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A Communication Efficient Collaborative Learning Framework for Distributed Features

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 Added by Yan Kang
 Publication date 2019
and research's language is English




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We introduce a collaborative learning framework allowing multiple parties having different sets of attributes about the same user to jointly build models without exposing their raw data or model parameters. In particular, we propose a Federated Stochastic Block Coordinate Descent (FedBCD) algorithm, in which each party conducts multiple local updates before each communication to effectively reduce the number of communication rounds among parties, a principal bottleneck for collaborative learning problems. We analyze theoretically the impact of the number of local updates and show that when the batch size, sample size, and the local iterations are selected appropriately, within $T$ iterations, the algorithm performs $mathcal{O}(sqrt{T})$ communication rounds and achieves some $mathcal{O}(1/sqrt{T})$ accuracy (measured by the average of the gradient norm squared). The approach is supported by our empirical evaluations on a variety of tasks and datasets, demonstrating advantages over stochastic gradient descent (SGD) approaches.



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When the data is distributed across multiple servers, lowering the communication cost between the servers (or workers) while solving the distributed learning problem is an important problem and is the focus of this paper. In particular, we propose a fast, and communication-efficient decentralized framework to solve the distributed machine learning (DML) problem. The proposed algorithm, Group Alternating Direction Method of Multipliers (GADMM) is based on the Alternating Direction Method of Multipliers (ADMM) framework. The key novelty in GADMM is that it solves the problem in a decentralized topology where at most half of the workers are competing for the limited communication resources at any given time. Moreover, each worker exchanges the locally trained model only with two neighboring workers, thereby training a global model with a lower amount of communication overhead in each exchange. We prove that GADMM converges to the optimal solution for convex loss functions, and numerically show that it converges faster and more communication-efficient than the state-of-the-art communication-efficient algorithms such as the Lazily Aggregated Gradient (LAG) and dual averaging, in linear and logistic regression tasks on synthetic and real datasets. Furthermore, we propose Dynamic GADMM (D-GADMM), a variant of GADMM, and prove its convergence under the time-varying network topology of the workers.
Gradient quantization is an emerging technique in reducing communication costs in distributed learning. Existing gradient quantization algorithms often rely on engineering heuristics or empirical observations, lacking a systematic approach to dynamically quantize gradients. This paper addresses this issue by proposing a novel dynamically quantized SGD (DQ-SGD) framework, enabling us to dynamically adjust the quantization scheme for each gradient descent step by exploring the trade-off between communication cost and convergence error. We derive an upper bound, tight in some cases, of the convergence error for a restricted family of quantization schemes and loss functions. We design our DQ-SGD algorithm via minimizing the communication cost under the convergence error constraints. Finally, through extensive experiments on large-scale natural language processing and computer vision tasks on AG-News, CIFAR-10, and CIFAR-100 datasets, we demonstrate that our quantization scheme achieves better tradeoffs between the communication cost and learning performance than other state-of-the-art gradient quantization methods.
92 - Daniel Hsu 2019
We seek to align agent policy with human expert behavior in a reinforcement learning (RL) setting, without any prior knowledge about dynamics, reward function, and unsafe states. There is a human expert knowing the rewards and unsafe states based on his preference and objective, but querying that human expert is expensive. To address this challenge, we propose a new framework for imitation learning (IL) algorithm that actively and interactively learns a model of the users reward function with efficient queries. We build an adversarial generative model of states and a successor feature (SR) model trained over transition experience collected by learning policy. Our method uses these models to select state-action pairs, asking the user to comment on the optimality or safety, and trains a adversarial neural network to predict the rewards. Different from previous papers, which are almost all based on uncertainty sampling, the key idea is to actively and efficiently select state-action pairs from both on-policy and off-policy experience, by discriminating the queried (expert) and unqueried (generated) data and maximizing the efficiency of value function learning. We call this method adversarial reward query with successor representation. We evaluate the proposed method with simulated human on a state-based 2D navigation task, robotic control tasks and the image-based video games, which have high-dimensional observation and complex state dynamics. The results show that the proposed method significantly outperforms uncertainty-based methods on learning reward models, achieving better query efficiency, where the adversarial discriminator can make the agent learn human behavior more efficiently and the SR can select states which have stronger impact on value function. Moreover, the proposed method can also learn to avoid unsafe states when training the reward model.
With the proliferation of edge smart devices and the Internet of Vehicles (IoV) technologies, intelligent fatigue detection has become one of the most-used methods in our daily driving. To improve the performance of the detection model, a series of techniques have been developed. However, existing work still leaves much to be desired, such as privacy disclosure and communication cost. To address these issues, we propose FedSup, a client-edge-cloud framework for privacy and efficient fatigue detection. Inspired by the federated learning technique, FedSup intelligently utilizes the collaboration between client, edge, and cloud server to realizing dynamic model optimization while protecting edge data privacy. Moreover, to reduce the unnecessary system communication overhead, we further propose a Bayesian convolutional neural network (BCNN) approximation strategy on the clients and an uncertainty weighted aggregation algorithm on the cloud to enhance the central model training efficiency. Extensive experiments demonstrate that the FedSup framework is suitable for IoV scenarios and outperforms other mainstream methods.
Deep reinforcement learning has led to many recent-and groundbreaking-advancements. However, these advances have often come at the cost of both the scale and complexity of the underlying RL algorithms. Increases in complexity have in turn made it more difficult for researchers to reproduce published RL algorithms or rapidly prototype ideas. To address this, we introduce Acme, a tool to simplify the development of novel RL algorithms that is specifically designed to enable simple agent implementations that can be run at various scales of execution. Our aim is also to make the results of various RL algorithms developed in academia and industrial labs easier to reproduce and extend. To this end we are releasing baseline implementations of various algorithms, created using our framework. In this work we introduce the major design decisions behind Acme and show how these are used to construct these baselines. We also experiment with these agents at different scales of both complexity and computation-including distribut

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