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The Age of Information in a Discrete Time Queue: Stationary Distribution and Non-linear Age Mean Analysis

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 Added by Antzela Kosta
 Publication date 2020
and research's language is English




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In this work, we investigate information freshness in a status update communication system consisting of a source-destination link. Initially, we study the properties of a sample path of the age of information (AoI) process at the destination. We obtain a general formula of the stationary distribution of the AoI, under the assumption of ergodicity. We relate this result to a discrete time queueing system and provide a general expression of the generating function of AoI in relation with the system time and the peak age of information (PAoI) metric. Furthermore, we consider three different single-server system models and we obtain closed-form expressions of the generating functions and the stationary distributions of the AoI and the PAoI. The first model is a first-come-first-served (FCFS) queue, the second model is a preemptive last-come-first-served (LCFS) queue, and the last model is a bufferless system with packet dropping. We build upon these results to provide a methodology for analyzing general non-linear age functions for this type of systems, using representations of functions as power series.



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We study the multi-user scheduling problem for minimizing the Age of Information (AoI) in cellular wireless networks under stationary and non-stationary regimes. We derive fundamental lower bounds for the scheduling problem and design efficient online policies with provable performance guarantees. In the stationary setting, we consider the AoI optimization problem for a set of mobile users travelling around multiple cells. In this setting, we propose a scheduling policy and show that it is $2$-optimal. Next, we propose a new adversarial channel model for studying the scheduling problem in non-stationary environments. For $N$ users, we show that the competitive ratio of any online scheduling policy in this setting is at least $Omega(N)$. We then propose an online policy and show that it achieves a competitive ratio of $O(N^2)$. Finally, we introduce a relaxed adversarial model with channel state estimations for the immediate future. We propose a heuristic model predictive control policy that exploits this feature and compare its performance through numerical simulations.
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