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Morphing and Sampling Network for Dense Point Cloud Completion

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 Added by Minghua Liu
 Publication date 2019
and research's language is English




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3D point cloud completion, the task of inferring the complete geometric shape from a partial point cloud, has been attracting attention in the community. For acquiring high-fidelity dense point clouds and avoiding uneven distribution, blurred details, or structural loss of existing methods results, we propose a novel approach to complete the partial point cloud in two stages. Specifically, in the first stage, the approach predicts a complete but coarse-grained point cloud with a collection of parametric surface elements. Then, in the second stage, it merges the coarse-grained prediction with the input point cloud by a novel sampling algorithm. Our method utilizes a joint loss function to guide the distribution of the points. Extensive experiments verify the effectiveness of our method and demonstrate that it outperforms the existing methods in both the Earth Movers Distance (EMD) and the Chamfer Distance (CD).

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Point cloud analysis is attracting attention from Artificial Intelligence research since it can be widely used in applications such as robotics, Augmented Reality, self-driving. However, it is always challenging due to irregularities, unorderedness, and sparsity. In this article, we propose a novel network named Dense-Resolution Network (DRNet) for point cloud analysis. Our DRNet is designed to learn local point features from the point cloud in different resolutions. In order to learn local point groups more effectively, we present a novel grouping method for local neighborhood searching and an error-minimizing module for capturing local features. In addition to validating the network on widely used point cloud segmentation and classification benchmarks, we also test and visualize the performance of the components. Comparing with other state-of-the-art methods, our network shows superiority on ModelNet40, ShapeNet synthetic and ScanObjectNN real point cloud datasets.
Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlusions. Therefore, completing such partial representations remains a fundamental challenge of many computer vision applications. Most of the existing approaches aim to solve this problem by learning to reconstruct individual 3D objects in a synthetic setup of an uncluttered environment, which is far from a real-life scenario. In this work, we reformulate the problem of point cloud completion into an object hallucination task. Thus, we introduce a novel autoencoder-based architecture called HyperPocket that disentangles latent representations and, as a result, enables the generation of multiple variants of the completed 3D point clouds. We split point cloud processing into two disjoint data streams and leverage a hypernetwork paradigm to fill the spaces, dubbed pockets, that are left by the missing object parts. As a result, the generated point clouds are not only smooth but also plausible and geometrically consistent with the scene. Our method offers competitive performances to the other state-of-the-art models, and it enables a~plethora of novel applications.
118 - Haobo Jiang , Yaqi Shen , Jin Xie 2021
In this paper, by modeling the point cloud registration task as a Markov decision process, we propose an end-to-end deep model embedded with the cross-entropy method (CEM) for unsupervised 3D registration. Our model consists of a sampling network module and a differentiable CEM module. In our sampling network module, given a pair of point clouds, the sampling network learns a prior sampling distribution over the transformation space. The learned sampling distribution can be used as a good initialization of the differentiable CEM module. In our differentiable CEM module, we first propose a maximum consensus criterion based alignment metric as the reward function for the point cloud registration task. Based on the reward function, for each state, we then construct a fused score function to evaluate the sampled transformations, where we weight the current and future rewards of the transformations. Particularly, the future rewards of the sampled transforms are obtained by performing the iterative closest point (ICP) algorithm on the transformed state. By selecting the top-k transformations with the highest scores, we iteratively update the sampling distribution. Furthermore, in order to make the CEM differentiable, we use the sparsemax function to replace the hard top-$k$ selection. Finally, we formulate a Geman-McClure estimator based loss to train our end-to-end registration model. Extensive experimental results demonstrate the good registration performance of our method on benchmark datasets.
Point clouds are often the default choice for many applications as they exhibit more flexibility and efficiency than volumetric data. Nevertheless, their unorganized nature -- points are stored in an unordered way -- makes them less suited to be processed by deep learning pipelines. In this paper, we propose a method for 3D object completion and classification based on point clouds. We introduce a new way of organizing the extracted features based on their activations, which we name soft pooling. For the decoder stage, we propose regional convolutions, a novel operator aimed at maximizing the global activation entropy. Furthermore, inspired by the local refining procedure in Point Completion Network (PCN), we also propose a patch-deforming operation to simulate deconvolutional operations for point clouds. This paper proves that our regional activation can be incorporated in many point cloud architectures like AtlasNet and PCN, leading to better performance for geometric completion. We evaluate our approach on different 3D tasks such as object completion and classification, achieving state-of-the-art accuracy.
Real-scanned point clouds are often incomplete due to viewpoint, occlusion, and noise. Existing point cloud completion methods tend to generate global shape skeletons and hence lack fine local details. Furthermore, they mostly learn a deterministic partial-to-complete mapping, but overlook structural relations in man-made objects. To tackle these challenges, this paper proposes a variational framework, Variational Relational point Completion network (VRCNet) with two appealing properties: 1) Probabilistic Modeling. In particular, we propose a dual-path architecture to enable principled probabilistic modeling across partial and complete clouds. One path consumes complete point clouds for reconstruction by learning a point VAE. The other path generates complete shapes for partial point clouds, whose embedded distribution is guided by distribution obtained from the reconstruction path during training. 2) Relational Enhancement. Specifically, we carefully design point self-attention kernel and point selective kernel module to exploit relational point features, which refines local shape details conditioned on the coarse completion. In addition, we contribute a multi-view partial point cloud dataset (MVP dataset) containing over 100,000 high-quality scans, which renders partial 3D shapes from 26 uniformly distributed camera poses for each 3D CAD model. Extensive experiments demonstrate that VRCNet outperforms state-of-theart methods on all standard point cloud completion benchmarks. Notably, VRCNet shows great generalizability and robustness on real-world point cloud scans.
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