No Arabic abstract
Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their attributes into a single word or a sentence. In this paper we use graph convolutional networks to support the evolution of language and cooperation in multi-agent systems. Motivated by an image-based referential game, we propose a graph referential game with varying degrees of complexity, and we provide strong baseline models that exhibit desirable properties in terms of language emergence and cooperation. We show that the emerged communication protocol is robust, that the agents uncover the true factors of variation in the game, and that they learn to generalize beyond the samples encountered during training.
Knowledge graph (KG) representation learning methods have achieved competitive performance in many KG-oriented tasks, among which the best ones are usually based on graph neural networks (GNNs), a powerful family of networks that learns the representation of an entity by aggregating the features of its neighbors and itself. However, many KG representation learning scenarios only provide the structure information that describes the relationships among entities, causing that entities have no input features. In this case, existing aggregation mechanisms are incapable of inducing embeddings of unseen entities as these entities have no pre-defined features for aggregation. In this paper, we present a decentralized KG representation learning approach, decentRL, which encodes each entity from and only from the embeddings of its neighbors. For optimization, we design an algorithm to distill knowledge from the model itself such that the output embeddings can continuously gain knowledge from the corresponding original embeddings. Extensive experiments show that the proposed approach performed better than many cutting-edge models on the entity alignment task, and achieved competitive performance on the entity prediction task. Furthermore, under the inductive setting, it significantly outperformed all baselines on both tasks.
Graph Neural Network (GNN) aggregates the neighborhood of each node into the node embedding and shows its powerful capability for graph representation learning. However, most existing GNN variants aggregate the neighborhood information in a fixed non-injective fashion, which may map different graphs or nodes to the same embedding, reducing the model expressiveness. We present a theoretical framework to design a continuous injective set function for neighborhood aggregation in GNN. Using the framework, we propose expressive GNN that aggregates the neighborhood of each node with a continuous injective set function, so that a GNN layer maps similar nodes with similar neighborhoods to similar embeddings, different nodes to different embeddings and the equivalent nodes or isomorphic graphs to the same embeddings. Moreover, the proposed expressive GNN can naturally learn expressive representations for graphs with continuous node attributes. We validate the proposed expressive GNN (ExpGNN) for graph classification on multiple benchmark datasets including simple graphs and attributed graphs. The experimental results demonstrate that our model achieves state-of-the-art performances on most of the benchmarks.
The Laplacian representation recently gains increasing attention for reinforcement learning as it provides succinct and informative representation for states, by taking the eigenvectors of the Laplacian matrix of the state-transition graph as state embeddings. Such representation captures the geometry of the underlying state space and is beneficial to RL tasks such as option discovery and reward shaping. To approximate the Laplacian representation in large (or even continuous) state spaces, recent works propose to minimize a spectral graph drawing objective, which however has infinitely many global minimizers other than the eigenvectors. As a result, their learned Laplacian representation may differ from the ground truth. To solve this problem, we reformulate the graph drawing objective into a generalized form and derive a new learning objective, which is proved to have eigenvectors as its unique global minimizer. It enables learning high-quality Laplacian representations that faithfully approximate the ground truth. We validate this via comprehensive experiments on a set of gridworld and continuous control environments. Moreover, we show that our learned Laplacian representations lead to more exploratory options and better reward shaping.
Communication is a important factor that enables agents work cooperatively in multi-agent reinforcement learning (MARL). Most previous work uses continuous message communication whose high representational capacity comes at the expense of interpretability. Allowing agents to learn their own discrete message communication protocol emerged from a variety of domains can increase the interpretability for human designers and other agents.This paper proposes a method to generate discrete messages analogous to human languages, and achieve communication by a broadcast-and-listen mechanism based on self-attention. We show that discrete message communication has performance comparable to continuous message communication but with much a much smaller vocabulary size.Furthermore, we propose an approach that allows humans to interactively send discrete messages to agents.
The literature in modern machine learning has only negative results for learning to communicate between competitive agents using standard RL. We introduce a modified sender-receiver game to study the spectrum of partially-competitive scenarios and show communication can indeed emerge in a competitive setting. We empirically demonstrate three key takeaways for future research. First, we show that communication is proportional to cooperation, and it can occur for partially competitive scenarios using standard learning algorithms. Second, we highlight the difference between communication and manipulation and extend previous metrics of communication to the competitive case. Third, we investigate the negotiation game where previous work failed to learn communication between independent agents (Cao et al., 2018). We show that, in this setting, both agents must benefit from communication for it to emerge; and, with a slight modification to the game, we demonstrate successful communication between competitive agents. We hope this work overturns misconceptions and inspires more research in competitive emergent communication.