSP) were proposed recently by Brakensiek and Guruswami arXiv:1704.01937 as a framework to study approximations for Constraint Satisfaction Problems (CSP). Informally a PCSP asks to distinguish between whether a given instance of a CSP has a solution or not even a specified relaxation can be satisfied. All currently known tractable PCSPs can be reduced in a natural way to tractable CSPs. Barto arXiv:1909.04878 presented an example of a PCSP over Boolean structures for which this reduction requires solving a CSP over an infinite structure. We give a first example of a PCSP over Boolean structures which reduces to a tractable CSP over a structure of size $3$ but not smaller. Further we investigate properties of PCSPs that reduce to systems of linear equations or to CSPs over structures with semilattice or majority polymorphism.

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We review the understanding of the random constraint satisfaction problems, focusing on the q-coloring of large random graphs, that has been achieved using the cavity method of the physicists. We also discuss the properties of the phase diagram in temperature, the connections with the glass transition phenomenology in physics, and the related algorithmic issues.
We show that for any odd $k$ and any instance of the Max-kXOR constraint satisfaction problem, there is an efficient algorithm that finds an assignment satisfying at least a $frac{1}{2} + Omega(1/sqrt{D})$ fraction of constraints, where $D$ is a bound on the number of constraints that each variable occurs in. This improves both qualitatively and quantitatively on the recent work of Farhi, Goldstone, and Gutmann (2014), which gave a emph{quantum} algorithm to find an assignment satisfying a $frac{1}{2} + Omega(D^{-3/4})$ fraction of the equations. For arbitrary constraint satisfaction problems, we give a similar result for triangle-free instances; i.e., an efficient algorithm that finds an assignment satisfying at least a $mu + Omega(1/sqrt{D})$ fraction of constraints, where $mu$ is the fraction that would be satisfied by a uniformly random assignment.
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