No Arabic abstract
In recent years, unsupervised/weakly-supervised conditional generative adversarial networks (GANs) have achieved many successes on the task of modeling and generating data. However, one of their weaknesses lies in their poor ability to separate, or disentangle, the different factors that characterize the representation encoded in their latent space. To address this issue, we propose a novel structure for unsupervised conditional GANs powered by a novel Information Compensation Connection (IC-Connection). The proposed IC-Connection enables GANs to compensate for information loss incurred during deconvolution operations. In addition, to quantify the degree of disentanglement on both discrete and continuous latent variables, we design a novel evaluation procedure. Our empirical results suggest that our method achieves better disentanglement compared to the state-of-the-art GANs in a conditional generation setting.
We propose a novel end-to-end non-minimax algorithm for training optimal transport mappings for the quadratic cost (Wasserstein-2 distance). The algorithm uses input convex neural networks and a cycle-consistency regularization to approximate Wasserstein-2 distance. In contrast to popular entropic and quadratic regularizers, cycle-consistency does not introduce bias and scales well to high dimensions. From the theoretical side, we estimate the properties of the generative mapping fitted by our algorithm. From the practical side, we evaluate our algorithm on a wide range of tasks: image-to-image color transfer, latent space optimal transport, image-to-image style transfer, and domain adaptation.
We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a discriminator, and therefore is referred to as Triple Generative Adversarial Network (Triple-GAN). The generator and the classifier characterize the conditional distributions between images and labels to perform conditional generation and classification, respectively. The discriminator solely focuses on identifying fake image-label pairs. Under a nonparametric assumption, we prove the unique equilibrium of the game is that the distributions characterized by the generator and the classifier converge to the data distribution. As a byproduct of the three-player mechanism, Triple-GAN is flexible to incorporate different semi-supervised classifiers and GAN architectures. We evaluate Triple-GAN in two challenging settings, namely, semi-supervised learning and the extreme low data regime. In both settings, Triple-GAN can achieve excellent classification results and generate meaningful samples in a specific class simultaneously. In particular, using a commonly adopted 13-layer CNN classifier, Triple-GAN outperforms extensive semi-supervised learning methods substantially on more than 10 benchmarks no matter data augmentation is applied or not.
Maximum mean discrepancy (MMD) has been successfully applied to learn deep generative models for characterizing a joint distribution of variables via kernel mean embedding. In this paper, we present conditional generative moment- matching networks (CGMMN), which learn a conditional distribution given some input variables based on a conditional maximum mean discrepancy (CMMD) criterion. The learning is performed by stochastic gradient descent with the gradient calculated by back-propagation. We evaluate CGMMN on a wide range of tasks, including predictive modeling, contextual generation, and Bayesian dark knowledge, which distills knowledge from a Bayesian model by learning a relatively small CGMMN student network. Our results demonstrate competitive performance in all the tasks.
Conditional Generative Adversarial Networks (cGANs) are generative models that can produce data samples ($x$) conditioned on both latent variables ($z$) and known auxiliary information ($c$). We propose the Bidirectional cGAN (BiCoGAN), which effectively disentangles $z$ and $c$ in the generation process and provides an encoder that learns inverse mappings from $x$ to both $z$ and $c$, trained jointly with the generator and the discriminator. We present crucial techniques for training BiCoGANs, which involve an extrinsic factor loss along with an associated dynamically-tuned importance weight. As compared to other encoder-based cGANs, BiCoGANs encode $c$ more accurately, and utilize $z$ and $c$ more effectively and in a more disentangled way to generate samples.
Conditional generative adversarial networks (cGAN) have led to large improvements in the task of conditional image generation, which lies at the heart of computer vision. The major focus so far has been on performance improvement, while there has been little effort in making cGAN more robust to noise. The regression (of the generator) might lead to arbitrarily large errors in the output, which makes cGAN unreliable for real-world applications. In this work, we introduce a novel conditional GAN model, called RoCGAN, which leverages structure in the target space of the model to address the issue. Our model augments the generator with an unsupervised pathway, which promotes the outputs of the generator to span the target manifold even in the presence of intense noise. We prove that RoCGAN share similar theoretical properties as GAN and experimentally verify that our model outperforms existing state-of-the-art cGAN architectures by a large margin in a variety of domains including images from natural scenes and faces.