No Arabic abstract
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.
Recently, huge strides were made in monocular and multi-view pose estimation with known camera parameters, whereas pose estimation from multiple cameras with unknown positions and orientations received much less attention. In this paper, we show how to train a neural model that can perform accurate 3D pose and camera estimation, takes into account joint location uncertainty due occlusion from multiple views, and requires only 2D keypoint data for training. Our method outperforms both classical bundle adjustment and weakly-supervised monocular 3D baselines on the well-established Human3.6M dataset, as well as the more challenging in-the-wild Ski-Pose PTZ dataset with moving cameras. We provide an extensive ablation study separating the error due to the camera model, number of cameras, initialization, and image-space joint localization from the additional error introduced by our model.
Differentiable rendering has paved the way to training neural networks to perform inverse graphics tasks such as predicting 3D geometry from monocular photographs. To train high performing models, most of the current approaches rely on multi-view imagery which are not readily available in practice. Recent Generative Adversarial Networks (GANs) that synthesize images, in contrast, seem to acquire 3D knowledge implicitly during training: object viewpoints can be manipulated by simply manipulating the latent codes. However, these latent codes often lack further physical interpretation and thus GANs cannot easily be inverted to perform explicit 3D reasoning. In this paper, we aim to extract and disentangle 3D knowledge learned by generative models by utilizing differentiable renderers. Key to our approach is to exploit GANs as a multi-view data generator to train an inverse graphics network using an off-the-shelf differentiable renderer, and the trained inverse graphics network as a teacher to disentangle the GANs latent code into interpretable 3D properties. The entire architecture is trained iteratively using cycle consistency losses. We show that our approach significantly outperforms state-of-the-art inverse graphics networks trained on existing datasets, both quantitatively and via user studies. We further showcase the disentangled GAN as a controllable 3D neural renderer, complementing traditional graphics renderers.
Establishing correspondences between 3D shapes is a fundamental task in 3D Computer Vision, typically addressed by matching local descriptors. Recently, a few attempts at applying the deep learning paradigm to the task have shown promising results. Yet, the only explored way to learn rotation invariant descriptors has been to feed neural networks with highly engineered and invariant representations provided by existing hand-crafted descriptors, a path that goes in the opposite direction of end-to-end learning from raw data so successfully deployed for 2D images. In this paper, we explore the benefits of taking a step back in the direction of end-to-end learning of 3D descriptors by disentangling the creation of a robust and distinctive rotation equivariant representation, which can be learned from unoriented input data, and the definition of a good canonical orientation, required only at test time to obtain an invariant descriptor. To this end, we leverage two recent innovations: spherical convolutional neural networks to learn an equivariant descriptor and plane folding decoders to learn without supervision. The effectiveness of the proposed approach is experimentally validated by outperforming hand-crafted and learned descriptors on a standard benchmark.
Recently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we address such issues by lifting the single-view input with additional views and investigate the best strategy to suitably exploit information from multiple views. We propose an end-to-end approach that learns an implicit 3D representation of dressed humans from sparse camera views. Specifically, we introduce two key components: first an attention-based fusion layer that learns to aggregate visual information from several viewpoints; second a mechanism that encodes local 3D patterns under the multi-view context. In the experiments, we show the proposed approach outperforms the state of the art on standard data both quantitatively and qualitatively. Additionally, we apply our method on real data acquired with a multi-camera platform and demonstrate our approach can obtain results comparable to multi-view stereo with dramatically less views.
Shape priors learned from data are commonly used to reconstruct 3D objects from partial or noisy data. Yet no such shape priors are available for indoor scenes, since typical 3D autoencoders cannot handle their scale, complexity, or diversity. In this paper, we introduce Local Implicit Grid Representations, a new 3D shape representation designed for scalability and generality. The motivating idea is that most 3D surfaces share geometric details at some scale -- i.e., at a scale smaller than an entire object and larger than a small patch. We train an autoencoder to learn an embedding of local crops of 3D shapes at that size. Then, we use the decoder as a component in a shape optimization that solves for a set of latent codes on a regular grid of overlapping crops such that an interpolation of the decoded local shapes matches a partial or noisy observation. We demonstrate the value of this proposed approach for 3D surface reconstruction from sparse point observations, showing significantly better results than alternative approaches.