No Arabic abstract
Despite the rapid growth in datasets for video activity, stable robust activity recognition with neural networks remains challenging. This is in large part due to the explosion of possible variation in video -- including lighting changes, object variation, movement variation, and changes in surrounding context. An alternative is to make use of simulation data, where all of these factors can be artificially controlled. In this paper, we propose the Randomized Simulation as Augmentation (RSA) framework which augments real-world training data with synthetic data to improve the robustness of action recognition networks. We generate large-scale synthetic datasets with randomized nuisance factors. We show that training with such extra data, when appropriately constrained, can significantly improve the performance of the state-of-the-art I3D networks or, conversely, reduce the number of labeled real videos needed to achieve good performance. Experiments on two real-world datasets NTU RGB+D and VIRAT demonstrate the effectiveness of our method.
To train deep learning models for vision-based action recognition of elders daily activities, we need large-scale activity datasets acquired under various daily living environments and conditions. However, most public datasets used in human action recognition either differ from or have limited coverage of elders activities in many aspects, making it challenging to recognize elders daily activities well by only utilizing existing datasets. Recently, such limitations of available datasets have actively been compensated by generating synthetic data from realistic simulation environments and using those data to train deep learning models. In this paper, based on these ideas we develop ElderSim, an action simulation platform that can generate synthetic data on elders daily activities. For 55 kinds of frequent daily activities of the elders, ElderSim generates realistic motions of synthetic characters with various adjustable data-generating options, and provides different output modalities including RGB videos, two- and three-dimensional skeleton trajectories. We then generate KIST SynADL, a large-scale synthetic dataset of elders activities of daily living, from ElderSim and use the data in addition to real datasets to train three state-of the-art human action recognition models. From the experiments following several newly proposed scenarios that assume different real and synthetic dataset configurations for training, we observe a noticeable performance improvement by augmenting our synthetic data. We also offer guidance with insights for the effective utilization of synthetic data to help recognize elders daily activities.
Deep learning models for human activity recognition (HAR) based on sensor data have been heavily studied recently. However, the generalization ability of deep models on complex real-world HAR data is limited by the availability of high-quality labeled activity data, which are hard to obtain. In this paper, we design a similarity embedding neural network that maps input sensor signals onto real vectors through carefully designed convolutional and LSTM layers. The embedding network is trained with a pairwise similarity loss, encouraging the clustering of samples from the same class in the embedded real space, and can be effectively trained on a small dataset and even on a noisy dataset with mislabeled samples. Based on the learned embeddings, we further propose both nonparametric and parametric approaches for activity recognition. Extensive evaluation based on two public datasets has shown that the proposed similarity embedding network significantly outperforms state-of-the-art deep models on HAR classification tasks, is robust to mislabeled samples in the training set, and can also be used to effectively denoise a noisy dataset.
In this paper, we present an approach for identification of actions within depth action videos. First, we process the video to get motion history images (MHIs) and static history images (SHIs) corresponding to an action video based on the use of 3D Motion Trail Model (3DMTM). We then characterize the action video by extracting the Gradient Local Auto-Correlations (GLAC) features from the SHIs and the MHIs. The two sets of features i.e., GLAC features from MHIs and GLAC features from SHIs are concatenated to obtain a representation vector for action. Finally, we perform the classification on all the action samples by using the l2-regularized Collaborative Representation Classifier (l2-CRC) to recognize different human actions in an effective way. We perform evaluation of the proposed method on three action datasets, MSR-Action3D, DHA and UTD-MHAD. Through experimental results, we observe that the proposed method performs superior to other approaches.
Rapid progress has been witnessed for human-object interaction (HOI) recognition, but most existing models are confined to single-stage reasoning pipelines. Considering the intrinsic complexity of the task, we introduce a cascade architecture for a multi-stage, coarse-to-fine HOI understanding. At each stage, an instance localization network progressively refines HOI proposals and feeds them into an interaction recognition network. Each of the two networks is also connected to its predecessor at the previous stage, enabling cross-stage information propagation. The interaction recognition network has two crucial parts: a relation ranking module for high-quality HOI proposal selection and a triple-stream classifier for relation prediction. With our carefully-designed human-centric relation features, these two modules work collaboratively towards effective interaction understanding. Further beyond relation detection on a bounding-box level, we make our framework flexible to perform fine-grained pixel-wise relation segmentation; this provides a new glimpse into better relation modeling. Our approach reached the $1^{st}$ place in the ICCV2019 Person in Context Challenge, on both relation detection and segmentation tasks. It also shows promising results on V-COCO.
Action recognition is a crucial task for video understanding. In this paper, we present AutoVideo, a Python system for automated video action recognition. It currently supports seven action recognition algorithms and various pre-processing modules. Unlike the existing libraries that only provide model zoos, AutoVideo is built with the standard pipeline language. The basic building block is primitive, which wraps a pre-processing module or an algorithm with some hyperparameters. AutoVideo is highly modular and extendable. It can be easily combined with AutoML searchers. The pipeline language is quite general so that we can easily enrich AutoVideo with algorithms for various other video-related tasks in the future. AutoVideo is released under MIT license at https://github.com/datamllab/autovideo