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MagnifierNet: Towards Semantic Adversary and Fusion for Person Re-identification

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 Added by Yushi Lan
 Publication date 2020
and research's language is English




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Although person re-identification (ReID) has achieved significant improvement recently by enforcing part alignment, it is still a challenging task when it comes to distinguishing visually similar identities or identifying the occluded person. In these scenarios, magnifying details in each part features and selectively fusing them together may provide a feasible solution. In this work, we propose MagnifierNet, a triple-branch network which accurately mines details from whole to parts. Firstly, the holistic salient features are encoded by a global branch. Secondly, to enhance detailed representation for each semantic region, the Semantic Adversarial Branch is designed to learn from dynamically generated semantic-occluded samples during training. Meanwhile, we introduce Semantic Fusion Branch to filter out irrelevant noises by selectively fusing semantic region information sequentially. To further improve feature diversity, we introduce a novel loss function Semantic Diversity Loss to remove redundant overlaps across learned semantic representations. State-of-the-art performance has been achieved on three benchmarks by large margins. Specifically, the mAP score is improved by 6% and 5% on the most challenging CUHK03-L and CUHK03-D benchmarks.



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Recently, the research interest of person re-identification (ReID) has gradually turned to video-based methods, which acquire a person representation by aggregating frame features of an entire video. However, existing video-based ReID methods do not consider the semantic difference brought by the outputs of different network stages, which potentially compromises the information richness of the person features. Furthermore, traditional methods ignore important relationship among frames, which causes information redundancy in fusion along the time axis. To address these issues, we propose a novel general temporal fusion framework to aggregate frame features on both semantic aspect and time aspect. As for the semantic aspect, a multi-stage fusion network is explored to fuse richer frame features at multiple semantic levels, which can effectively reduce the information loss caused by the traditional single-stage fusion. While, for the time axis, the existing intra-frame attention method is improved by adding a novel inter-frame attention module, which effectively reduces the information redundancy in temporal fusion by taking the relationship among frames into consideration. The experimental results show that our approach can effectively improve the video-based re-identification accuracy, achieving the state-of-the-art performance.
326 - Kuan Zhu , Haiyun Guo , Zhiwei Liu 2020
Existing alignment-based methods have to employ the pretrained human parsing models to achieve the pixel-level alignment, and cannot identify the personal belongings (e.g., backpacks and reticule) which are crucial to person re-ID. In this paper, we propose the identity-guided human semantic parsing approach (ISP) to locate both the human body parts and personal belongings at pixel-level for aligned person re-ID only with person identity labels. We design the cascaded clustering on feature maps to generate the pseudo-labels of human parts. Specifically, for the pixels of all images of a person, we first group them to foreground or background and then group the foreground pixels to human parts. The cluster assignments are subsequently used as pseudo-labels of human parts to supervise the part estimation and ISP iteratively learns the feature maps and groups them. Finally, local features of both human body parts and personal belongings are obtained according to the selflearned part estimation, and only features of visible parts are utilized for the retrieval. Extensive experiments on three widely used datasets validate the superiority of ISP over lots of state-of-the-art methods. Our code is available at https://github.com/CASIA-IVA-Lab/ISP-reID.
105 - Zan Gao , Hongwei Wei , Weili Guan 2021
Person reidentification (ReID) is a very hot research topic in machine learning and computer vision, and many person ReID approaches have been proposed; however, most of these methods assume that the same person has the same clothes within a short time interval, and thus their visual appearance must be similar. However, in an actual surveillance environment, a given person has a great probability of changing clothes after a long time span, and they also often take different personal belongings with them. When the existing person ReID methods are applied in this type of case, almost all of them fail. To date, only a few works have focused on the cloth-changing person ReID task, but since it is very difficult to extract generalized and robust features for representing people with different clothes, their performances need to be improved. Moreover, visual-semantic information is often ignored. To solve these issues, in this work, a novel multigranular visual-semantic embedding algorithm (MVSE) is proposed for cloth-changing person ReID, where visual semantic information and human attributes are embedded into the network, and the generalized features of human appearance can be well learned to effectively solve the problem of clothing changes. Specifically, to fully represent a person with clothing changes, a multigranular feature representation scheme (MGR) is employed to focus on the unchanged part of the human, and then a cloth desensitization network (CDN) is designed to improve the feature robustness of the approach for the person with different clothing, where different high-level human attributes are fully utilized. Moreover, to further solve the issue of pose changes and occlusion under different camera perspectives, a partially semantically aligned network (PSA) is proposed to obtain the visual-semantic information that is used to align the human attributes.
Intra-camera supervision (ICS) for person re-identification (Re-ID) assumes that identity labels are independently annotated within each camera view and no inter-camera identity association is labeled. It is a new setting proposed recently to reduce the burden of annotation while expect to maintain desirable Re-ID performance. However, the lack of inter-camera labels makes the ICS Re-ID problem much more challenging than the fully supervised counterpart. By investigating the characteristics of ICS, this paper proposes camera-specific non-parametric classifiers, together with a hybrid mining quintuplet loss, to perform intra-camera learning. Then, an inter-camera learning module consisting of a graph-based ID association step and a Re-ID model updating step is conducted. Extensive experiments on three large-scale Re-ID datasets show that our approach outperforms all existing ICS works by a great margin. Our approach performs even comparable to state-of-the-art fully supervised methods in two of the datasets.
The main difficulty of person re-identification (ReID) lies in collecting annotated data and transferring the model across different domains. This paper presents UnrealPerson, a novel pipeline that makes full use of unreal image data to decrease the costs in both the training and deployment stages. Its fundamental part is a system that can generate synthesized images of high-quality and from controllable distributions. Instance-level annotation goes with the synthesized data and is almost free. We point out some details in image synthesis that largely impact the data quality. With 3,000 IDs and 120,000 instances, our method achieves a 38.5% rank-1 accuracy when being directly transferred to MSMT17. It almost doubles the former record using synthesized data and even surpasses previous direct transfer records using real data. This offers a good basis for unsupervised domain adaption, where our pre-trained model is easily plugged into the state-of-the-art algorithms towards higher accuracy. In addition, the data distribution can be flexibly adjusted to fit some corner ReID scenarios, which widens the application of our pipeline. We will publish our data synthesis toolkit and synthesized data in https://github.com/FlyHighest/UnrealPerson.
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