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Inferring Distributions Over Depth from a Single Image

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 Added by Gengshan Yang
 Publication date 2019
and research's language is English




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When building a geometric scene understanding system for autonomous vehicles, it is crucial to know when the system might fail. Most contemporary approaches cast the problem as depth regression, whose output is a depth value for each pixel. Such approaches cannot diagnose when failures might occur. One attractive alternative is a deep Bayesian network, which captures uncertainty in both model parameters and ambiguous sensor measurements. However, estimating uncertainties is often slow and the distributions are often limited to be uni-modal. In this paper, we recast the continuous problem of depth regression as discrete binary classification, whose output is an un-normalized distribution over possible depths for each pixel. Such output allows one to reliably and efficiently capture multi-modal depth distributions in ambiguous cases, such as depth discontinuities and reflective surfaces. Results on standard benchmarks show that our method produces accurate depth predictions and significantly better uncertainty estimations than prior art while running near real-time. Finally, by making use of uncertainties of the predicted distribution, we significantly reduce streak-like artifacts and improves accuracy as well as memory efficiency in 3D map reconstruction.



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This paper focuses on semantic scene completion, a task for producing a complete 3D voxel representation of volumetric occupancy and semantic labels for a scene from a single-view depth map observation. Previous work has considered scene completion and semantic labeling of depth maps separately. However, we observe that these two problems are tightly intertwined. To leverage the coupled nature of these two tasks, we introduce the semantic scene completion network (SSCNet), an end-to-end 3D convolutional network that takes a single depth image as input and simultaneously outputs occupancy and semantic labels for all voxels in the camera view frustum. Our network uses a dilation-based 3D context module to efficiently expand the receptive field and enable 3D context learning. To train our network, we construct SUNCG - a manually created large-scale dataset of synthetic 3D scenes with dense volumetric annotations. Our experiments demonstrate that the joint model outperforms methods addressing each task in isolation and outperforms alternative approaches on the semantic scene completion task.
103 - Yichen Li , Kaichun Mo , Lin Shao 2020
Autonomous assembly is a crucial capability for robots in many applications. For this task, several problems such as obstacle avoidance, motion planning, and actuator control have been extensively studied in robotics. However, when it comes to task specification, the space of possibilities remains underexplored. Towards this end, we introduce a novel problem, single-image-guided 3D part assembly, along with a learningbased solution. We study this problem in the setting of furniture assembly from a given complete set of parts and a single image depicting the entire assembled object. Multiple challenges exist in this setting, including handling ambiguity among parts (e.g., slats in a chair back and leg stretchers) and 3D pose prediction for parts and part subassemblies, whether visible or occluded. We address these issues by proposing a two-module pipeline that leverages strong 2D-3D correspondences and assembly-oriented graph message-passing to infer part relationships. In experiments with a PartNet-based synthetic benchmark, we demonstrate the effectiveness of our framework as compared with three baseline approaches.
We propose a method to reconstruct, complete and semantically label a 3D scene from a single input depth image. We improve the accuracy of the regressed semantic 3D maps by a novel architecture based on adversarial learning. In particular, we suggest using multiple adversarial loss terms that not only enforce realistic outputs with respect to the ground truth, but also an effective embedding of the internal features. This is done by correlating the latent features of the encoder working on partial 2.5D data with the latent features extracted from a variational 3D auto-encoder trained to reconstruct the complete semantic scene. In addition, differently from other approaches that operate entirely through 3D convolutions, at test time we retain the original 2.5D structure of the input during downsampling to improve the effectiveness of the internal representation of our model. We test our approach on the main benchmark datasets for semantic scene completion to qualitatively and quantitatively assess the effectiveness of our proposal.
While conventional depth estimation can infer the geometry of a scene from a single RGB image, it fails to estimate scene regions that are occluded by foreground objects. This limits the use of depth prediction in augmented and virtual reality applications, that aim at scene exploration by synthesizing the scene from a different vantage point, or at diminished reality. To address this issue, we shift the focus from conventional depth map prediction to the regression of a specific data representation called Layered Depth Image (LDI), which contains information about the occluded regions in the reference frame and can fill in occlusion gaps in case of small view changes. We propose a novel approach based on Convolutional Neural Networks (CNNs) to jointly predict depth maps and foreground separation masks used to condition Generative Adversarial Networks (GANs) for hallucinating plausible color and depths in the initially occluded areas. We demonstrate the effectiveness of our approach for novel scene view synthesis from a single image.
We propose a novel model for 3D semantic completion from a single depth image, based on a single encoder and three separate generators used to reconstruct different geometric and semantic representations of the original and completed scene, all sharing the same latent space. To transfer information between the geometric and semantic branches of the network, we introduce paths between them concatenating features at corresponding network layers. Motivated by the limited amount of training samples from real scenes, an interesting attribute of our architecture is the capacity to supplement the existing dataset by generating a new training dataset with high quality, realistic scenes that even includes occlusion and real noise. We build the new dataset by sampling the features directly from latent space which generates a pair of partial volumetric surface and completed volumetric semantic surface. Moreover, we utilize multiple discriminators to increase the accuracy and realism of the reconstructions. We demonstrate the benefits of our approach on standard benchmarks for the two most common completion tasks: semantic 3D scene completion and 3D object completion.
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