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Semi-supervised Bootstrapping of Dialogue State Trackers for Task Oriented Modelling

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 Publication date 2019
and research's language is English




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Dialogue systems benefit greatly from optimizing on detailed annotations, such as transcribed utterances, internal dialogue state representations and dialogue act labels. However, collecting these annotations is expensive and time-consuming, holding back development in the area of dialogue modelling. In this paper, we investigate semi-supervised learning methods that are able to reduce the amount of required intermediate labelling. We find that by leveraging un-annotated data instead, the amount of turn-level annotations of dialogue state can be significantly reduced when building a neural dialogue system. Our analysis on the MultiWOZ corpus, covering a range of domains and topics, finds that annotations can be reduced by up to 30% while maintaining equivalent system performance. We also describe and evaluate the first end-to-end dialogue model created for the MultiWOZ corpus.



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Recently, two approaches, fine-tuning large pre-trained language models and variational training, have attracted significant interests, separately, for semi-supervised end-to-end task-oriented dialog (TOD) systems. In this paper, we propose Variational Latent-State GPT model (VLS-GPT), which is the first to combine the strengths of the two approaches. Among many options of models, we propose the generative model and the inference model for variational learning of the end-to-end TOD system, both as auto-regressive language models based on GPT-2, which can be further trained over a mix of labeled and unlabeled dialog data in a semi-supervised manner. We develop the strategy of sampling-then-forward-computation, which successfully overcomes the memory explosion issue of using GPT in variational learning and speeds up training. Semi-supervised TOD experiments are conducted on two benchmark multi-domain datasets of different languages - MultiWOZ2.1 and CrossWOZ. VLS-GPT is shown to significantly outperform both supervised-only and semi-supervised baselines.
Over-dependence on domain ontology and lack of knowledge sharing across domains are two practical and yet less studied problems of dialogue state tracking. Existing approaches generally fall short in tracking unknown slot values during inference and often have difficulties in adapting to new domains. In this paper, we propose a Transferable Dialogue State Generator (TRADE) that generates dialogue states from utterances using a copy mechanism, facilitating knowledge transfer when predicting (domain, slot, value) triplets not encountered during training. Our model is composed of an utterance encoder, a slot gate, and a state generator, which are shared across domains. Empirical results demonstrate that TRADE achieves state-of-the-art joint goal accuracy of 48.62% for the five domains of MultiWOZ, a human-human dialogue dataset. In addition, we show its transferring ability by simulating zero-shot and few-shot dialogue state tracking for unseen domains. TRADE achieves 60.58% joint goal accuracy in one of the zero-shot domains, and is able to adapt to few-shot cases without forgetting already trained domains.
As the creation of task-oriented conversational data is costly, data augmentation techniques have been proposed to create synthetic data to improve model performance in new domains. Up to now, these learning-based techniques (e.g. paraphrasing) still require a moderate amount of data, making application to low-resource settings infeasible. To tackle this problem, we introduce an augmentation framework that creates synthetic task-oriented dialogues, operating with as few as 5 shots. Our framework utilizes belief state annotations to define dialogue functions of each turn pair. It then creates templates of pairs through de-lexicalization, where the dialogue function codifies the allowable incoming and outgoing links of each template. To generate new dialogues, our framework composes allowable adjacent templates in a bottom-up manner. We evaluate our framework using TRADE as the base DST model, observing significant improvements in the fine-tuning scenarios within a low-resource setting. We conclude that this end-to-end dialogue augmentation framework can be a practical tool for natural language understanding performance in emerging task-oriented dialogue domains.
Dialogue management (DM) decides the next action of a dialogue system according to the current dialogue state, and thus plays a central role in task-oriented dialogue systems. Since dialogue management requires to have access to not only local utterances, but also the global semantics of the entire dialogue session, modeling the long-range history information is a critical issue. To this end, we propose a novel Memory-Augmented Dialogue management model (MAD) which employs a memory controller and two additional memory structures, i.e., a slot-value memory and an external memory. The slot-value memory tracks the dialogue state by memorizing and updating the values of semantic slots (for instance, cuisine, price, and location), and the external memory augments the representation of hidden states of traditional recurrent neural networks through storing more context information. To update the dialogue state efficiently, we also propose slot-level attention on user utterances to extract specific semantic information for each slot. Experiments show that our model can obtain state-of-the-art performance and outperforms existing baselines.
Dialogue state trackers have made significant progress on benchmark datasets, but their generalization capability to novel and realistic scenarios beyond the held-out conversations is less understood. We propose controllable counterfactuals (CoCo) to bridge this gap and evaluate dialogue state tracking (DST) models on novel scenarios, i.e., would the system successfully tackle the request if the user responded differently but still consistently with the dialogue flow? CoCo leverages turn-level belief states as counterfactual conditionals to produce novel conversation scenarios in two steps: (i) counterfactual goal generation at turn-level by dropping and adding slots followed by replacing slot values, (ii) counterfactual conversation generation that is conditioned on (i) and consistent with the dialogue flow. Evaluating state-of-the-art DST models on MultiWOZ dataset with CoCo-generated counterfactuals results in a significant performance drop of up to 30.8% (from 49.4% to 18.6%) in absolute joint goal accuracy. In comparison, widely used techniques like paraphrasing only affect the accuracy by at most 2%. Human evaluations show that COCO-generated conversations perfectly reflect the underlying user goal with more than 95% accuracy and are as human-like as the original conversations, further strengthening its reliability and promise to be adopted as part of the robustness evaluation of DST models.
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